Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/rogue/screens/game/ScreenGame.java

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package mightypork.rogue.screens.game;
import java.io.File;
import mightypork.gamecore.core.config.Config;
import mightypork.gamecore.core.events.UserQuitRequest;
import mightypork.gamecore.gui.Action;
import mightypork.gamecore.gui.ActionGroup;
import mightypork.gamecore.input.Edge;
import mightypork.gamecore.resources.Res;
import mightypork.rogue.Const;
import mightypork.rogue.RogueStateManager.RogueState;
import mightypork.rogue.events.RogueStateRequest;
import mightypork.rogue.screens.RogueScreen;
import mightypork.rogue.world.PlayerFacade;
import mightypork.rogue.world.WorldProvider;
import mightypork.rogue.world.events.GameWinHandler;
import mightypork.rogue.world.events.PlayerDeathHandler;
import mightypork.rogue.world.events.WorldPauseRequest;
import mightypork.rogue.world.events.WorldPauseRequest.PauseAction;
import mightypork.utils.logging.Log;
import mightypork.utils.math.color.Color;
public class ScreenGame extends RogueScreen implements PlayerDeathHandler, GameWinHandler {
public static final Color COLOR_BTN_GOOD = Color.fromHex(0x28CB2D);
public static final Color COLOR_BTN_BAD = Color.fromHex(0xCB2828);
public static final Color COLOR_BTN_CANCEL = Color.fromHex(0xFFFB55);
/**
* Game gui state.
*
* @author Ondřej Hruška (MightyPork)
*/
public enum GScrState
{
WORLD, INV, DEATH, WIN, GOTO_MENU, GOTO_QUIT;
}
private LayerInv invLayer;
private LayerGameUi hudLayer;
private LayerDeath deathLayer;
private LayerWin winLayer;
private LayerMapView worldLayer;
private GScrState state = null;
private final ActionGroup worldActions = new ActionGroup();
public Action actionEat = new Action() {
@Override
public void execute()
{
final PlayerFacade pl = WorldProvider.get().getPlayer();
if (pl.isDead() || pl.getWorld().isPaused()) return;
pl.tryToEatSomeFood();
}
};
public Action actionToggleInv = new Action() {
@Override
public void execute()
{
setState(getState() == GScrState.INV ? GScrState.WORLD : GScrState.INV);
}
};
public Action actionToggleMinimap = new Action() {
@Override
public void execute()
{
hudLayer.miniMap.setVisible(!hudLayer.miniMap.isVisible());
}
};
public Action actionTogglePause = new Action() {
@Override
public void execute()
{
getEventBus().send(new WorldPauseRequest(PauseAction.TOGGLE));
}
};
public Action actionToggleZoom = new Action() {
@Override
public void execute()
{
worldLayer.map.toggleMag();
}
};
public Action actionSave = new Action() {
@Override
public void execute()
{
if (WorldProvider.get().getWorld().isGameOver()) return;
try {
WorldProvider.get().saveWorld();
WorldProvider.get().getWorld().getConsole().msgWorldSaved();
} catch (final Exception e) {
Log.e("Could not save the world.", e);
WorldProvider.get().getWorld().getConsole().msgWorldSaveError();
}
}
};
public Action actionLoad = new Action() {
@Override
public void execute()
{
if (WorldProvider.get().getWorld().isGameOver()) return;
try {
final File f = WorldProvider.get().getWorld().getSaveFile();
WorldProvider.get().loadWorld(f);
WorldProvider.get().getWorld().getConsole().msgReloaded();
} catch (final Exception e) {
Log.e("Could not load the world.", e);
WorldProvider.get().getWorld().getConsole().msgLoadFailed();
}
}
};
public Action actionMenu = new Action() {
@Override
public void execute()
{
setState(GScrState.GOTO_MENU);
}
};
public Action actionQuit = new Action() {
@Override
public void execute()
{
setState(GScrState.GOTO_QUIT);
}
};
public Action actionDropLastPickedItem = new Action() {
@Override
public void execute()
{
final PlayerFacade pl = WorldProvider.get().getPlayer();
if (pl.isDead() || pl.getWorld().isPaused()) return;
pl.dropItem(pl.getInventory().getLastAddIndex());
}
};
private LayerAskSave askSaveLayer;
/**
* Set gui state (overlay)
*
* @param nstate new state
*/
public void setState(GScrState nstate)
{
if (this.state == nstate) return;
final boolean gameOver = WorldProvider.get().getWorld().isGameOver();
if (nstate != GScrState.WORLD && state == GScrState.WORLD) { // leaving world.
