Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/rogue/RogueInitResources.java

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package mightypork.rogue;
import mightypork.gamecore.audio.SoundRegistry;
import mightypork.gamecore.core.App;
import mightypork.gamecore.core.init.InitTaskResources;
import mightypork.gamecore.graphics.fonts.DeferredFont;
import mightypork.gamecore.graphics.fonts.FontRegistry;
import mightypork.gamecore.graphics.fonts.Glyphs;
import mightypork.gamecore.graphics.textures.FilterMode;
import mightypork.gamecore.graphics.textures.ITexture;
import mightypork.gamecore.graphics.textures.QuadGrid;
import mightypork.gamecore.graphics.textures.TextureRegistry;
import mightypork.gamecore.graphics.textures.WrapMode;
import mightypork.utils.math.constraints.rect.Rect;
public class RogueInitResources extends InitTaskResources {
@Override
public void addFonts(FontRegistry fonts)
{
DeferredFont font;
//fonts.loadFont("polygon_pixel", new DeferredFont("/res/font/PolygonPixel5x7Standard.ttf", Glyphs.basic, 16));
fonts.addFont("press_start", font = App.gfx().createFont("/res/font/PressStart2P.ttf", Glyphs.basic, 16));
fonts.addFont("battlenet", font = App.gfx().createFont("/res/font/battlenet.ttf", Glyphs.basic, 16));
font.setDiscardRatio(3 / 16D, 2 / 16D);
fonts.addFont("tinyutf", font = App.gfx().createFont("/res/font/TinyUnicode2.ttf", Glyphs.basic, 16));
font.setDiscardRatio(5 / 16D, 3 / 16D);
// aliases
fonts.addAlias("thick", "press_start");
fonts.addAlias("thin", "battlenet");
fonts.addAlias("tiny", "tinyutf");
}
@Override
public void addSounds(SoundRegistry sounds)
{
//sounds.addLoop("music.dungeon", "/res/audio/music/Lightless_Dawn.ogg", 1, 1, 3, 1.5);
sounds.addLoop("music.menu", "/res/audio/music/Home_Base_Groove.ogg", 1, 0.7, 3, 1.5);
sounds.addLoop("music.dungeon", "/res/audio/music/8bit_Dungeon_Level.ogg", 1, 0.6, 3, 1.5);
//sounds.addLoop("music.dungeon2.boss", "/res/audio/music/8bit_Dungeon_Boss.ogg", 1, 0.6, 3, 1.5);
sounds.addEffect("gui.shutter", "/res/audio/effects/shutter.ogg", 1, 1);
sounds.addEffect("gui.click", "/res/audio/effects/click.ogg", 1, 1);
sounds.addEffect("game.win", "/res/audio/effects/win.ogg", 1, 0.7);
sounds.addEffect("game.lose", "/res/audio/effects/lose.ogg", 1, 1);
sounds.addEffect("item.drop", "/res/audio/effects/drop.ogg", 1, 1);
sounds.addEffect("item.pickup", "/res/audio/effects/pickup.ogg", 1, 1);
sounds.addEffect("item.break", "/res/audio/effects/break.ogg", 1, 1);
sounds.addEffect("player.eat", "/res/audio/effects/eat.ogg", 1, 1);
sounds.addEffect("player.hurt", "/res/audio/effects/hurt.ogg", 1, 1);
sounds.addEffect("crate.open", "/res/audio/effects/crate.ogg", 1, 1);
sounds.addEffect("door.open", "/res/audio/effects/door.ogg", 1, 1);
sounds.addEffect("door.close", "/res/audio/effects/door.ogg", 0.8, 1);
sounds.addEffect("rat.sqeak1", "/res/audio/effects/mouse1.ogg", 1, 1);
sounds.addEffect("rat.sqeak2", "/res/audio/effects/mouse2.ogg", 1, 1);
sounds.addEffect("rat.sqeak3", "/res/audio/effects/mouse3.ogg", 1, 1);
sounds.addEffect("rat.sqeak4", "/res/audio/effects/mouse4.ogg", 1, 1);
sounds.addEffect("rat.sqeak5", "/res/audio/effects/mouse5.ogg", 1, 1);
}
@Override
public void addTextures(TextureRegistry textures)
{
ITexture texture;
QuadGrid grid;
// gui
texture = textures.loadTexture("/res/img/gui.png", FilterMode.NEAREST, WrapMode.CLAMP);
// small gui elements
grid = texture.grid(32, 32);
textures.add("hud.heart.on", grid.makeQuad(0, 0));
textures.add("hud.heart.off", grid.makeQuad(1, 0));
textures.add("hud.heart.half", grid.makeQuad(2, 0));
textures.add("hud.xp.on", grid.makeQuad(0, 1));
textures.add("hud.xp.off", grid.makeQuad(1, 1));
// nav
grid = texture.grid(8, 8);
textures.add("nav.bg", grid.makeQuad(0, 7, 4, 1));
textures.add("nav.button.bg.base", grid.makeQuad(4, 7));
textures.add("nav.button.bg.hover", grid.makeQuad(5, 7));
textures.add("nav.button.bg.down", grid.makeQuad(6, 7));
textures.add("nav.button.fg.eat", grid.makeQuad(0, 6));
