Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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package mightypork.gamecore.gui.events;
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import mightypork.utils.eventbus.BusEvent;
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import mightypork.utils.eventbus.events.flags.DirectEvent;
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import mightypork.utils.eventbus.events.flags.NonConsumableEvent;
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import mightypork.utils.eventbus.events.flags.NonRejectableEvent;
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/**
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* Intended use is to notify UI component sub-clients that they should poll
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* their cached constraints.<br>
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* Is {@link NonRejectableEvent} to force update even of hidden screens and
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* layers.
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*
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* @author Ondřej Hruška (MightyPork)
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*/
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@DirectEvent
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@NonConsumableEvent
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@NonRejectableEvent
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public class LayoutChangeEvent extends BusEvent<LayoutChangeListener> {
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@Override
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public void handleBy(LayoutChangeListener handler)
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{
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handler.onLayoutChanged();
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}
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}
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