package net.sector.textures; import org.lwjgl.opengl.GL11; /** * Texture loading class * * @author Ondřej Hruška (MightyPork) */ public class Textures { /** * Load what's needed for splash */ public static void loadForSplash() { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); TextureManager.load("particles_plain", "res/images/particles_plain.png"); //TextureManager.load("particles_blend", "res/images/particles_blend.png"); } /** * Load textures */ public static void load() { TextureManager.load("designer_icons", "res/images/designer_icons.png"); //TextureManager.load("particles_plain", "res/images/particles_plain.png"); TextureManager.load("particles_blend", "res/images/particles_blend.png"); TextureManager.load("shield", "res/images/shield.png"); GL11.glDisable(GL11.GL_TEXTURE_2D); } }