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@ -118,7 +118,7 @@ as a failsafe. If the given template fails many consecutive times, the algorithm |
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a different template. Some templates are harder than others, and some random seeds just seem to |
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have a problem. |
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A workaround I added is called Sloppy Mode. When the algorithm can't place an marble, it may choose |
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A workaround I added is called Sloppy Mode. When the algorithm can't place a marble, it may choose |
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to add a new tile to the template, trying to keep the overall shape as tidy as possible. This may |
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hurt game difficulty, but is generally much faster than retrying over and over. |
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