3D spaceshooter with online scoreboard, online demos, ship building. Now entirely defunct, but might be resurrected
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sector/src/net/sector/network/communication/EServerError.java

57 lines
1.6 KiB

package net.sector.network.communication;
/**
* Enum of server errors, for easier handling than numbers.
*
* @author Ondřej Hruška (MightyPork)
*/
public enum EServerError {
// * add level errors:
//
// "FILE_NOT_FOUND" 7 (level file added does not exist - ADD_LEVEL)
// "BAD_FILE_FORMAT" 8 (level file added is not XML - ADD_LEVEL)
// "LEVEL_ALREADY_ADDED" 9 (level file already registered in database - ADD_LEVEL)
// "LEVEL_NAME_NOT_UNIQUE" 10 (title of the added level is already used by another level - ADD_LEVEL)
/** no command requested - cmd is empty */
NO_COMMAND(0),
/** command requested does not exist or is disabled */
INVALID_COMMAND(1),
/** MySQL syntax or script error */
INTERNAL_ERROR(2),
/** missing some required arguments */
INCOMPLETE_COMMAND(3),
/** Entered user name already taken - REGISTER */
NAME_NOT_UNIQUE(4),
/** Name or password incorrect - LOG_IN */
LOGIN_FAILED(5),
/** bad token sent */
INVALID_TOKEN(6),
/** no level with such LID exists - GET_SCORES or SUBMIT_SCORE */
NO_SUCH_LEVEL(11),
/** all other errors that are not important to be distinguished */
UNKNOWN_ERROR(-1),
/** Bad response from server, which caused local error */
INVALID_SERVER_RESPONSE(100);
private EServerError(int code) {
this.code = code;
}
/**
* Get error enum for server error code
*
* @param code the error code
* @return corresponding enum constant
*/
public static EServerError getErrorForCode(int code) {
for (EServerError e : values()) {
if (e.code == code) return e;
}
return UNKNOWN_ERROR;
}
private int code = -1;
}