Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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package mightypork.gamecore.graphics;
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import mightypork.utils.eventbus.BusEvent;
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import mightypork.utils.eventbus.events.flags.SingleReceiverEvent;
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/**
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* Event that will request fullscreen toggle in the graphics module.<br>
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* FIXME the usefullness of this event is dubious.
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*
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* @author Ondřej Hruška (MightyPork)
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*/
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@SingleReceiverEvent
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public class FullscreenToggleRequest extends BusEvent<GraphicsModule> {
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@Override
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protected void handleBy(GraphicsModule handler)
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{
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handler.switchFullscreen();
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}
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}
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