Removed useless "multiplayer" crap and converted to singleplayer
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@@ -0,0 +1,62 @@
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package mightypork.rogue.world;
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import java.io.IOException;
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import mightypork.util.ion.IonBundle;
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import mightypork.util.ion.IonBundled;
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public class PlayerInfo implements IonBundled {
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private int eid = -1; // marks not initialized
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private int level;
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@Override
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public void load(IonBundle bundle) throws IOException
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{
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eid = bundle.get("attached_eid", 0);
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level = bundle.get("current_level", 0);
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}
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@Override
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public void save(IonBundle bundle) throws IOException
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{
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bundle.put("attached_eid", eid);
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bundle.put("current_level", level);
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}
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public void setEID(int eid)
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{
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if (isInitialized()) throw new RuntimeException("Cannot change player EID.");
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this.eid = eid;
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}
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public void setLevel(int level)
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{
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this.level = level;
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}
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public int getEID()
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{
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return eid;
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}
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public int getLevel()
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{
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return level;
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}
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public boolean isInitialized()
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{
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return eid != -1;
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}
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}
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