Rogue: Savage Rats, a retro-themed dungeon crawler
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rogue-savage-rats/README.md

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# Rogue - Savage Rats
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**Read the [MANUAL](http://goo.gl/AU0IdI) if you want to play the game.**
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NOTE: Master has experimental code
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The Master branch holds Rogue based on the new GameCore implementation (see "dependencies" below for link).
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The latest **stable** version is in the branch `v5stable`. That branch is stable, debugged and has no dependencies. It's a standalone Eclipse project.
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You can use `v5stable` to see the original source and try to build it, but further development of that branch is stopped. The master means the future.
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DEPENDENCIES
------------
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If you intend to **build it from source**, you will need those Eclipse projects in your workspace:
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- [MightyPork/gamecore](https://github.com/MightyPork/gamecore) - The "GameCore" game engine
- [MightyPork/gamecore-lwjgl](https://github.com/MightyPork/gamecore-lwjgl) - LWJGL backend for GameCore
- [MightyPork/mightyutils](https://github.com/MightyPork/mightyutils) - Game utils
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---
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The following is the original readme, applicable to `v5stable` version.
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## Description
### Goals
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- Simple retro-themed dungeon crawler
### Code Features
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- Full OOP design
- Event driven
- OpenGL 2D rendering
- Screen / layer based graphics with Constraint System
- A* path-finding system
- Audio, Font & Texture systems
- Easily extensible base framework
### Game Features
- Real-time action
- Monsters with AI
- Collectable items (weapons, food)
- Random floor generator
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### Used libraries
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- LWJGL (OpenGL & OpenAL support)
- SlickUtil (texture loader, audio system)
## BUILDING FROM SOURCE
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1. Export a jar with the compiled sources and /res into `build/in/build.jar`
2. Run `make` to create a stand-alone executable jar in `build/out/release.jar`
3. Use `make run` to execute it
## Usage
The game is controlled by mouse and keyboard.
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See the manual (link at the top) for more detailed info.