Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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package mightypork.gamecore.core.plugins;
import mightypork.gamecore.core.App;
import mightypork.utils.annotations.Stub;
import mightypork.utils.eventbus.clients.BusNode;
/**
* App plugin. Plugins are an easy way to extend app functionality.<br>
* Typically, a plugin waits for trigger event(s) and performs some action upon
* receiving them.
*
* @author Ondřej Hruška (MightyPork)
*/
public class AppPlugin extends BusNode {
/** App instance assigned using <code>bind()</code> */
protected App app;
/**
* Assign the initialized app instance to an "app" field.
*
* @param app app
*/
public void bind(App app)
{
this.app = app;
}
/**
* Initialize the plugin for the given App.<br>
* The plugin is already attached to the event bus.
*/
@Stub
public void initialize()
{
}
}