Removed bad libraries, added LWJGL and Slick-Util, added
mightypork.utils, some work on the framework.
This commit is contained in:
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package mightypork.rogue.input;
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import mightypork.utils.math.coord.Coord;
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import mightypork.utils.math.coord.Vec;
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/**
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* Input event handler
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*
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* @author MightyPork
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*/
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public interface InputHandler {
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/**
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* Called each update tick, if the mouse position was changed.
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*
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* @param pos mouse position
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* @param move mouse motion
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* @param wheelDelta mouse wheel delta
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*/
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public void onMouseMove(Coord pos, Vec move, int wheelDelta);
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/**
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* Mouse event handler.
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*
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* @param button button which caused this event
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* @param down true = down, false = up
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* @param wheelDelta number of steps the wheel turned since last event
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* @param pos mouse position
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* @param deltaPos delta mouse position
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*/
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public void onMouseButton(int button, boolean down, int wheelDelta, Coord pos, Coord deltaPos);
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/**
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* Key event handler.
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*
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* @param key key index, constant Keyboard.KEY_???
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* @param c character typed, if any
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* @param down true = down, false = up
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*/
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public void onKey(int key, char c, boolean down);
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/**
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* In this method screen can handle static inputs, that is:
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* Keyboard.isKeyDown, Mouse.isButtonDown etc.
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*/
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public void handleKeyStates();
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}
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@@ -0,0 +1,122 @@
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package mightypork.rogue.input;
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import org.lwjgl.input.Keyboard;
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/**
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* Key state handler
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*/
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public class Keys {
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private static boolean[] prevKeys;
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private static boolean[] keys;
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/**
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* initialize key state handler
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*/
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private static void init()
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{
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if (keys == null) {
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keys = new boolean[Keyboard.KEYBOARD_SIZE];
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}
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if (prevKeys == null) {
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prevKeys = new boolean[Keyboard.KEYBOARD_SIZE];
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}
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}
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/**
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* method called when key event was detected in Screen class.
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*
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* @param key
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* @param down
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*/
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public static void onKey(int key, boolean down)
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{
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init();
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prevKeys[key] = keys[key];
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keys[key] = down;
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}
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/**
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* Check if key is down
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*
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* @param key key index
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* @return is down
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*/
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public static boolean isDown(int key)
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{
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init();
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return keys[key];
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}
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/**
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* Check if key is up
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*
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* @param key key index
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* @return is up
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*/
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public static boolean isUp(int key)
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{
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init();
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return !keys[key];
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}
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/**
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* Check if key was just pressed (changed state since last event on this
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* key)
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*
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* @param key key index
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* @return true if changed state to DOWN
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*/
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public static boolean justPressed(int key)
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{
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init();
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return !prevKeys[key] && keys[key];
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}
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/**
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* Check if key was just released (changed state since last event on this
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* key)
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*
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* @param key key index
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* @return true if changed state to UP
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*/
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public static boolean justReleased(int key)
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{
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init();
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return prevKeys[key] && !keys[key];
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}
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/**
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* Destroy "just" flag for a key.
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*
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* @param key key index
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*/
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public static void destroyChangeState(int key)
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{
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init();
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prevKeys[key] = keys[key];
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}
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}
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