Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška f0401d0184 Changes reflecting refactoring of related projects 11 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 11 years ago
build new jardesc, improved readme 11 years ago
doc Added some doc, removed junk. 11 years ago
res Sounds in rogue & new assets 11 years ago
src/mightypork/rogue Changes reflecting refactoring of related projects 11 years ago
.classpath Fixed what could be fixed easily 11 years ago
.gitignore new jardesc, improved readme 11 years ago
.project dfg 11 years ago
LICENSE.txt license change (added MightyPork) 11 years ago
Makefile improved cli args 11 years ago
README.md Added a warning to readme 11 years ago

README.md

Rogue - Savage Rats

Read the MANUAL if you want to play the game.

It explains it way better than this text file.

NOTE: Master is broken!

The master branch is used as dev now (sorry about that).

The new engine is being developed here, but it is not finished and the code is in places broken.

The rogue package is not yet updated to work with the new engine structure.

Use the v5stable branch to see a working source version!

DEPENDENCIES:


The package mightypork.gamecore contains the framework part of the project. It wil eventually be refactored and turned into a stand-alone linkable library.


Description

Goals

  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)

BUILDING FROM SOURCE

  1. Export a jar with the compiled sources and /res into build/in/build.jar
  2. Run make to create a stand-alone executable jar in build/out/release.jar
  3. Use make run to execute it

Usage

The game is controlled by mouse and keyboard.

See the manual (link at the top) for more detailed info.