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444 lines
11 KiB
444 lines
11 KiB
# CROISSANT VIRTUAL MACHINE
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Croissant (or Crsn for short) is an extensible runtime emulating a weird microcomputer (or not so micro, that depends on what extensions you install).
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## FAQ
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### What is this for?
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F U N
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#### What if I don't enjoy writing assembly that looks like weird Lisp?
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Maybe this is not for you
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# Architecture
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The runtime is built as a register machine with a stack and status flags.
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- All mutable state (registers and status), called "execution frame", is local to the running routine or the root of the program.
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- A call pushes the active frame onto a frame stack and a clean frame is created for the callee.
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- The frame stack is not accessible to the running program, it is entirely handled by the runtime.
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- When a call is made, the new frame's argument registers are pre-filled with arguments passed by the caller.
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- Return values are inserted into the callee's frame's result registers before its execution resumes.
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## Registers
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- 8 general purpose registers `r0`-`r7`
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- 8 argument registers `arg0`-`arg7`
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- 8 result registers `res0`-`res7`
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All registers are 64-bit unsigned integers that can be treated as
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signed, if you want to. Overflow is allowed and reported by status flags.
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8-, 16-, 32-bit and floating point arithmetic is not currently implemented, but will be added later. Probably. Maybe.
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## Status flags
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Arithmetic and other operations set status flags that can be used for conditional jumps.
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- Equal … Values are equal
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- Lower … A < B
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- Greater … A > B
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- Zero … Value is zero, buffer is empty, etc.
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- Positive … Value is positive
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- Negative … Value is negative
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- Overflow … Arithmetic overflow or underflow, buffer underflow, etc.
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- Invalid … Invalid arguments for an instruction
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- Carry … Arithmetic carry *this is currently unused*
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### Status tests (conditions)
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These keywords (among others) are used in conditional branches to specify flag tests:
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- `eq` … Equal,
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- `ne` … NotEqual,
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- `z` … Zero,
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- `nz` … NotZero,
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- `lt` … Lower,
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- `le` … LowerOrEqual,
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- `gt` … Greater,
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- `ge` … GreaterOrEqual,
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- `pos` … Positive,
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- `neg` … Negative,
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- `npos` … NonPositive,
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- `nneg` … NonNegative,
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- `c` … Carry,
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- `nc` … NotCarry,
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- `valid` … Valid,
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- `inval` … Invalid,
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- `ov` … Overflow,
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- `nov` … NotOverflow,
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# Syntax
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*The syntax is very much subject to change at the moment. The format described here
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is valid at the time this file is added to version control.*
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Instructions are written using S-expressions, because they are easy to parse
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and everyone loves Lisp.
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## Program
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A program has this format:
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```
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(
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...<instructions and routines>...
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)
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```
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e.g.
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```
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(
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(ld r0 100) ; load value into a register
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(:again) ; a label
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(sub r0 1 ; subtract from a register
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(nz? ; conditional branch "not zero?"
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(j :again))) ; jump to the label :again
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)
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```
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The same program can be written in a compact form:
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```
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((ld r0 100)(:again)(sub r0 1 (nz? (j :again))))
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```
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## Instruction
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Instructions are written like this:
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```
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(<keyword> <args>... <conditional branches>...)
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```
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### Conditional instructions
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All instructions can be made conditional by appending `.<cond>` to the keyword, i.e. `j.ne` means "jump if not equal".
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This is used internally by the assembler when translating conditional branches to executable code.
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### Instruction arguments
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Args are either:
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- One of the registers (`reg0`, `arg3` etc)
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- Names of constants defined earlier in the program (e.g. `SCREEN_WIDTH`)
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- Symbols defined as register aliases (e.g. `x`)
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- The "discard register" `_` to discard an output value. That is used when you only care about side effects or status flags.
