Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/utils/math/vect/VectMath.java

277 lines
4.0 KiB

package mightypork.utils.math.vect;
/**
* Implementation of coordinate methods
*
* @author MightyPork
* @param <V> Return type of methods
*/
abstract class VectMath<V extends Vect> extends AbstractVect {
/**
* <p>
* Some operation was performed and this result was obtained.
* </p>
* <p>
* It's now up to implementing class what to do - mutable ones can alter
* it's data values, immutable can return a new Vec.
* </p>
*
* @param x
* @param y
* @param z
* @return the result Vec
*/
public abstract V result(double x, double y, double z);
/**
* Set X coordinate (if immutable, in a copy).
*
* @param x x coordinate
* @return result
*/
public V setX(double x)
{
return result(x, y(), z());
}
/**
* Set Y coordinate (if immutable, in a copy).
*
* @param y y coordinate
* @return result
*/
public V setY(double y)
{
return result(x(), y, z());
}
/**
* Set Z coordinate (if immutable, in a copy).
*
* @param z z coordinate
* @return result
*/
public V setZ(double z)
{
return result(x(), y(), z);
}
/**
* Get absolute value (positive)
*
* @return result
*/
public V abs()
{
return result(Math.abs(x()), Math.abs(y()), Math.abs(z()));
}
/**
* Add a vector.
*
* @param vec offset
* @return result
*/
public V add(Vect vec)
{
return add(vec.x(), vec.y(), vec.z());
}
/**
* Add to each component.<br>
* Z is unchanged.
*
* @param x x offset
* @param y y offset
* @return result
*/
public V add(double x, double y)
{
return add(x, y, 0);
}
/**
* Add to each component.
*
* @param x x offset
* @param y y offset
* @param z z offset
* @return result
*/
public V add(double x, double y, double z)
{
return result(x() + x, y() + y, z() + z);
}
/**
* Get copy divided by two
*
* @return result
*/
public V half()
{
return mul(0.5);
}
/**
* Multiply each component.
*
* @param d multiplier
* @return result
*/
public V mul(double d)
{
return mul(d, d, d);
}
/**
* Multiply each component.
*
* @param vec vector of multipliers
* @return result
*/
public V mul(Vect vec)
{
return mul(vec.x(), vec.y(), vec.z());
}
/**
* Multiply each component.<br>
* Z is unchanged.
*
* @param x x multiplier
* @param y y multiplier
* @return result
*/
public V mul(double x, double y)
{
return mul(x, y, 1);
}
/**
* Multiply each component.
*
* @param x x multiplier
* @param y y multiplier
* @param z z multiplier
* @return result
*/
public V mul(double x, double y, double z)
{
return result(x() * x, y() * y, z() * z);
}
/**
* Round coordinates.
*
* @return result
*/
public V round()
{
return result(Math.round(x()), Math.round(y()), Math.round(z()));
}
/**
* Round coordinates down.
*
* @return result
*/
public V floor()
{
return result(Math.floor(x()), Math.floor(y()), Math.floor(z()));
}
/**
* Round coordinates up.
*
* @return result
*/
public V ceil()
{
return result(Math.ceil(x()), Math.ceil(y()), Math.ceil(z()));
}
/**
* Subtract vector.
*
* @param vec offset
* @return result
*/
public V sub(Vect vec)
{
return sub(vec.x(), vec.y(), vec.z());
}
/**
* Subtract a 2D vector.<br>
* Z is unchanged.
*
* @param x x offset
* @param y y offset
* @return result
*/
public V sub(double x, double y)
{
return sub(x, y, 0);
}
/**
* Subtract a 3D vector.
*
* @param x x offset
* @param y y offset
* @param z z offset
* @return result
*/
public V sub(double x, double y, double z)
{
return result(x() - x, y() - y, z() - z);
}
/**
* Negate all coordinates (* -1)
*
* @return result
*/
public V neg()
{
return result(-x(), -y(), -z());
}
/**
* Scale vector to given size.
*
* @param size size we need
* @return result
*/
public V norm(double size)
{
if (isZero()) return result(x(), y(), z()); // can't norm zero vector
final double k = size / size();
return mul(k);
}
}