Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/rogue/render/Render.java

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package mightypork.rogue.render;
import static org.lwjgl.opengl.GL11.*;
import java.io.IOException;
import mightypork.rogue.texture.TxQuad;
import mightypork.utils.files.FileUtils;
import mightypork.utils.logging.Log;
import mightypork.utils.math.color.RGB;
import mightypork.utils.math.coord.Coord;
import mightypork.utils.math.coord.Rect;
import org.newdawn.slick.opengl.SlickCallable;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureImpl;
import org.newdawn.slick.opengl.TextureLoader;
import org.newdawn.slick.util.ResourceLoader;
/**
* Render utilities
*
* @author MightyPork
*/
public class Render {
private static final Coord AXIS_X = new Coord(1, 0, 0);
private static final Coord AXIS_Y = new Coord(0, 1, 0);
private static final Coord AXIS_Z = new Coord(0, 0, 1);
private static boolean inited = false;
/**
* Bind GL color
*
* @param color RGB color
*/
public static void setColor(RGB color)
{
if (color != null) glColor4d(color.r, color.g, color.b, color.a);
}
/**
* Bind GL color
*
* @param color RGB color
* @param alpha alpha multiplier
*/
public static void setColor(RGB color, double alpha)
{
if (color != null) glColor4d(color.r, color.g, color.b, color.a * alpha);
}
/**
* Translate with coord
*
* @param coord coord
*/
public static void translate(Coord coord)
{
glTranslated(coord.x, coord.y, coord.z);
}
public static void rotateX(double angle)
{
rotate(angle, AXIS_X);
}
public static void rotateY(double angle)
{
rotate(angle, AXIS_Y);
}
public static void rotateZ(double angle)
{
rotate(angle, AXIS_Z);
}
public static void rotate(double angle, Coord axis)
{
Coord vec = axis.norm(1);
glRotated(angle, vec.x, vec.y, vec.z);
}
public static void pushState()
{
SlickCallable.enterSafeBlock();
}
public static void popState()
{
SlickCallable.leaveSafeBlock();
}
/**
* Load texture
*
* @param resourcePath
* @return the loaded texture
*/
public synchronized static Texture loadTexture(String resourcePath)
{
if (!inited) {
inited = true;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
try {
String ext = FileUtils.getExtension(resourcePath).toUpperCase();
Log.f3("Loading texture " + ext + " at " + resourcePath);
Texture texture = TextureLoader.getTexture(ext, ResourceLoader.getResourceAsStream(resourcePath));
if (texture == null) {
Log.w("Texture " + resourcePath + " could not be loaded.");
}
return texture;
} catch (IOException e) {
Log.e("Loading of texture " + resourcePath + " failed.", e);
throw new RuntimeException("Could not load texture " + resourcePath + ".", e);
}
}
/**
* Bind texture
*
* @param texture the texture
* @throws RuntimeException if not loaded yet
*/
private static void bindTexture(Texture texture) throws RuntimeException
{
texture.bind();
}
/**
* Unbind all
*/
private static void unbindTexture()
{
if (TextureImpl.getLastBind() != null) {
TextureImpl.bindNone();
}
}
/**
* Render quad 2D
*
* @param rect rectangle
* @param color draw color
*/
public static void quad(Rect rect, RGB color)
{
setColor(color);
quad(rect);
}
/**
* Render quad
*
* @param quad the quad to draw (px)
*/
public static void quad(Rect quad)
{
double left = quad.xMin();
double bottom = quad.yMin();
double right = quad.xMax();
double top = quad.yMax();
// draw with color
unbindTexture();
// quad
glBegin(GL_QUADS);
glVertex2d(left, top);
glVertex2d(right, top);
glVertex2d(right, bottom);
glVertex2d(left, bottom);
glEnd();
}
/**
* Render textured rect (texture must be binded already)
*
* @param quad rectangle (px)
* @param uvs texture coords (0-1)
*/
private static void quadUV(Rect quad, Rect uvs)
{
double left = quad.xMin();
double bottom = quad.yMin();
double right = quad.xMax();
double top = quad.yMax();
double tleft = uvs.xMin();
double tbottom = uvs.yMin();
double tright = uvs.xMax();
double ttop = uvs.yMax();
// quad with texture
glBegin(GL_QUADS);
glTexCoord2d(tleft, ttop);
glVertex2d(left, top);
glTexCoord2d(tright, ttop);
glVertex2d(right, top);
glTexCoord2d(tright, tbottom);
glVertex2d(right, bottom);
glTexCoord2d(tleft, tbottom);
glVertex2d(left, bottom);
glEnd();
}
public static void quadGradH(Rect quad, RGB colorLeft, RGB colorRight)
{
double left = quad.xMin();
double bottom = quad.yMin();
double right = quad.yMax();
double top = quad.yMax();
// draw with color
unbindTexture();
glBegin(GL_QUADS);
setColor(colorLeft);
glVertex2d(left, top);
setColor(colorRight);
glVertex2d(right, top);
setColor(colorRight);
glVertex2d(right, bottom);
setColor(colorLeft);
glVertex2d(left, bottom);
glEnd();
}
public static void quadGradV(Rect quad, RGB colorTop, RGB colorBottom)
{
double left = quad.xMin();
double bottom = quad.yMin();
double right = quad.yMax();
double top = quad.yMax();
// draw with color
unbindTexture();
glBegin(GL_QUADS);
setColor(colorTop);
glVertex2d(left, top);
glVertex2d(right, top);
setColor(colorBottom);
glVertex2d(right, bottom);
glVertex2d(left, bottom);
glEnd();
}
/**
* Render textured rect
*
* @param quad rectangle (px)
* @param uvs texture coords rectangle (0-1)
* @param texture texture instance
* @param tint color tint
*/
public static void quadTextured(Rect quad, Rect uvs, Texture texture, RGB tint)
{
bindTexture(texture);
setColor(tint);
quadUV(quad, uvs);
}
/**
* Render textured rect
*
* @param quad rectangle (px)
* @param uvs texture coords rectangle (px)
* @param texture texture instance
*/
public static void quadTextured(Rect quad, Rect uvs, Texture texture)
{
quadTextured(quad, uvs, texture, RGB.WHITE);
}
/**
* Render textured rect
*
* @param quad rectangle (px)
* @param texture texture instance
*/
public static void quadTextured(Rect quad, Texture texture)
{
quadTextured(quad, Rect.one(), texture, RGB.WHITE);
}
/**
* Render textured rect
*
* @param quad rectangle (px)
* @param txquad texture quad
*/
public static void quadTextured(Rect quad, TxQuad txquad)
{
quadTextured(quad, txquad, RGB.WHITE);
}
/**
* Render textured rect
*
* @param quad rectangle (px)
* @param txquad texture instance
* @param tint color tint
*/
public static void quadTextured(Rect quad, TxQuad txquad, RGB tint)
{
quadTextured(quad, txquad.uvs, txquad.tx, tint);
}
}