Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
gamecore/src/mightypork/gamecore/core/BasicMainLoop.java

131 lines
2.4 KiB

package mightypork.gamecore.core;
import java.util.Deque;
import java.util.concurrent.ConcurrentLinkedDeque;
import mightypork.gamecore.graphics.Renderable;
import mightypork.utils.annotations.Stub;
import mightypork.utils.eventbus.clients.BusNode;
import mightypork.utils.eventbus.events.UpdateEvent;
import mightypork.utils.logging.Log;
import mightypork.utils.math.timing.Profiler;
import mightypork.utils.math.timing.TimerDelta;
/**
* Delta-timed game loop with task queue etc.
*
* @author Ondřej Hruška (MightyPork)
*/
public class BasicMainLoop extends BusNode implements MainLoop {
/**
* Max time spent on main loop tasks per cycle (s)
*/
protected double MAX_TIME_TASKS = 1 / 30D;
/**
* Max delta time (s) per frame.<br>
* If delta is larger than this, it's clamped to it.
*/
protected double MAX_DELTA = 1 / 20D;
private final Deque<Runnable> tasks = new ConcurrentLinkedDeque<>();
private TimerDelta timer;
private Renderable rootRenderable;
private volatile boolean running = true;
@Override
public void setRootRenderable(Renderable rootRenderable)
{
this.rootRenderable = rootRenderable;
}
@Override
public void start()
{
timer = new TimerDelta();
while (running) {
App.gfx().beginFrame();
double delta = timer.getDelta();
if (delta > MAX_DELTA) {
Log.f3("(timing) Clamping delta: was " + delta + " s, MAX_DELTA = " + MAX_DELTA + " s");
delta = MAX_DELTA;
}
// dispatch update event
App.bus().sendDirect(new UpdateEvent(delta));
// run main loop tasks
Runnable r;
final long t = Profiler.begin();
while ((r = tasks.poll()) != null) {
Log.f3(" * Main loop task.");
r.run();
if (Profiler.end(t) > MAX_TIME_TASKS) {
Log.f3("! Time's up, postponing task to next cycle.");
break;
}
}
// halt if tasks terminated the app.
if (!running) break;
beforeRender();
if (rootRenderable != null) {
rootRenderable.render();
}
afterRender();
App.gfx().endFrame();
}
}
/**
* Called before render
*/
@Stub
protected void beforeRender()
{
//
}
/**
* Called after render
*/
@Stub
protected void afterRender()
{
//
}
@Override
public void destroy()
{
running = false;
}
@Override
public synchronized void queueTask(Runnable task, boolean skipQueue)
{
if (skipQueue) {
tasks.addFirst(task);
} else {
tasks.addLast(task);
}
}
}