Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška 1b9c8c6be7 improved cli args 12 年前
.settings Converted to Java 7, factored InstanceLock to own file. 12 年前
build Added some doc, removed junk. 12 年前
doc Added some doc, removed junk. 12 年前
lib Removed bad libraries, added LWJGL and Slick-Util, added 12 年前
res Sounds in rogue & new assets 12 年前
src/mightypork improved cli args 12 年前
.classpath Converted to Java 7, factored InstanceLock to own file. 12 年前
.gitignore Audio improvements 12 年前
.project dfg 12 年前
Makefile improved cli args 12 年前
README.md makefile in root; cli args; --help, --silent, --warnings 12 年前

README.md

Rogue - Savage Rats

Manual on Google Drive

Description

Goals

  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)

BUILDING FROM SOURCE

  1. Export a jar with the mightypork.* packages and the res folder into build/in/build.jar
  2. Run make to create a stand-alone executable jar in build/out/release.jar
  3. Use make run to execute it

Usage

The game is controlled by mouse and keyboard.

In-game controls

  • ARROWS or ASDW - walking

  • E - eat smallest food

  • Z - Toggle map magnification (zoom)

  • M - Toggle the minimap

  • I - Toggle inventory screen (pauses the game)

  • SPACE, P, PAUSE - pause / resume the game

  • Left button hold - walk in the direction

  • Right click - find path to the tile (works also on Minimap)

Global controls

  • Ctrl+M - Jump to main menu
  • Ctrl+Q - Quit to DOS
  • F2 - Take a screenshot
  • F11 - Toggle fullscreen