Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška 3c0763a4c8 Unfinished huge refactoring towards backend modules system. 10 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 11 years ago
build new jardesc, improved readme 11 years ago
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lib Removed bad libraries, added LWJGL and Slick-Util, added 11 years ago
res Sounds in rogue & new assets 11 years ago
src Unfinished huge refactoring towards backend modules system. 10 years ago
.classpath Now using to MightyUtils (reduction diet for the gamecore package) 11 years ago
.gitignore new jardesc, improved readme 11 years ago
.project dfg 11 years ago
LICENSE.txt license change (added MightyPork) 11 years ago
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README.md

Rogue - Savage Rats

Read the MANUAL if you want to play the game.

It explains it way better than this text file.

DEPENDENCIES:


The package mightypork.gamecore contains the framework part of the project. It wil eventually be refactored and turned into a stand-alone linkable library.


Description

Goals

  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)

BUILDING FROM SOURCE

  1. Export a jar with the compiled sources and /res into build/in/build.jar
  2. Run make to create a stand-alone executable jar in build/out/release.jar
  3. Use make run to execute it

Usage

The game is controlled by mouse and keyboard.

See the manual (link at the top) for more detailed info.