Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/src/mightypork/rogue/world/level/Level.java

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7.4 KiB

package mightypork.rogue.world.level;
import java.io.IOException;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import mightypork.gamecore.render.Render;
import mightypork.rogue.Res;
import mightypork.rogue.world.World;
import mightypork.rogue.world.WorldPos;
import mightypork.rogue.world.entity.Entity;
import mightypork.rogue.world.level.render.EntityRenderContext;
import mightypork.rogue.world.level.render.TileRenderContext;
import mightypork.rogue.world.tile.Tile;
import mightypork.rogue.world.tile.Tiles;
import mightypork.rogue.world.tile.models.TileModel;
import mightypork.util.constraints.rect.Rect;
import mightypork.util.constraints.rect.RectConst;
import mightypork.util.constraints.rect.proxy.RectBound;
import mightypork.util.constraints.vect.VectConst;
import mightypork.util.ion.IonBinary;
import mightypork.util.ion.IonBundle;
import mightypork.util.ion.IonInput;
import mightypork.util.ion.IonOutput;
import mightypork.util.math.noise.NoiseGen;
/**
* One level of the dungeon
*
* @author MightyPork
*/
public class Level implements MapAccess, IonBinary {
public static final int ION_MARK = 53;
private static final boolean USE_BATCH_RENDERING = true;
private int width, height;
/** Array of tiles [y][x] */
private Tile[][] tiles;
private final Map<Integer, Entity> entity_map = new HashMap<>();
private final Set<Entity> entity_set = new HashSet<>();
/** Level seed (used for generation and tile variation) */
public long seed;
private transient NoiseGen noiseGen;
public Level()
{
}
public Level(int width, int height)
{
this.width = width;
this.height = height;
buildArray();
}
private void buildArray()
{
this.tiles = new Tile[height][width];
}
public void fill(short id)
{
fill(Tiles.get(id));
}
public void fill(TileModel model)
{
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
tiles[y][x] = model.createTile();
}
}
}
@Override
public final Tile getTile(int x, int y)
{
if (x < 0 || x >= width || y < 0 || y >= height) return Tiles.NULL_SOLID.createTile(); // out of range
return tiles[y][x];
}
public final void setTile(TileModel model, int x, int y)
{
setTile(model.createTile(), x, y);
}
public final void setTile(int tileId, int x, int y)
{
setTile(new Tile(tileId), x, y);
}
public final void setTile(Tile tile, int x, int y)
{
if (x < 0 || x > width || y < 0 || y >= height) return; // out of range
tiles[y][x] = tile;
}
@Override
public final int getWidth()
{
return width;
}
@Override
public final int getHeight()
{
return height;
}
public void setSeed(long seed)
{
this.seed = seed;
}
@Override
public long getSeed()
{
return seed;
}
@Override
public void load(IonInput in) throws IOException
{
// metadata
final IonBundle ib = in.readBundle();
seed = ib.get("seed", 0L);
width = ib.get("w", 0);
height = ib.get("h", 0);
ib.loadSequence("entities", entity_set);
for (final Entity ent : entity_set) {
entity_map.put(ent.getEID(), ent);
}
// init array of size
buildArray();
// load tiles
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// no mark
tiles[y][x] = new Tile();
tiles[y][x].load(in);
}
}
// mark tiles as occupied
for (final Entity e : entity_set) {
occupyTile(e.getPosition().x, e.getPosition().y);
}
}
@Override
public void save(IonOutput out) throws IOException
{
// metadata
final IonBundle ib = new IonBundle();
ib.put("seed", seed);
ib.put("w", width);
ib.put("h", height);
ib.putSequence("entities", entity_set);
out.writeBundle(ib);
// tiles (writing this way to save space)
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// no mark to save space
tiles[y][x].save(out);
}
}
}
@Override
public short getIonMark()
{
return ION_MARK;
}
public void update(World w, double delta)
{
// just update them all
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
getTile(x, y).update(this, delta);
}
}
for (final Entity e : entity_set) {
e.update(w, this, delta);
}
}
@Override
public NoiseGen getNoiseGen()
{
if (noiseGen == null) {
noiseGen = new NoiseGen(0.2, 0, 0.5, 1, seed);
}
return noiseGen;
}
/**
* Draw on screen
*
* @param playerInfo layer
* @param viewport rendering area on screen
* @param xTiles Desired nr of tiles horizontally
* @param yTiles Desired nr of tiles vertically
* @param minSize minimum tile size
*/
public void render(WorldPos pos, RectBound viewport, final int xTiles, final int yTiles, final int minSize)
{
final Rect r = viewport.getRect();
final double vpH = r.height().value();
final double vpW = r.width().value();
// adjust tile size to fit desired amount of tiles
final double allowedSizeW = vpW / xTiles;
final double allowedSizeH = vpH / yTiles;
final int tileSize = (int) Math.round(Math.max(Math.min(allowedSizeH, allowedSizeW), minSize));
//tileSize -= tileSize % 8;
final VectConst vpCenter = r.center().sub(tileSize * 0.5, tileSize * 0.5).freeze(); // 0.5 to center, 1 to move up (down is teh navbar)
final double playerX = pos.getVisualX();
final double playerY = pos.getVisualY();
// total map area
//@formatter:off
final RectConst mapRect = vpCenter.startRect().grow(
playerX*tileSize,
(getWidth() - playerX) * tileSize,
playerY*tileSize,
(getHeight() - playerY) * tileSize
).freeze();
//@formatter:on
// tiles to render
final int x1 = (int) Math.floor(playerX - (vpW / tileSize / 2));
final int y1 = (int) Math.floor(playerY - (vpH / tileSize / 2));
final int x2 = (int) Math.ceil(playerX + (vpW / tileSize / 2));
final int y2 = (int) Math.ceil(playerY + (vpH / tileSize / 2));
final TileRenderContext trc = new TileRenderContext(this, mapRect); //-tileSize*0.5
// batch rendering of the tiles
if (USE_BATCH_RENDERING) {
Render.enterBatchTexturedQuadMode(Res.getTexture("tiles16"));
}
for (trc.y = y1; trc.y <= y2; trc.y++) {
for (trc.x = x1; trc.x <= x2; trc.x++) {
trc.renderTile();
}
}
if (USE_BATCH_RENDERING) {
Render.leaveBatchTexturedQuadMode();
}
// render extras
for (trc.y = y1; trc.y <= y2; trc.y++) {
for (trc.x = x1; trc.x <= x2; trc.x++) {
trc.renderItems();
}
}
// render entities
final EntityRenderContext erc = new EntityRenderContext(this, mapRect);
for (final Entity e : entity_set) {
e.render(erc);
}
}
public Entity getEntity(int eid)
{
return entity_map.get(eid);
}
public void addEntity(Entity entity)
{
entity_map.put(entity.getEID(), entity);
entity_set.add(entity);
}
public void removeEntity(Entity entity)
{
entity_map.remove(entity.getEID());
entity_set.remove(entity);
}
public void removeEntity(int eid)
{
final Entity removed = entity_map.remove(eid);
entity_set.remove(removed);
}
public boolean canWalkInto(int x, int y)
{
final Tile t = getTile(x, y);
return t.isWalkable() && !t.isOccupied();
}
/**
* Mark tile as occupied by an entity
*/
public void occupyTile(int x, int y)
{
getTile(x, y).setOccupied(true);
}
/**
* Mark tile as free (no longet occupied)
*/
public void freeTile(int x, int y)
{
getTile(x, y).setOccupied(false);
}
}