Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/utils/math/coord/VecMathImpl.java

398 lines
5.6 KiB

package mightypork.utils.math.coord;
import mightypork.utils.math.constraints.NumberConstraint;
/**
* Implementation of coordinate methods
*
* @author MightyPork
* @param <V> Return type of methods
*/
abstract class VecMathImpl<V> implements VecMath<V> {
private NumberConstraint constraintZ, constraintY, constraintX;
private CoordProxy view = null;
@Override
public abstract double x();
@Override
public abstract double y();
@Override
public abstract double z();
@Override
public int xi()
{
return (int) Math.round(x());
}
@Override
public int yi()
{
return (int) Math.round(y());
}
@Override
public int zi()
{
return (int) Math.round(z());
}
@Override
public float xf()
{
return (float) x();
}
@Override
public float yf()
{
return (float) y();
}
@Override
public float zf()
{
return (float) z();
}
@Override
public VecView getVec()
{
return this.view();
}
/**
* <p>
* Some operation was performed and this result was obtained.
* </p>
* <p>
* It's now up to implementing class what to do - mutable ones can alter
* it's data values, immutable can return a new Vec.
* </p>
*
* @param x
* @param y
* @param z
* @return the result Vec
*/
public abstract V result(double x, double y, double z);
@Override
public VecMutable copy()
{
return new MutableCoord(this);
}
@Override
public VecView view()
{
if (view == null) view = new CoordProxy(this);
return view;
}
@Override
public NumberConstraint xc()
{
if (constraintX == null) constraintX = new NumberConstraint() {
@Override
public double getValue()
{
return x();
}
};
return constraintX;
}
@Override
public NumberConstraint yc()
{
if (constraintY == null) constraintY = new NumberConstraint() {
@Override
public double getValue()
{
return y();
}
};
return constraintY;
}
@Override
public NumberConstraint zc()
{
if (constraintZ == null) constraintZ = new NumberConstraint() {
@Override
public double getValue()
{
return z();
}
};
return constraintZ;
}
@Override
public V setX(double x)
{
return result(x, y(), z());
}
@Override
public V setY(double y)
{
return result(x(), y, z());
}
@Override
public V setZ(double z)
{
return result(x(), y(), z);
}
@Override
public double size()
{
final double x = x(), y = y(), z = z();
return Math.sqrt(x * x + y * y + z * z);
}
@Override
public boolean isZero()
{
return x() == 0 && y() == 0 && z() == 0;
}
@Override
public V abs()
{
return result(Math.abs(x()), Math.abs(y()), Math.abs(z()));
}
@Override
public V add(Vec vec)
{
return add(vec.x(), vec.y(), vec.z());
}
@Override
public V add(double x, double y)
{
return add(x, y, 0);
}
@Override
public V add(double x, double y, double z)
{
return result(x() + x, y() + y, z() + z);
}
@Override
public double distTo(Vec point)
{
final double dx = x() - point.x();
final double dy = y() - point.y();
final double dz = z() - point.z();
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
@Override
public V midTo(Vec point)
{
final double dx = (point.x() - x()) * 0.5;
final double dy = (point.y() - y()) * 0.5;
final double dz = (point.z() - z()) * 0.5;
return result(dx, dy, dz);
}
@Override
public V half()
{
return mul(0.5);
}
@Override
public V mul(double d)
{
return mul(d, d, d);
}
@Override
public V mul(Vec vec)
{
return mul(vec.x(), vec.y(), vec.z());
}
@Override
public V mul(double x, double y)
{
return mul(x, y, 1);
}
@Override
public V mul(double x, double y, double z)
{
return result(x() * x, y() * y, z() * z);
}
@Override
public V round()
{
return result(Math.round(x()), Math.round(y()), Math.round(z()));
}
@Override
public V floor()
{
return result(Math.floor(x()), Math.floor(y()), Math.floor(z()));
}
@Override
public V ceil()
{
return result(Math.ceil(x()), Math.ceil(y()), Math.ceil(z()));
}
@Override
public V sub(Vec vec)
{
return sub(vec.x(), vec.y(), vec.z());
}
@Override
public V sub(double x, double y)
{
return sub(x, y, 0);
}
@Override
public V sub(double x, double y, double z)
{
return result(x() - x, y() - y, z() - z);
}
@Override
public V vecTo(Vec point)
{
return result(point.x() - x(), point.y() - y(), point.z() - z());
}
@Override
public V cross(Vec vec)
{
//@formatter:off
return result(
y() * vec.z() - z() * vec.y(),
z() * vec.x() - x() * vec.z(),
x() * vec.y() - y() * vec.x());
//@formatter:on
}
@Override
public double dot(Vec vec)
{
return x() * vec.x() + y() * vec.y() + z() * vec.z();
}
@Override
public V neg()
{
return result(-x(), -y(), -z());
}
@Override
public V norm(double size)
{
if (isZero()) return result(x(), y(), z()); // can't norm zero vector
final double k = size / size();
return mul(k);
}
@Override
public int hashCode()
{
final int prime = 31;
int result = 1;
result = prime * result + Double.valueOf(x()).hashCode();
result = prime * result + Double.valueOf(y()).hashCode();
result = prime * result + Double.valueOf(z()).hashCode();
return result;
}
@Override
public boolean equals(Object obj)
{
if (this == obj) return true;
if (obj == null) return false;
if (!(obj instanceof Vec)) return false;
final Vec other = (Vec) obj;
return x() == other.x() && y() == other.y() && z() == other.z();
}
@Override
public String toString()
{
return String.format("(%.1f %.1f %.1f)", x(), y(), z());
}
}