Added NumBound & friends. Mutable is now a view. Much nicer!!
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package mightypork.rogue.screens;
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import static mightypork.utils.math.constraints.ConstraintFactory.*;
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import mightypork.gamecore.gui.Action;
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import mightypork.gamecore.gui.components.painters.TextPainter;
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import mightypork.gamecore.gui.screens.Screen;
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@@ -1,8 +1,6 @@
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package mightypork.rogue.screens.test_bouncyboxes;
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import static mightypork.utils.math.constraints.ConstraintFactory.*;
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import java.util.Random;
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import mightypork.gamecore.control.timing.Updateable;
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@@ -1,8 +1,6 @@
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package mightypork.rogue.screens.test_bouncyboxes;
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import static mightypork.utils.math.constraints.ConstraintFactory.*;
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import java.util.ArrayList;
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import java.util.List;
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@@ -1,8 +1,6 @@
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package mightypork.rogue.screens.test_cat_sound;
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import static mightypork.utils.math.constraints.ConstraintFactory.*;
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import java.util.Random;
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import mightypork.gamecore.control.bus.events.MouseButtonEvent;
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@@ -1,7 +1,6 @@
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package mightypork.rogue.screens.test_font;
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import static mightypork.utils.math.constraints.ConstraintFactory.*;
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import mightypork.gamecore.control.AppAccess;
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import mightypork.gamecore.gui.components.painters.TextPainter;
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import mightypork.gamecore.gui.screens.Screen;
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@@ -1,7 +1,6 @@
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package mightypork.rogue.screens.test_render;
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import static mightypork.utils.math.constraints.ConstraintFactory.*;
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import mightypork.gamecore.control.timing.Poller;
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import mightypork.gamecore.gui.screens.Screen;
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import mightypork.gamecore.gui.screens.ScreenLayer;
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