Remade item and tile basic system.
Still not funcitonal but the shape is final. Sort of.
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@@ -32,12 +32,14 @@ public final class VectConst extends Vect {
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private VectDigest digest;
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VectConst(Vect other) {
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VectConst(Vect other)
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{
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this(other.x(), other.y(), other.z());
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}
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VectConst(double x, double y, double z) {
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VectConst(double x, double y, double z)
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{
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this.x = x;
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this.y = y;
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this.z = z;
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