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Ondřej Hruška
3c0763a4c8
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10 years ago | |
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.settings | 11 years ago | |
build | 11 years ago | |
doc | 11 years ago | |
lib | 11 years ago | |
res | 11 years ago | |
src | 10 years ago | |
.classpath | 11 years ago | |
.gitignore | 11 years ago | |
.project | 11 years ago | |
LICENSE.txt | 11 years ago | |
Makefile | 11 years ago | |
README.md | 11 years ago |
README.md
Rogue - Savage Rats
Read the MANUAL if you want to play the game.
It explains it way better than this text file.
DEPENDENCIES:
The package mightypork.gamecore
contains the framework part of the project. It wil eventually be refactored and turned into a stand-alone linkable library.
Description
Goals
- Simple retro-themed dungeon crawler
Code Features
- Full OOP design
- Event driven
- OpenGL 2D rendering
- Screen / layer based graphics with Constraint System
- A* path-finding system
- Audio, Font & Texture systems
- Easily extensible base framework
Game Features
- Real-time action
- Monsters with AI
- Collectable items (weapons, food)
- Random floor generator
Used libraries
- LWJGL (OpenGL & OpenAL support)
- SlickUtil (texture loader, audio system)
BUILDING FROM SOURCE
- Export a jar with the compiled sources and /res into
build/in/build.jar
- Run
make
to create a stand-alone executable jar inbuild/out/release.jar
- Use
make run
to execute it
Usage
The game is controlled by mouse and keyboard.
See the manual (link at the top) for more detailed info.