A* path finding, room & corridor generation, pathfinding mouse control
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@@ -8,8 +8,8 @@ import java.util.Random;
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import mightypork.gamecore.control.AppAccess;
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import mightypork.gamecore.gui.screens.LayeredScreen;
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import mightypork.rogue.Paths;
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import mightypork.rogue.world.MapGenerator;
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import mightypork.rogue.world.World;
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import mightypork.rogue.world.WorldCreator;
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import mightypork.util.files.ion.Ion;
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@@ -34,7 +34,7 @@ public class ScreenGame extends LayeredScreen {
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// SAVE
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final World world = MapGenerator.createWorld(rand.nextLong());
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final World world = WorldCreator.createWorld(rand.nextLong());
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addChildClient(world);
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try {
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