Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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gamecore/src/mightypork/gamecore/gui/components/input/ClickableWrapper.java

64 lines
1.0 KiB

package mightypork.gamecore.gui.components.input;
import java.util.Collection;
import mightypork.gamecore.gui.components.Component;
import mightypork.utils.eventbus.clients.ClientList;
import mightypork.utils.eventbus.clients.DelegatingClient;
public class ClickableWrapper extends ClickableComponent implements DelegatingClient {
private final Component wrapped;
private final ClientList list;
public ClickableWrapper(Component wrapped)
{
this.wrapped = wrapped;
wrapped.setRect(this);
list = new ClientList(wrapped);
}
@Override
public Collection<?> getChildClients()
{
return list;
}
@Override
public boolean doesDelegate()
{
return true;
}
@Override
protected void renderComponent()
{
wrapped.render();
}
@Override
public void setEnabled(boolean yes)
{
if (yes != super.isDirectlyEnabled()) {
super.setEnabled(yes);
wrapped.setIndirectlyEnabled(yes);
}
}
@Override
public void setIndirectlyEnabled(boolean yes)
{
super.setIndirectlyEnabled(yes);
wrapped.setIndirectlyEnabled(yes);
}
}