A* path finding, room & corridor generation, pathfinding mouse control

This commit is contained in:
Ondřej Hruška
2014-04-24 21:08:54 +02:00
parent 69f55dcc12
commit eef373eb24
48 changed files with 881 additions and 401 deletions
@@ -8,8 +8,8 @@ import java.util.Random;
import mightypork.gamecore.control.AppAccess;
import mightypork.gamecore.gui.screens.LayeredScreen;
import mightypork.rogue.Paths;
import mightypork.rogue.world.MapGenerator;
import mightypork.rogue.world.World;
import mightypork.rogue.world.WorldCreator;
import mightypork.util.files.ion.Ion;
@@ -34,7 +34,7 @@ public class ScreenGame extends LayeredScreen {
// SAVE
final World world = MapGenerator.createWorld(rand.nextLong());
final World world = WorldCreator.createWorld(rand.nextLong());
addChildClient(world);
try {