Rogue: Savage Rats, a retro-themed dungeon crawler
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Ondřej Hruška 0f2cb0b985 license change (added MightyPork) 10 years ago
.settings Converted to Java 7, factored InstanceLock to own file. 10 years ago
build Added some doc, removed junk. 10 years ago
doc Added some doc, removed junk. 10 years ago
lib Removed bad libraries, added LWJGL and Slick-Util, added 10 years ago
res Sounds in rogue & new assets 10 years ago
src/mightypork improved @author mark 10 years ago
.classpath Changed @author to real name 10 years ago
.gitignore Audio improvements 10 years ago
.project dfg 10 years ago
LICENSE.txt license change (added MightyPork) 10 years ago
Makefile improved cli args 10 years ago
README.md updated readme. 10 years ago

README.md

Rogue - Savage Rats

Read the MANULAL if you want to play the game.

It explains it way better than this text file.


The package mightypork.gamecore contains the framework part of the project.

It is not yet ready to be published on it's own, but you can have a look at the source if you're interested. The actual library repo will be set up later, with more polished code, better docs, and cleaner hierarchy.


Description

Goals

  • Simple retro-themed dungeon crawler

Code Features

  • Full OOP design
  • Event driven
  • OpenGL 2D rendering
  • Screen / layer based graphics with Constraint System
  • A* path-finding system
  • Audio, Font & Texture systems
  • Easily extensible base framework

Game Features

  • Real-time action
  • Monsters with AI
  • Collectable items (weapons, food)
  • Random floor generator

Used libraries

  • LWJGL (OpenGL & OpenAL support)
  • SlickUtil (texture loader, audio system)

BUILDING FROM SOURCE

  1. Export a jar with the mightypork.* packages and the res folder into build/in/build.jar
  2. Run make to create a stand-alone executable jar in build/out/release.jar
  3. Use make run to execute it

Usage

The game is controlled by mouse and keyboard.

See the manual (link at the top) for more detailed info.