Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška 1b9c8c6be7 improved cli args 11 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 11 years ago
build Added some doc, removed junk. 11 years ago
doc Added some doc, removed junk. 11 years ago
lib Removed bad libraries, added LWJGL and Slick-Util, added 11 years ago
res Sounds in rogue & new assets 11 years ago
src/mightypork improved cli args 11 years ago
.classpath Converted to Java 7, factored InstanceLock to own file. 11 years ago
.gitignore Audio improvements 11 years ago
.project dfg 11 years ago
Makefile improved cli args 11 years ago
README.md makefile in root; cli args; --help, --silent, --warnings 11 years ago

README.md

Rogue - Savage Rats

Manual on Google Drive

Description

Goals

  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)

BUILDING FROM SOURCE

  1. Export a jar with the mightypork.* packages and the res folder into build/in/build.jar
  2. Run make to create a stand-alone executable jar in build/out/release.jar
  3. Use make run to execute it

Usage

The game is controlled by mouse and keyboard.

In-game controls

  • ARROWS or ASDW - walking

  • E - eat smallest food

  • Z - Toggle map magnification (zoom)

  • M - Toggle the minimap

  • I - Toggle inventory screen (pauses the game)

  • SPACE, P, PAUSE - pause / resume the game

  • Left button hold - walk in the direction

  • Right click - find path to the tile (works also on Minimap)

Global controls

  • Ctrl+M - Jump to main menu
  • Ctrl+Q - Quit to DOS
  • F2 - Take a screenshot
  • F11 - Toggle fullscreen