3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
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sector/src/net/sector/textures/Textures.java

38 lines
971 B

package net.sector.textures;
import org.lwjgl.opengl.GL11;
/**
* Texture loading class
*
* @author Ondřej Hruška (MightyPork)
*/
public class Textures {
/**
* Load what's needed for splash
*/
public static void loadForSplash() {
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
TextureManager.load("particles_plain", "res/images/particles_plain.png");
//TextureManager.load("particles_blend", "res/images/particles_blend.png");
}
/**
* Load textures
*/
public static void load() {
TextureManager.load("designer_icons", "res/images/designer_icons.png");
//TextureManager.load("particles_plain", "res/images/particles_plain.png");
TextureManager.load("particles_blend", "res/images/particles_blend.png");
TextureManager.load("shield", "res/images/shield.png");
GL11.glDisable(GL11.GL_TEXTURE_2D);
}
}