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			11 years ago | |
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| .settings | 12 years ago | |
| build | 12 years ago | |
| doc | 12 years ago | |
| lib | 12 years ago | |
| res | 12 years ago | |
| src | 11 years ago | |
| .classpath | 12 years ago | |
| .gitignore | 12 years ago | |
| .project | 12 years ago | |
| LICENSE.txt | 12 years ago | |
| Makefile | 12 years ago | |
| README.md | 11 years ago | |
		
			
				
				README.md
			
		
		
			
			
		
	
	Rogue - Savage Rats
Read the MANUAL if you want to play the game.
It explains it way better than this text file.
NOTE: Master is broken!
The master branch is used as dev now (sorry about that).
The new engine is being developed here, but it is not finished and the code is in places broken.
The rogue package is not yet updated to work with the new engine structure.
Use the v5stable branch to see a working source version!
DEPENDENCIES:
The package mightypork.gamecore contains the framework part of the project. It wil eventually be refactored and turned into a stand-alone linkable library.
Description
Goals
- Simple retro-themed dungeon crawler
 
Code Features
- Full OOP design
 - Event driven
 - OpenGL 2D rendering
 - Screen / layer based graphics with Constraint System
 - A* path-finding system
 - Audio, Font & Texture systems
 - Easily extensible base framework
 
Game Features
- Real-time action
 - Monsters with AI
 - Collectable items (weapons, food)
 - Random floor generator
 
Used libraries
- LWJGL (OpenGL & OpenAL support)
 - SlickUtil (texture loader, audio system)
 
BUILDING FROM SOURCE
- Export a jar with the compiled sources and /res into 
build/in/build.jar - Run 
maketo create a stand-alone executable jar inbuild/out/release.jar - Use 
make runto execute it 
Usage
The game is controlled by mouse and keyboard.
See the manual (link at the top) for more detailed info.