Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/utils/math/coord/AbstractVec.java

188 lines
2.7 KiB

package mightypork.utils.math.coord;
import mightypork.utils.math.constraints.NumberConstraint;
public abstract class AbstractVec implements Vec {
private AbstractVecProxy view;
private NumberConstraint constraintX;
private NumberConstraint constraintY;
private NumberConstraint constraintZ;
@Override
public VecView getVec()
{
return view();
}
@Override
public abstract double x();
@Override
public abstract double y();
@Override
public abstract double z();
@Override
public int xi()
{
return (int) Math.round(x());
}
@Override
public int yi()
{
return (int) Math.round(y());
}
@Override
public int zi()
{
return (int) Math.round(z());
}
@Override
public NumberConstraint xc()
{
if (constraintX == null) constraintX = new NumberConstraint() {
@Override
public double getValue()
{
return x();
}
};
return constraintX;
}
@Override
public NumberConstraint yc()
{
if (constraintY == null) constraintY = new NumberConstraint() {
@Override
public double getValue()
{
return y();
}
};
return constraintY;
}
@Override
public NumberConstraint zc()
{
if (constraintZ == null) constraintZ = new NumberConstraint() {
@Override
public double getValue()
{
return z();
}
};
return constraintZ;
}
@Override
public double size()
{
final double x = x(), y = y(), z = z();
return Math.sqrt(x * x + y * y + z * z);
}
@Override
public boolean isZero()
{
return x() == 0 && y() == 0 && z() == 0;
}
@Override
public VecView value()
{
return new ConstVec(this);
}
@Override
public double distTo(Vec point)
{
final double dx = x() - point.x();
final double dy = y() - point.y();
final double dz = z() - point.z();
return Math.sqrt(dx * dx + dy * dy + dz * dz);
}
@Override
public VecView midTo(Vec point)
{
final double dx = (point.x() - x()) * 0.5;
final double dy = (point.y() - y()) * 0.5;
final double dz = (point.z() - z()) * 0.5;
return VecView.make(dx, dy, dz);
}
@Override
public VecView vecTo(Vec point)
{
return VecView.make(point.x() - x(), point.y() - y(), point.z() - z());
}
@Override
public VecView cross(Vec vec)
{
//@formatter:off
return VecView.make(
y() * vec.z() - z() * vec.y(),
z() * vec.x() - x() * vec.z(),
x() * vec.y() - y() * vec.x());
//@formatter:on
}
@Override
public double dot(Vec vec)
{
return x() * vec.x() + y() * vec.y() + z() * vec.z();
}
@Override
public VecMutable mutable()
{
return VecMutable.make(this);
}
@Override
public VecView view()
{
if (view == null) view = new VecProxy(this);
return view;
}
}