From bb8096f3b268700965629d5a0bf17b6513902a47 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ond=C5=99ej=20Hru=C5=A1ka?= Date: Sun, 8 Dec 2019 19:17:38 +0100 Subject: [PATCH] turns out blindly replacing 'orb' with 'marble' has problems --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6e0732d..e4b21b9 100644 --- a/README.md +++ b/README.md @@ -118,7 +118,7 @@ as a failsafe. If the given template fails many consecutive times, the algorithm a different template. Some templates are harder than others, and some random seeds just seem to have a problem. -A workaround I added is called Sloppy Mode. When the algorithm can't place an marble, it may choose +A workaround I added is called Sloppy Mode. When the algorithm can't place a marble, it may choose to add a new tile to the template, trying to keep the overall shape as tidy as possible. This may hurt game difficulty, but is generally much faster than retrying over and over.