Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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package mightypork.gamecore.gui.components.layout;
import mightypork.gamecore.gui.components.BaseComponent;
/**
* Invisible component that does nothing at all; Null object pattern
*
* @author Ondřej Hruška (MightyPork)
*/
public class NullComponent extends BaseComponent {
@Override
protected void renderComponent()
{
}
}