getEventBus().send(new WorldPauseRequest(PauseAction.PAUSE));
worldActions.setEnabled(false); // disable world actions
}
if (nstate != GScrState.DEATH) deathLayer.hide();
if (nstate != GScrState.WIN) winLayer.hide();
if (nstate != GScrState.INV) invLayer.hide();
if (nstate != GScrState.GOTO_MENU && nstate != GScrState.GOTO_QUIT) askSaveLayer.hide();
Runnable task;
switch (nstate) {
case WORLD:
getEventBus().send(new WorldPauseRequest(PauseAction.RESUME));
worldActions.setEnabled(true);
break;
case INV:
invLayer.show();
break;
case DEATH:
deathLayer.show();
break;
case WIN:
winLayer.show();
break;
case GOTO_MENU:
case GOTO_QUIT:
final RogueState goal = (nstate == GScrState.GOTO_MENU) ? RogueState.MAIN_MENU : RogueState.EXIT;
task = new Runnable() {
@Override
public void run()
{
getEventBus().send(new RogueStateRequest(goal));
}
};
if (gameOver) {
task.run();
} else {
askSaveLayer.setTask(task);
askSaveLayer.show();
}
}
this.state = nstate;
}
public GScrState getState()
{
return state;
}
public ScreenGame(AppAccess app) {
super(app);
addLayer(invLayer = new LayerInv(this));
addLayer(deathLayer = new LayerDeath(this));
addLayer(winLayer = new LayerWin(this));
addLayer(hudLayer = new LayerGameUi(this));
addLayer(worldLayer = new LayerMapView(this));
addLayer(askSaveLayer = new LayerAskSave(this));
bindKey(Config.getKeyStroke("game.pause"), Edge.RISING, actionTogglePause);
bindKey(Config.getKeyStroke("game.inventory"), Edge.RISING, actionToggleInv);
bindKey(Config.getKeyStroke("game.drop"), Edge.RISING, actionDropLastPickedItem);
bindKey(Config.getKeyStroke("game.eat"), Edge.RISING, actionEat);
bindKey(Config.getKeyStroke("game.minimap"), Edge.RISING, actionToggleMinimap);
bindKey(Config.getKeyStroke("game.zoom"), Edge.RISING, actionToggleZoom);
bindKey(Config.getKeyStroke("game.load"), Edge.RISING, actionLoad);
bindKey(Config.getKeyStroke("game.save"), Edge.RISING, actionSave);
bindKey(Config.getKeyStroke("game.quit"), Edge.RISING, actionMenu);
// bindKey(new KeyStroke(Keys.W), Edge.RISING, new Runnable() {
//
// @Override
// public void run()
// {
// setState(GScrState.WIN);
// }
// });
// add as actions - enableables.
worldActions.add(worldLayer);
worldActions.add(hudLayer);
worldActions.add(actionEat);
worldActions.add(actionToggleMinimap);
worldActions.add(actionTogglePause);
worldActions.add(actionToggleZoom);
worldActions.add(actionSave);
worldActions.add(actionLoad);
worldActions.add(actionMenu);
worldActions.add(actionDropLastPickedItem);
worldActions.setEnabled(true);
// CHEAT - X-ray
bindKey(Config.getKeyStroke("game.cheat.xray"), Edge.RISING, new Runnable() {
@Override
public void run()
{
Const.RENDER_UFOG ^= true;
}
});
}
@Override
protected void onScreenEnter()
{
super.onScreenEnter();
WorldProvider.get().setListening(true);
setState(GScrState.WORLD);
hideAllPopups();
getSoundSystem().fadeOutAllLoops();
Res.getSoundLoop("music.dungeon").fadeIn();
}
@Override
protected void onScreenLeave()
{
super.onScreenLeave();
WorldProvider.get().setListening(false);
Res.getSoundLoop("music.dungeon").fadeOut();
}
private void hideAllPopups()
{
invLayer.hideImmediate();
deathLayer.hideImmediate();
winLayer.hideImmediate();
askSaveLayer.hideImmediate();
}
@Override
public void onPlayerKilled()
{
setState(GScrState.DEATH);
}
@Override
public void onGameWon()
{
setState(GScrState.WIN);
}
@Override
public void onQuitRequest(UserQuitRequest event)
{
// if player is dead, don't ask don't ask for save
final PlayerFacade pl = WorldProvider.get().getPlayer();
if (pl.isDead()) return;
actionQuit.run();
event.consume();
}
}