Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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gamecore/src/mightypork/gamecore/gui/screens/LayeredScreen.java

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2.1 KiB

package mightypork.gamecore.gui.screens;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import mightypork.utils.eventbus.clients.DelegatingClient;
/**
* Screen with multiple instances of {@link ScreenLayer}. Layers specify their
* rendering and event priority.
*
* @author Ondřej Hruška (MightyPork)
*/
public abstract class LayeredScreen extends Screen {
/**
* Wrapper for delegating client, to use custom client ordering.
*
* @author Ondřej Hruška (MightyPork)
*/
private class LayersClient implements DelegatingClient {
@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public Collection getChildClients()
{
return layersByEventPriority;
}
@Override
public boolean doesDelegate()
{
return true;
}
}
private final List<ScreenLayer> layersByZIndex = new ArrayList<>();
private final List<ScreenLayer> layersByEventPriority = new ArrayList<>();
private final LayersClient layersClient = new LayersClient();
/**
* Create a layered screen
*/
public LayeredScreen()
{
addChildClient(layersClient);
}
@Override
protected void renderScreen()
{
for (final ScreenLayer layer : layersByZIndex) {
if (layer.isVisible()) layer.render();
}
}
/**
* Add a layer to the screen.
*
* @param layer the layer to add
*/
protected void addLayer(ScreenLayer layer)
{
this.layersByZIndex.add(layer);
this.layersByEventPriority.add(layer);
Collections.sort(layersByEventPriority, new Comparator<Overlay>() {
@Override
public int compare(Overlay o1, Overlay o2)
{
return o2.getEventPriority() - o1.getEventPriority();
}
});
Collections.sort(layersByZIndex, new Comparator<Overlay>() {
@Override
public int compare(Overlay o1, Overlay o2)
{
return o1.getZIndex() - o2.getZIndex();
}
});
}
@Override
protected void onScreenEnter()
{
for (final ScreenLayer layer : layersByEventPriority) {
layer.onScreenEnter();
}
}
@Override
protected void onScreenLeave()
{
for (final ScreenLayer layer : layersByEventPriority) {
layer.onScreenLeave();
}
}
}