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- Literal values (decimal, hex or binary)
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- Label or routine name (e.g. `factorial`, `:again`)
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- ...or anything else an installed crsn extension supports
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### Conditional branches
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Conditonal branches are written like this:
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```
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(<cond>? <instructions>...)
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```
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- If there is more than one conditional branch chained to an instruction,
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then only one branch is taken - there is no fall-through.
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- The definition order is preserved, i.e. if the `inval` flag is to be checked, it should be done
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before checking e.g. `nz`, which is, incidentally, true by default, because most flags are cleared by instructions that affects flags.
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## Routines
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A routine is defined as:
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```
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(proc <name>/<arity> instructions...)
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```
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- `name` is a unique routine name
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- `arity` is the number of arguments it takes, e.g. `3`.
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- you can define multiple routines with the same name and different arities, the correct one will be used depending on how it's called
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Or, with named arguments:
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```
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(proc <name> <arguments>... instructions...)
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```
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Arguments are simply aliases for the argument registers that can then be used inside the routine.
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Here is an example routine to calculate the factorial of `arg0`:
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```
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(proc fac/1
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(cmp arg0 2 (eq? (ret 2)))
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(sub r0 arg0 1)
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(call fac r0)
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(mul r0 arg0 res0)
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(ret r0)
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)
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```
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It can also be written like this:
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```
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(proc fac num
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...
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)
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```
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...or by specifying both the arity and argument names:
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```
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(proc fac/1 num
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...
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)
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```
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# Instruction Set
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Crsn instruction set is composed of extensions.
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Extensions can define new instructions as well as new syntax, so long as it's composed of valid S-expressions.
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## Labels, jumps and barriers
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These are defined as part of the built-in instruction set (see below).
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- Barrier - marks the boundary between routines to prevent overrun. Cannot be jumped across.
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- Local labels - can be jumped to within the same routine, both forward and backward.
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- Far labels - can be jumped to from any place in the code using a far jump (disregarding barriers).
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This is a very cursed functionality that may or may not have some valid use case.
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- Skips - cannot cross a barrier, similar to a jump but without explicitly defining a label.
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All local jumps are turned into skips by the assembler.
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Skipping across conditional branches may have *surprising results* - conditional branches are expanded
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to a varying number of skips and conditional instructions by the assembler. Only use skips if you really know what you're doing.
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Jumping to a label is always safer than a manual skip.
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## Built-in Instructions
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```
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; Do nothing
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(nop)
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; Stop execution
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(halt)
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; Mark a jump target.
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(:LABEL)
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; Numbered labels
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(:#NUMBER)
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; Mark a far jump target (can be jumped to from another routine).
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; This label is preserved in optimized code.
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(far :LABEL)
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; Jump to a label
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(j :LABEL)
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; Jump to a label that can be in another function
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(fj :LABEL)
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; Skip backward or forward
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(s COUNT)
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; Mark a routine entry point (call target).
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(routine NAME)
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(routine NAME/ARITY)
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; Call a routine with arguments.
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; The arguments are passed as argX. Return values are stored in resX registers.
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(call ROUTINE ARGUMENTS...)
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; Exit the current routine with return values
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(ret VALUES...)
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; Deny jumps, skips and run across this address, producing a run-time fault with a message.
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(barrier)
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(barrier "message text")
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; Block barriers are used for routines. They are automatically skipped in execution
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; and the whole pair can be jumped *across*
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(barrier-open LABEL)
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(barrier-close LABEL)
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; Generate a run-time fault with a debugger message
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(fault)
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(fault "message text")
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; Copy value
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(ld DST SRC)
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; Store status flags to a register
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(sst DST)
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; Load status flags from a register
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(sld SRC)
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; Define a register alias. The alias is only valid in the current routine or in the root of the program.
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(sym ALIAS REGISTER)
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; Define a constant. These are valid in the whole program.
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(def NAME VALUE)
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```
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## Arithmetic Module
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This module makes heavy use of status flags.
