Rogue: Savage Rats, a retro-themed dungeon crawler
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
 
 
Ondřej Hruška 85859995c4 Digest caching, oh boy! Such commit! Wow! il y a 12 ans
.settings Converted to Java 7, factored InstanceLock to own file. il y a 12 ans
lib Removed bad libraries, added LWJGL and Slick-Util, added il y a 12 ans
res EventBus now using thread; +Textures; +Audio; Cleaner structure il y a 12 ans
src/mightypork Digest caching, oh boy! Such commit! Wow! il y a 12 ans
.classpath Converted to Java 7, factored InstanceLock to own file. il y a 12 ans
.gitignore Removed trash, improved constraint system (nicer names) il y a 12 ans
.project dfg il y a 12 ans
README.md Removed trash, improved constraint system (nicer names) il y a 12 ans
check Layered screen added il y a 12 ans
pull Layered screen added il y a 12 ans
send Layered screen added il y a 12 ans

README.md

Rogue - dungeon crawler

Goals

  • Simple retro-themed dungeon crawler
  • (Multiplayer support) <- maybe
  • Threads for resource loading and event handling

Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System.

Gameplay

  • Random floors
  • Turn-based
  • Monsters with AI (-> combat system)
  • Collectable items, armor upgrades etc.
  • Health, Hunger, Level

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)