textures.add("nav.button.fg.inventory", grid.makeQuad(1, 6));
textures.add("nav.button.fg.attack", grid.makeQuad(2, 6));
textures.add("nav.button.fg.menu", grid.makeQuad(3, 6));
textures.add("nav.button.fg.help", grid.makeQuad(4, 6));
textures.add("nav.button.fg.map", grid.makeQuad(5, 6));
textures.add("nav.button.fg.pause", grid.makeQuad(6, 6));
textures.add("nav.button.fg.magnify", grid.makeQuad(7, 6));
textures.add("nav.button.fg.save", grid.makeQuad(7, 5));
textures.add("nav.button.fg.load", grid.makeQuad(6, 5));
textures.add("inv.slot.base", grid.makeQuad(0, 5));
textures.add("inv.slot.selected", grid.makeQuad(1, 5));
// sprites
texture = textures.loadTexture("/res/img/sprites.png", FilterMode.NEAREST, WrapMode.CLAMP);
grid = texture.grid(8, 8);
textures.add("sprite.player", grid.makeSheet(0, 0, 4, 1));
textures.add("sprite.rat.gray", grid.makeSheet(0, 1, 4, 1));
textures.add("sprite.rat.brown", grid.makeSheet(0, 2, 4, 1));
textures.add("sprite.rat.boss", grid.makeSheet(0, 3, 4, 1));
textures.add("sprite.zzz", grid.makeQuad(0, 7)); // sleep thingy
// logo
texture = textures.loadTexture("/res/img/logo.png", FilterMode.NEAREST, WrapMode.CLAMP);
textures.add("logo", texture.makeQuad(Rect.make(0, 0, 0.543, 0.203)));
grid = texture.grid(8, 8);
textures.add("death", grid.makeQuad(0, 2));
textures.add("death2", grid.makeQuad(1, 2, 1.5, 1));
textures.add("win", grid.makeQuad(2.5, 2, 1.5, 1));
grid = texture.grid(8, 4);
textures.add("story_1", grid.makeQuad(0, 2, 3, 1));
textures.add("story_2", grid.makeQuad(3, 2, 3, 1));
textures.add("story_3", grid.makeQuad(0, 3, 3, 1));
// tiles
texture = textures.addTexture("tiles", "/res/img/tiles.png", FilterMode.NEAREST, WrapMode.CLAMP);
grid = texture.grid(8, 8);
textures.add("tile.brick.floor", grid.makeSheet(0, 1, 5, 1));
textures.add("tile.brick.wall", grid.makeSheet(0, 0, 8, 1));
textures.add("tile.brick.door.closed", grid.makeQuad(1, 2));
textures.add("tile.brick.door.open", grid.makeQuad(2, 2));
textures.add("tile.brick.door.secret", grid.makeSheet(0, 3, 2, 1));
textures.add("tile.brick.passage", grid.makeSheet(3, 2, 4, 1));
textures.add("tile.brick.stairs.up", grid.makeQuad(0, 6));
textures.add("tile.brick.stairs.down", grid.makeQuad(1, 6));
textures.add("tile.extra.chest.closed", grid.makeQuad(0, 4));
textures.add("tile.extra.chest.open", grid.makeQuad(1, 4));
// shadows
textures.add("tile.shadow.n", grid.makeQuad(0, 7));
textures.add("tile.shadow.s", grid.makeQuad(0, 7).flipY());
textures.add("tile.shadow.w", grid.makeQuad(1, 7));
textures.add("tile.shadow.e", grid.makeQuad(1, 7).flipX());
textures.add("tile.shadow.nw", grid.makeQuad(2, 7));
textures.add("tile.shadow.ne", grid.makeQuad(2, 7).flipX());
textures.add("tile.shadow.sw", grid.makeQuad(2, 7).flipY());
textures.add("tile.shadow.se", grid.makeQuad(2, 7).flipY().flipX());
// unexplored fog
textures.add("tile.ufog.n", grid.makeQuad(3, 7));
textures.add("tile.ufog.s", grid.makeQuad(3, 7).flipY());
textures.add("tile.ufog.w", grid.makeQuad(4, 7));
textures.add("tile.ufog.e", grid.makeQuad(4, 7).flipX());
textures.add("tile.ufog.nw", grid.makeQuad(5, 7));
textures.add("tile.ufog.ne", grid.makeQuad(5, 7).flipX());
textures.add("tile.ufog.sw", grid.makeQuad(5, 7).flipY());
textures.add("tile.ufog.se", grid.makeQuad(5, 7).flipY().flipX());
textures.add("tile.ufog.full", grid.makeQuad(6, 7));
texture = textures.addTexture("items", "/res/img/items.png", FilterMode.NEAREST, WrapMode.CLAMP);
grid = texture.grid(8, 8);
textures.add("item.meat", grid.makeQuad(0, 0));
textures.add("item.club", grid.makeQuad(1, 0));
textures.add("item.sword", grid.makeQuad(2, 0));
textures.add("item.axe", grid.makeQuad(3, 0));
textures.add("item.stone", grid.makeQuad(4, 0));
textures.add("item.bone", grid.makeQuad(5, 0));
textures.add("item.cheese", grid.makeQuad(6, 0));
textures.add("item.sandwich", grid.makeQuad(7, 0));
textures.add("item.heart", grid.makeQuad(0, 1));
textures.add("item.knife", grid.makeQuad(1, 1));
textures.add("item.twig", grid.makeQuad(2, 1));
}
}