Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/rogue/world/World.java

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package mightypork.rogue.world;
import java.io.IOException;
import java.util.*;
import mightypork.gamecore.eventbus.BusAccess;
import mightypork.gamecore.eventbus.EventBus;
import mightypork.gamecore.eventbus.clients.DelegatingClient;
import mightypork.gamecore.eventbus.events.Updateable;
import mightypork.gamecore.util.ion.IonBundle;
import mightypork.gamecore.util.ion.IonObjBundled;
import mightypork.gamecore.util.math.algo.Coord;
import mightypork.gamecore.util.math.algo.Step;
import mightypork.gamecore.util.math.constraints.vect.Vect;
import mightypork.gamecore.util.math.timing.Pauseable;
import mightypork.rogue.world.entity.Entities;
import mightypork.rogue.world.entity.Entity;
import mightypork.rogue.world.item.Item;
import mightypork.rogue.world.item.ItemType;
import mightypork.rogue.world.level.Level;
/**
* World on a server. To a server, all players and levels are equal.
*
* @author MightyPork
*/
public class World implements DelegatingClient, BusAccess, IonObjBundled, Pauseable, Updateable {
/**
* Convenient access to player-related methods and data
*
* @author MightyPork
*/
public class PlayerFacade {
public boolean canAscend()
{
return playerInfo.getLevelNumber() > 0;
}
public void descend()
{
if (!canDescend()) return;
final int lvl_num = getLevelNumber();
getLevel().removeEntity(playerEntity);
playerInfo.setLevelNumber(lvl_num + 1);
getLevel().forceFreeTile(getLevel().getEnterPoint());
getLevel().addEntity(playerEntity, getLevel().getEnterPoint());
getLevel().explore(getCoord());
msgEnterFloor(getLevelNumber());
}
public boolean canDescend()
{
return playerInfo.getLevelNumber() < levels.size() - 1;
}
public void ascend()
{
if (!canAscend()) return;
final int lvl_num = getLevelNumber();
getLevel().removeEntity(playerEntity);
playerInfo.setLevelNumber(lvl_num - 1);
getLevel().forceFreeTile(getLevel().getExitPoint());
getLevel().addEntity(playerEntity, getLevel().getExitPoint());
getLevel().explore(getCoord());
msgEnterFloor(getLevelNumber());
}
/**
* @return current level number, zero based.
*/
public int getLevelNumber()
{
return playerInfo.getLevelNumber();
}
public Level getLevel()
{
return levels.get(playerInfo.getLevelNumber());
}
public int getEID()
{
return playerInfo.getEID();
}
public Coord getCoord()
{
return playerEntity.getCoord();
}
public Vect getVisualPos()
{
return playerEntity.pos.getVisualPos();
}
public void navigateTo(Coord pos)
{
playerEntity.pos.navigateTo(pos);
}
public void cancelPath()
{
playerEntity.pos.cancelPath();
}
public void addPathStep(Step step)
{
playerEntity.pos.addStep(step);
}
public boolean isMoving()
{
return playerEntity.pos.isMoving();
}
public double getMoveProgress()
{
return playerEntity.pos.getProgress();
}
public boolean isDead()
{
return playerEntity.isDead();
}
public int getHealth()
{
return playerEntity.health.getHealth();
}
public int getHealthMax()
{
return playerEntity.health.getHealthMax();
}
public Inventory getInventory()
{
return playerInfo.getInventory();
}
public Entity getEntity()
{
return playerEntity;
}
public int getAttackStrength()
{
final Item weapon = playerInfo.getSelectedWeapon();
if (weapon == null) return PlayerInfo.BARE_ATTACK;
return PlayerInfo.BARE_ATTACK + weapon.getAttackPoints();
}
/**
* Eat food.
*
* @param itm food item
* @return if something was eaten
*/
public boolean eatFood(Item itm)
{
if (itm == null || itm.isEmpty() || itm.getType() != ItemType.FOOD) return false;
if (getHealth() < getHealthMax()) {
playerEntity.health.addHealth(itm.getFoodPoints());
itm.consume();
msgEat(itm);
return true;
}
return false;
}
public void selectWeapon(int selected)
{
playerInfo.selectWeapon(selected);
}
public Item getSelectedWeapon()
{
return playerInfo.getSelectedWeapon();
}
public int getSelectedWeaponIndex()
{
return playerInfo.getSelectedWeaponIndex();
}
public void tryToEatSomeFood()
{
final List<Item> foods = new ArrayList<>();
for (int i = 0; i < getInventory().getSize(); i++) {
final Item itm = getInventory().getItem(i);
if (itm != null && itm.getType() == ItemType.FOOD) {
foods.add(itm);
}
}
// sort from smallest to biggest foods
Collections.sort(foods, new Comparator<Item>() {
@Override
public int compare(Item o1, Item o2)
{
return (o1.getFoodPoints() - o2.getFoodPoints());
}
});
for (final Item itm : foods) {
if (eatFood(itm)) {
getInventory().clean();
return;
}
}
if (getHealth() < getHealthMax()) {
msgNoMoreFood();
} else {
msgNotHungry();
}
}
public void attack(Entity prey)
{
final int attackPoints = getAttackStrength();
prey.receiveAttack(getPlayer().getEntity(), attackPoints);
if (prey.isDead()) {
msgKill(prey);
}
final Item wpn = getSelectedWeapon();
if (wpn != null) {
wpn.use();
if (wpn.isEmpty()) {
msgWeaponBreak(wpn);
getInventory().clean();
selectWeapon(-1);
pickBestWeaponIfNoneSelected();
}
}
}
private void pickBestWeaponIfNoneSelected()
{
if (getSelectedWeapon() != null) return;
final List<Item> wpns = new ArrayList<>();
for (int i = 0; i < getInventory().getSize(); i++) {
final Item itm = getInventory().getItem(i);
