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Ondřej Hruška
5963ec62a7
|
11 years ago | |
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.settings | 11 years ago | |
build | 11 years ago | |
doc | 11 years ago | |
lib | 11 years ago | |
res | 11 years ago | |
src/mightypork | 11 years ago | |
.classpath | 11 years ago | |
.gitignore | 11 years ago | |
.project | 11 years ago | |
LICENSE.txt | 11 years ago | |
Makefile | 11 years ago | |
README.md | 11 years ago |
README.md
Rogue - Savage Rats
Read the MANULAL if you want to play the game.
It explains it way better than this text file.
The package mightypork.gamecore
contains the framework part of the project.
It is not yet ready to be published on it's own, but you can have a look at the source if you're interested. The actual library repo will be set up later, with more polished code, better docs, and cleaner hierarchy.
Description
Goals
- Simple retro-themed dungeon crawler
Code Features
- Full OOP design
- Event driven
- OpenGL 2D rendering
- Screen / layer based graphics with Constraint System
- A* path-finding system
- Audio, Font & Texture systems
- Easily extensible base framework
Game Features
- Real-time action
- Monsters with AI
- Collectable items (weapons, food)
- Random floor generator
Used libraries
- LWJGL (OpenGL & OpenAL support)
- SlickUtil (texture loader, audio system)
BUILDING FROM SOURCE
- Export a jar with the
mightypork.*
packages and theres
folder intobuild/in/build.jar
- Run
make
to create a stand-alone executable jar inbuild/out/release.jar
- Use
make run
to execute it
Usage
The game is controlled by mouse and keyboard.
See the manual (link at the top) for more detailed info.