Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/gamecore/resources/audio/players/LoopPlayer.java

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2.9 KiB

package mightypork.gamecore.resources.audio.players;
import mightypork.gamecore.resources.audio.DeferredAudio;
import mightypork.gamecore.resources.audio.Volume;
import mightypork.utils.interfaces.Pauseable;
import mightypork.utils.interfaces.Updateable;
import mightypork.utils.math.animation.NumAnimated;
/**
* Audio loop player (with fading, good for music)
*
* @author Ondřej Hruška (MightyPork)
*/
public class LoopPlayer extends BaseAudioPlayer implements Updateable, Pauseable {
private int sourceID = -1;
/** animator for fade in and fade out */
private final NumAnimated fadeAnim = new NumAnimated(0);
private double lastUpdateGain = 0;
/** flag that track is paused */
private boolean paused = true;
/** Default fadeIn time */
private double inTime = 1;
/** Default fadeOut time */
private double outTime = 1;
/**
* @param track audio resource
* @param basePitch base pitch (pitch multiplier)
* @param baseGain base gain (volume multiplier)
* @param volume volume control
*/
public LoopPlayer(DeferredAudio track, double basePitch, double baseGain, Volume volume) {
super(track, (float) basePitch, (float) baseGain, volume);
paused = true;
}
/**
* Set fading duration (seconds)
*
* @param in duration of fade-in
* @param out duration of fade-out
*/
public void setFadeTimes(double in, double out)
{
inTime = in;
outTime = out;
}
private void initLoop()
{
if (hasAudio() && sourceID == -1) {
getAudio().play(computePitch(1), computeGain(1), true);
getAudio().pauseLoop();
}
}
@Override
public void pause()
{
if (!hasAudio() || paused) return;
initLoop();
getAudio().pauseLoop();
paused = true;
}
@Override
public boolean isPaused()
{
return paused;
}
@Override
public void resume()
{
if (!hasAudio() || !paused) return;
initLoop();
paused = false;
getAudio().adjustGain(computeGain(fadeAnim.value()));
}
@Override
public void update(double delta)
{
if (!hasAudio() || paused) return;
initLoop();
fadeAnim.update(delta);
final double gain = computeGain(fadeAnim.value());
if (!paused && gain != lastUpdateGain) {
getAudio().adjustGain(gain);
lastUpdateGain = gain;
}
if (gain == 0 && !paused) pause(); // pause on zero volume
}
/**
* Resume if paused, and fade in (pick up from current volume).
*
* @param secs
*/
public void fadeIn(double secs)
{
if (!hasAudio()) return;
if (isPaused()) fadeAnim.setTo(0);
resume();
fadeAnim.fadeIn(secs);
}
/**
* Fade out and pause when reached zero volume
*
* @param secs fade duration
*/
public void fadeOut(double secs)
{
if (!hasAudio()) return;
if (isPaused()) return;
fadeAnim.fadeOut(secs);
}
/**
* Fade in with default duration
*/
public void fadeIn()
{
fadeIn(inTime);
}
/**
* Fade out with default duration
*/
public void fadeOut()
{
fadeOut(outTime);
}
}