if (itm != null && itm.getType() == ItemType.WEAPON) {
wpns.add(itm);
}
}
// sort from smallest to biggest foods
Collections.sort(wpns, new Comparator<Item>() {
@Override
public int compare(Item o1, Item o2)
{
return (o2.getAttackPoints() - o1.getAttackPoints());
}
});
for (final Item itm : wpns) {
for (int i = 0; i < getInventory().getSize(); i++) {
final Item itm2 = getInventory().getItem(i);
if (itm2 == itm) {
selectWeapon(i);
break;
}
}
break; // just one cycle
}
msgEquipWeapon(getSelectedWeapon());
}
public boolean addItem(Item item)
{
if (!getInventory().addItem(item)) {
msgCannotPick();
return false;
}
msgPick(item);
if (item.getType() == ItemType.WEAPON) {
if (getSelectedWeapon() != null) {
if (item.getAttackPoints() > getSelectedWeapon().getAttackPoints()) {
selectWeapon(-1); // unselect to grab the best one
}
}
pickBestWeaponIfNoneSelected();
}
return true;
}
public void setHealth(int health)
{
playerEntity.health.setHealth(health);
}
public void setHealthMax(int health)
{
playerEntity.health.setHealthMax(health);
}
public World getWorld()
{
return World.this;
}
}
// not saved stuffs
private final PlayerFacade player = new PlayerFacade();
private Entity playerEntity;
private BusAccess bus;
private int pauseDepth = 0;
private final ArrayList<Level> levels = new ArrayList<>();
private final PlayerInfo playerInfo = new PlayerInfo();
private final WorldConsole console = new WorldConsole();
/** World seed */
private long seed;
/** Next entity ID */
private int eid;
@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public Collection getChildClients()
{
return levels;
}
@Override
public boolean doesDelegate()
{
return !isPaused();
}
@Override
public void load(IonBundle in) throws IOException
{
seed = in.get("seed", seed);
eid = in.get("next_eid", eid);
in.loadSequence("levels", levels);
// join levels to world
for (final Level lvl : levels) {
lvl.setWorld(this);
}
in.loadBundled("player", playerInfo);
playerEntity = levels.get(playerInfo.getLevelNumber()).getEntity(playerInfo.getEID());
if (playerEntity == null) {
throw new RuntimeException("Player entity not found in the world.");
}
}
@Override
public void save(IonBundle out) throws IOException
{
out.put("seed", seed);
out.put("next_eid", eid);
out.putSequence("levels", levels);
out.putBundled("player", playerInfo);
}
public void addLevel(Level level)
{
levels.add(level);
level.setWorld(this);
}
public void setSeed(long seed)
{
this.seed = seed;
}
public long getSeed()
{
return seed;
}
/**
* @return new entity ID
*/
public int getNewEID()
{
return eid++;
}
public void createPlayer()
{
if (playerInfo.isInitialized()) {
throw new RuntimeException("Player already created.");
}
// make entity
final int playerEid = getNewEID();
final Level floor = levels.get(0);
playerEntity = Entities.PLAYER.createEntity(playerEid);
final Coord spawn = floor.getEnterPoint();
floor.forceFreeTile(spawn);
final Random rand = new Random(seed + 71);
while (!floor.addEntity(playerEntity, spawn)) {
spawn.x += -1 + rand.nextInt(3);
spawn.y += -1 + rand.nextInt(3);
}
floor.explore(spawn);
playerInfo.setLevelNumber(0);
playerInfo.setEID(playerEid);
msgEnterFloor(0);
}
/**
* Attach to an event bus
*
* @param bus event bus
*/
public void assignBus(BusAccess bus)
{
this.bus = bus;
}
@Override
public EventBus getEventBus()
{
if (bus == null) throw new NullPointerException("World doesn't have a bus assigned.");
return bus.getEventBus();
}
@Override
public void pause()
{
pauseDepth++;
}
@Override
public void resume()
{
if (pauseDepth > 0) pauseDepth--;
}
@Override
public boolean isPaused()
{
return pauseDepth > 0;
}
public PlayerFacade getPlayer()
{
return player;
}
@Override
public void update(double delta)
{
if (isPaused()) return;
// update console timing
console.update(delta);
}
public WorldConsole getConsole()
{
return console;
}
public void msgPick(Item item)
{
console.addMessage("You've picked up a " + item.getVisualName() + ".");
console.lastPickupItem = item;
console.timeSinceLastPickup = 0;
}
public void msgWeaponBreak(Item item)
{
console.addMessage("Your " + item.getVisualName() + " has broken!");
}
public void msgEquipWeapon(Item item)
{
console.addMessage("You're now wielding " + (item == null ? "NOTHING" : "a " + item.getVisualName()) + ".");
}
public void msgEat(Item item)
{
console.addMessage("You've eaten a " + item.getVisualName() + ".");
}
public void msgKill(Entity prey)
{
console.addMessage("You've killed a " + prey.getVisualName() + ".");
}
public void msgDie(Entity attacker)
{
console.addMessage("You've been defeated by a " + attacker.getVisualName() + "!");
}
public void msgDiscoverSecretDoor()
{
console.addMessage("You've discovered a secret door.");
}
public void msgNoMoreFood()
{
console.addMessage("You don't have any food!");
}
public void msgNotHungry()
{
console.addMessage("You are not hungry.");
}
public void msgCannotPick()
{
console.addMessage("Can't collect items, inventory is full.");
}
public void msgEnterFloor(int floor)
{
console.addMessage("~ Welcome to floor " + (1+floor) + "! ~");
}
public void msgHeartPiece()
{
console.addMessage("Your health capacity has been increased.");
}
}