Removed bad libraries, added LWJGL and Slick-Util, added

mightypork.utils, some work on the framework.
This commit is contained in:
Ondřej Hruška
2014-03-28 20:31:27 +01:00
parent 3578c0ab17
commit 6b8891666a
126 changed files with 14247 additions and 75 deletions
@@ -0,0 +1,52 @@
package mightypork.rogue.input;
import mightypork.utils.math.coord.Coord;
import mightypork.utils.math.coord.Vec;
/**
* Input event handler
*
* @author MightyPork
*/
public interface InputHandler {
/**
* Called each update tick, if the mouse position was changed.
*
* @param pos mouse position
* @param move mouse motion
* @param wheelDelta mouse wheel delta
*/
public void onMouseMove(Coord pos, Vec move, int wheelDelta);
/**
* Mouse event handler.
*
* @param button button which caused this event
* @param down true = down, false = up
* @param wheelDelta number of steps the wheel turned since last event
* @param pos mouse position
* @param deltaPos delta mouse position
*/
public void onMouseButton(int button, boolean down, int wheelDelta, Coord pos, Coord deltaPos);
/**
* Key event handler.
*
* @param key key index, constant Keyboard.KEY_???
* @param c character typed, if any
* @param down true = down, false = up
*/
public void onKey(int key, char c, boolean down);
/**
* In this method screen can handle static inputs, that is:
* Keyboard.isKeyDown, Mouse.isButtonDown etc.
*/
public void handleKeyStates();
}
+122
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package mightypork.rogue.input;
import org.lwjgl.input.Keyboard;
/**
* Key state handler
*/
public class Keys {
private static boolean[] prevKeys;
private static boolean[] keys;
/**
* initialize key state handler
*/
private static void init()
{
if (keys == null) {
keys = new boolean[Keyboard.KEYBOARD_SIZE];
}
if (prevKeys == null) {
prevKeys = new boolean[Keyboard.KEYBOARD_SIZE];
}
}
/**
* method called when key event was detected in Screen class.
*
* @param key
* @param down
*/
public static void onKey(int key, boolean down)
{
init();
prevKeys[key] = keys[key];
keys[key] = down;
}
/**
* Check if key is down
*
* @param key key index
* @return is down
*/
public static boolean isDown(int key)
{
init();
return keys[key];
}
/**
* Check if key is up
*
* @param key key index
* @return is up
*/
public static boolean isUp(int key)
{
init();
return !keys[key];
}
/**
* Check if key was just pressed (changed state since last event on this
* key)
*
* @param key key index
* @return true if changed state to DOWN
*/
public static boolean justPressed(int key)
{
init();
return !prevKeys[key] && keys[key];
}
/**
* Check if key was just released (changed state since last event on this
* key)
*
* @param key key index
* @return true if changed state to UP
*/
public static boolean justReleased(int key)
{
init();
return prevKeys[key] && !keys[key];
}
/**
* Destroy "just" flag for a key.
*
* @param key key index
*/
public static void destroyChangeState(int key)
{
init();
prevKeys[key] = keys[key];
}
}