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Ondřej Hruška
69f55dcc12
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11 years ago | |
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.settings | 11 years ago | |
lib | 11 years ago | |
res | 11 years ago | |
src/mightypork | 11 years ago | |
.classpath | 11 years ago | |
.gitignore | 11 years ago | |
.project | 11 years ago | |
README.md | 11 years ago | |
check | 11 years ago | |
pull | 11 years ago | |
send | 11 years ago |
README.md
Rogue - dungeon crawler
Goals
- Simple retro-themed dungeon crawler
- (Multiplayer support) <- maybe
- Threads for resource loading and event handling
Features
- Full OOP design
- Event driven
- OpenGL 2D rendering
- Screen / layer based graphics with Constraint System.
Gameplay
- Random floors
- Turn-based
- Monsters with AI (-> combat system)
- Collectable items, armor upgrades etc.
- Health, Hunger, Level
Used libraries
- LWJGL (OpenGL & OpenAL support)
- SlickUtil (texture loader, audio system)