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Many instructions have two forms:
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- 3 args ... explicit source and destination
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- 2 args ... destination is also used as the first argument
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```
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; Test properties of a value - zero, positive, negative
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(tst SRC)
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; Compare two values
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(cmp A B)
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; Add A+B
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(add DST A B)
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(add DST B)
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; Subtract A-B
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(sub DST A B)
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(sub DST B)
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; Multiply A*B
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(mul DST A B)
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(mul DST B)
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; Divide A/B
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(div DST A B)
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(div DST B)
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; Divide and get remainder
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; Both DST and REM are output registers
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(divr DST REM A B)
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(divr DST REM B)
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; Get remainder A%B
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; This is equivalent to (divr _ REM A B),
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; except status flags are updated by the remainder value
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(mod DST A B)
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(mod DST B)
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; AND A&B
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(and DST A B)
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(and DST B)
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; OR A|B
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(or DST A B)
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(or DST B)
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; XOR A&B
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(xor DST A B)
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(xor DST B)
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; CPL ~A (negate all bits)
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(cpl DST A)
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(cpl DST)
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; Rotate right (wrap around)
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(ror DST A B)
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(ror DST B)
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; Rotate left (wrap around)
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(rol DST A B)
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(rol DST B)
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; Logical shift right (fill with zeros)
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(lsr DST A B)
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(lsr DST B)
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; Logical shift left (fill with zeros)
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(lsl DST A B)
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(lsl DST B)
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; Arithmetic shift right (copy sign bit)
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(asr DST A B)
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(asr DST B)
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; Arithmetic shift left (this is identical to `lsl`, added for completeness)
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(asl DST A B)
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(asl DST B)
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; Delete an object by its handle. Objects are used by some extensions.
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(drop @REG)
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```
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## Stacks Module
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This module defines data stacks. Stacks can be shared by routines by passing a handle.
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```
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; Create a stack. The register then contains the stack handle.
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(stack REG)
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; Push to a stack (insert to the end)
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(push @REG VALUE)
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; Pop from a stack (remove from the end)
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(pop DST @REG)
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; Reverse push to a stack (insert to the beginning)
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(rpush @REG VALUE)
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; Reverse pop from a stack (remove from the beginning)
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(rpop DST @REG)
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```
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To delete a stack, drop its handle - `(drop @REG)`
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## Screen module
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This module uses the minifb rust crate to provide a framebuffer with key and mouse input.
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Colors use the `RRGGBB` hex format.
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If input events are required, then make sure to periodically call `(sc-blit)` or `(sc-poll)`.
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This may not be needed if the auto-blit function is enabled and the display is regularly written.
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The default settings are 60 FPS and auto-blit enabled.
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NOTE: Logging can significantly reduce crsn run speed.
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Make sure the log level is at not set to "trace" when you need high-speed updates,
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such as animations.
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```
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; Initialize the screen (opens a window)
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(sc-init WIDTH HEIGHT)
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; Erase the screen (fill with black)
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(sc-erase)
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; Fill with a custom color
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(sc-erase 0xFF00FF)
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; Set pixel color
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(sc-px X Y COLOR)
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; Set screen option
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; 1 ... auto-blit (blit automatically on pixel write when needed to achieve the target FPS)
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; 2 ... frame rate
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(sc-opt OPTION VALUE)
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; Blit (render the pixel buffer).
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; This function also updates key and mouse states and handles the window close button
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(sc-blit)
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; Blit if needed (when the auto-blit function is enabled)
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(sc-blit 0)
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; Update key and mouse state, handle the window close button
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(sc-poll)
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; Read mouse position into two registers.
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; Sets the overflow flag if the cursour is out of the window
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(sc-mouse X Y)
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; Check key status. Keys are 0-127. Reads 1 if the key is pressed, 0 if not.
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; A list of supported keys can be found in the extension source code.
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(sc-key PRESSED KEY)
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; Check mouse button state
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; 0-left, 1-right, 2-middle
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(sc-mbtn PRESSED BTN)
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```
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