Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška c991523d0e Huge frameworkization, config system rewrite 11 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 11 years ago
build jarsplice hacked to support command line arguments 11 years ago
lib Removed bad libraries, added LWJGL and Slick-Util, added 11 years ago
res Save-confirm dialog in game 11 years ago
src/mightypork Huge frameworkization, config system rewrite 11 years ago
.classpath Converted to Java 7, factored InstanceLock to own file. 11 years ago
.gitignore cli arg for workdir 11 years ago
.project dfg 11 years ago
README.md alpha 3 11 years ago

README.md

Rogue - Savage Rats

Manual on Google Drive

Description

Goals

  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)

BUILDING FROM SOURCE

  1. Export a jar with the mightypork.* packages and the res folder into ./build/in/build.jar
  2. CD into ./build
  3. Run make to create a stand-alone executable jar in ./build/out/release.jar
  4. Use make run to execute it

Usage

The game is controlled by mouse and keyboard.

In-game controls

  • ARROWS or ASDW - walking

  • E - eat smallest food

  • Z - Toggle map magnification (zoom)

  • M - Toggle the minimap

  • I - Toggle inventory screen (pauses the game)

  • SPACE, P, PAUSE - pause / resume the game

  • Left button hold - walk in the direction

  • Right click - find path to the tile (works also on Minimap)

Global controls

  • Ctrl+M - Jump to main menu
  • Ctrl+Q - Quit to DOS
  • F2 - Take a screenshot
  • F11 - Toggle fullscreen