Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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package mightypork.gamecore.graphics.textures;
/**
* Texture wrap mode (policy when rendered on larger area than can be covered by
* the texture)
*
* @author Ondřej Hruška (MightyPork)
*/
public enum WrapMode
{
/** transparent in the overlap area */
CLAMP,
/** repeat the texture (tiling) */
REPEAT;
}