Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/utils/math/vect/VectMathStatic.java

280 lines
4.1 KiB

package mightypork.utils.math.vect;
import mightypork.utils.math.num.Num;
import mightypork.utils.math.num.NumVal;
/**
* Implementation of coordinate methods
*
* @author MightyPork
* @param <V> Return type of methods
*/
public abstract class VectMathStatic<V extends VectMathStatic<V>> extends VectMath<V, NumVal> {
@Override
public NumVal xn()
{
return NumVal.make(x());
}
@Override
public NumVal yn()
{
return NumVal.make(yn());
}
@Override
public NumVal zn()
{
return NumVal.make(z());
}
/**
* <p>
* Some operation was performed and this result was obtained.
* </p>
* <p>
* It's now up to implementing class what to do - mutable ones can alter
* it's data values, immutable can return a new Vec.
* </p>
*
* @param x
* @param y
* @param z
* @return the result Vec
*/
public abstract V result(double x, double y, double z);
@Override
public V abs()
{
return result(Math.abs(x()), Math.abs(y()), Math.abs(z()));
}
@Override
public V add(Vect vec)
{
return add(vec.x(), vec.y(), vec.z());
}
@Override
public V add(double x, double y)
{
return add(x, y, 0);
}
@Override
public V add(double x, double y, double z)
{
return result(x() + x, y() + y, z() + z);
}
@Override
public V add(Num x, Num y)
{
return add(x, y, Num.ZERO);
}
@Override
public V add(final Num x, final Num y, final Num z)
{
return add(x.value(), y.value(), z.value());
}
@Override
public V half()
{
return mul(0.5);
}
@Override
public V mul(double d)
{
return mul(d, d, d);
}
@Override
public V mul(Vect vec)
{
return mul(vec.x(), vec.y(), vec.z());
}
@Override
public V mul(double x, double y)
{
return mul(x, y, 1);
}
@Override
public V mul(double x, double y, double z)
{
return result(x() * x, y() * y, z() * z);
}
@Override
public V mul(final Num d)
{
return mul(d, d, d);
}
@Override
public V mul(final Num x, final Num y)
{
return mul(x, y, Num.ONE);
}
@Override
public V mul(final Num x, final Num y, final Num z)
{
return mul(x.value(), y.value(), z.value());
}
@Override
public V round()
{
return result(Math.round(x()), Math.round(y()), Math.round(z()));
}
@Override
public V floor()
{
return result(Math.floor(x()), Math.floor(y()), Math.floor(z()));
}
@Override
public V ceil()
{
return result(Math.ceil(x()), Math.ceil(y()), Math.ceil(z()));
}
@Override
public V sub(Vect vec)
{
return sub(vec.x(), vec.y(), vec.z());
}
@Override
public V sub(double x, double y)
{
return sub(x, y, 0);
}
@Override
public V sub(double x, double y, double z)
{
return result(x() - x, y() - y, z() - z);
}
@Override
public V sub(Num x, Num y)
{
return sub(x, y, Num.ZERO);
}
@Override
public V sub(final Num x, final Num y, final Num z)
{
return sub(x.value(), y.value(), z.value());
}
@Override
public V neg()
{
return result(-x(), -y(), -z());
}
@Override
public V norm(double size)
{
if (isZero()) return result(x(), y(), z()); // can't norm zero vector
final NumVal k = size().mul(1 / size);
return mul(k);
}
@Override
public NumVal distTo(Vect point)
{
final double dx = x() - point.x();
final double dy = y() - point.y();
final double dz = z() - point.z();
return NumVal.make(Math.sqrt(dx * dx + dy * dy + dz * dz));
}
@Override
public final V midTo(Vect point)
{
final double dx = (point.x() - x()) * 0.5;
final double dy = (point.y() - y()) * 0.5;
final double dz = (point.z() - z()) * 0.5;
return result(dx, dy, dz);
}
@Override
public final V vectTo(Vect point)
{
return result(point.x() - x(), point.y() - y(), point.z() - z());
}
@Override
public final V cross(Vect vec)
{
//@formatter:off
return result(
y() * vec.z() - z() * vec.y(),
z() * vec.x() - x() * vec.z(),
x() * vec.y() - y() * vec.x());
//@formatter:on
}
@Override
public NumVal dot(Vect vec)
{
return NumVal.make(x() * vec.x() + y() * vec.y() + z() * vec.z());
}
@Override
public NumVal size()
{
final double x = x(), y = y(), z = z();
return NumVal.make(Math.sqrt(x * x + y * y + z * z));
}
}