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@ -8,6 +8,14 @@ in HTML5, JavaScript, and SVG. |
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The game is fully client-side and static, you can simply download it and open locally as well. |
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Tips |
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---- |
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- **"Pretty graphics" are disabled by default** to give new users a smoother experience. |
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Tap the Effects button to see if you like it and it doesn't lag the browser too much. |
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Settings are saved in the browser. |
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- **You can copy the URL to share a particular board setup** |
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Game rules |
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---------- |
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@ -25,12 +33,18 @@ around it. |
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**Reaction rules:** |
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- Vitae reacts only with Mors |
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- Vitae reacts only with mors |
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- Elements react with the same element kind, or with Salt |
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- Salt reacts with Elements or with itself |
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- Metals react with Mercury, but they unlock one by one, from the most common Lead to Gold. |
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- Salt reacts with elements or with itself |
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- Metals react with mercury, but they unlock one by one, from the most common lead to gold (see below) |
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- Gold is removed by itself as the last metal |
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Salt works as a wildcard of sorts, but don't be fooled - some boards *require* you to use it |
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as a wildcard, some can be solved with salt matched only to salt, some might even require you to do so. |
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When you match salt with an element, you naturally must use another salt with the same element elsewhere, |
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they're all placed in pairs. Using salt as a wildcard (or alone choosing one of several available pairings) |
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requires some forethought or luck. |
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**The metals sequence is as follows:** |
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1. Lead + Mercury |
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@ -54,10 +68,12 @@ The user interface contains a few buttons and toggles: |
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- *Undo* - reverts one game action (reaction of two marbles). There is no limit on how many |
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steps you can undo. |
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The bottom left corner contains settings: |
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The bottom left corner contains minor buttons and settings: |
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- *Effects* - enable graphic effects that look pretty but perform poorly on mobile phones or |
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browsers without hardware acceleration. |
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- *Help* - links you to this page with the README file |
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- *Fullscreen* - toggles fullscreen. This is useful on a phone to hide the annoying address bar. |
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- *Effects* - enable graphic effects that look pretty but perform poorly on phones or |
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browsers without hardware acceleration. Glow is replaced with a solid circle, for example. |
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- *Dim Blocked* - highlight marbles that can be played by dimming the others. This makes the game |
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much harder, but is more realistic. |
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- *Sloppy Gen* - allow sloppy board filling. Use if building the board takes too long on |
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