Versatile Java game engine with pluggable backends (this was used in Rogue, I think)
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package mightypork.gamecore.core;
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import mightypork.utils.annotations.Stub;
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import mightypork.utils.eventbus.clients.BusNode;
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import mightypork.utils.interfaces.Destroyable;
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/**
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* Abstract application backend module.
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*
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* @author MightyPork
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*/
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public abstract class BackendModule extends BusNode implements Destroyable {
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/**
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* Initialize the backend module.<br>
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* Any initialization that would normally be done in constructor shall be
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* done here, to avoid pitfalls with
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* "call to overridable method from constructor"
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*/
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public abstract void init();
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@Override
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@Stub
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public void destroy()
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{
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}
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}
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