Source import

master
Ondřej Hruška 10 years ago
parent 6892f5006b
commit 22e5a8a12e
  1. 13
      .classpath
  2. 17
      .project
  3. 11
      .settings/org.eclipse.jdt.core.prefs
  4. BIN
      bin/mightypork/gamecore/backends/lwjgl/BufferHelper.class
  5. BIN
      bin/mightypork/gamecore/backends/lwjgl/InitTaskRedirectSlickLog.class
  6. BIN
      bin/mightypork/gamecore/backends/lwjgl/LwjglBackend.class
  7. BIN
      bin/mightypork/gamecore/backends/lwjgl/LwjglInputModule$1.class
  8. BIN
      bin/mightypork/gamecore/backends/lwjgl/LwjglInputModule.class
  9. BIN
      bin/mightypork/gamecore/backends/lwjgl/SlickLogRedirector.class
  10. BIN
      bin/mightypork/gamecore/backends/lwjgl/audio/SlickAudio.class
  11. BIN
      bin/mightypork/gamecore/backends/lwjgl/audio/SlickAudioModule.class
  12. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/AwtScreenshot.class
  13. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/LwjglGraphicsModule$1.class
  14. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/LwjglGraphicsModule.class
  15. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/SlickTexture.class
  16. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/font/DeferredLwjglFont.class
  17. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/font/DeferredLwjglFontFromSystem.class
  18. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/font/LwjglTextureBackedFont$1LoadedGlyph.class
  19. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/font/LwjglTextureBackedFont$CharTile.class
  20. BIN
      bin/mightypork/gamecore/backends/lwjgl/graphics/font/LwjglTextureBackedFont.class
  21. BIN
      lib/OpenAL32.dll
  22. BIN
      lib/OpenAL64.dll
  23. BIN
      lib/jinput-dx8.dll
  24. BIN
      lib/jinput-dx8_64.dll
  25. BIN
      lib/jinput-raw.dll
  26. BIN
      lib/jinput-raw_64.dll
  27. BIN
      lib/jinput.jar
  28. BIN
      lib/jogg-0.0.7.jar
  29. BIN
      lib/jorbis-0.0.15.jar
  30. BIN
      lib/libjinput-linux.so
  31. BIN
      lib/libjinput-linux64.so
  32. BIN
      lib/libjinput-osx.jnilib
  33. BIN
      lib/liblwjgl.jnilib
  34. BIN
      lib/liblwjgl.so
  35. BIN
      lib/liblwjgl64.so
  36. BIN
      lib/libopenal.so
  37. BIN
      lib/libopenal64.so
  38. BIN
      lib/lwjgl-source-2.8.4.zip
  39. BIN
      lib/lwjgl.dll
  40. BIN
      lib/lwjgl.jar
  41. BIN
      lib/lwjgl64.dll
  42. BIN
      lib/lwjgl_util.jar
  43. BIN
      lib/slick-util-src.zip
  44. BIN
      lib/slick-util.jar
  45. 52
      src/mightypork/gamecore/backends/lwjgl/BufferHelper.java
  46. 38
      src/mightypork/gamecore/backends/lwjgl/InitTaskRedirectSlickLog.java
  47. 58
      src/mightypork/gamecore/backends/lwjgl/LwjglBackend.java
  48. 302
      src/mightypork/gamecore/backends/lwjgl/LwjglInputModule.java
  49. 75
      src/mightypork/gamecore/backends/lwjgl/SlickLogRedirector.java
  50. 146
      src/mightypork/gamecore/backends/lwjgl/audio/SlickAudio.java
  51. 75
      src/mightypork/gamecore/backends/lwjgl/audio/SlickAudioModule.java
  52. 84
      src/mightypork/gamecore/backends/lwjgl/graphics/AwtScreenshot.java
  53. 620
      src/mightypork/gamecore/backends/lwjgl/graphics/LwjglGraphicsModule.java
  54. 194
      src/mightypork/gamecore/backends/lwjgl/graphics/SlickTexture.java
  55. 143
      src/mightypork/gamecore/backends/lwjgl/graphics/font/DeferredLwjglFont.java
  56. 36
      src/mightypork/gamecore/backends/lwjgl/graphics/font/DeferredLwjglFontFromSystem.java
  57. 494
      src/mightypork/gamecore/backends/lwjgl/graphics/font/LwjglTextureBackedFont.java

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.7"/>
<classpathentry combineaccessrules="false" kind="src" path="/GameCore"/>
<classpathentry combineaccessrules="false" kind="src" path="/MightyUtils"/>
<classpathentry kind="lib" path="lib/jogg-0.0.7.jar" sourcepath="lib/lwjgl-source-2.8.4.zip"/>
<classpathentry kind="lib" path="lib/jorbis-0.0.15.jar" sourcepath="lib/lwjgl-source-2.8.4.zip"/>
<classpathentry kind="lib" path="lib/lwjgl_util.jar" sourcepath="lib/lwjgl-source-2.8.4.zip"/>
<classpathentry kind="lib" path="lib/lwjgl.jar" sourcepath="lib/lwjgl-source-2.8.4.zip"/>
<classpathentry kind="lib" path="lib/slick-util.jar" sourcepath="lib/slick-util-src.zip"/>
<classpathentry kind="output" path="bin"/>
</classpath>

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>GameCore-LWJGL</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

@ -0,0 +1,11 @@
eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.7
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.7
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.source=1.7

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@ -0,0 +1,52 @@
package mightypork.gamecore.backends.lwjgl;
import java.nio.FloatBuffer;
import org.lwjgl.BufferUtils;
/**
* Calc subclass with buffer utils.
*
* @author Ondřej Hruška (MightyPork)
*/
public class BufferHelper {
/**
* Create java.nio.FloatBuffer of given floats, and flip it.
*
* @param obj floats or float array
* @return float buffer
*/
public static FloatBuffer mkFillBuff(float... obj)
{
return (FloatBuffer) BufferUtils.createFloatBuffer(obj.length).put(obj).flip();
}
/**
* Fill java.nio.FloatBuffer with floats or float array
*
* @param buff
* @param obj
*/
public static void fill(FloatBuffer buff, float... obj)
{
buff.put(obj);
buff.flip();
}
/**
* Create new java.nio.FloatBuffer of given length
*
* @param count elements
* @return the new java.nio.FloatBuffer
*/
public static FloatBuffer alloc(int count)
{
return BufferUtils.createFloatBuffer(count);
}
}

@ -0,0 +1,38 @@
package mightypork.gamecore.backends.lwjgl;
import mightypork.gamecore.core.InitTask;
import mightypork.gamecore.core.OptionalInitTask;
import mightypork.utils.logging.writers.LogWriter;
/**
* Initializer that redirects slick logging to main logger.
*
* @author Ondřej Hruška (MightyPork)
*/
@OptionalInitTask
public class InitTaskRedirectSlickLog extends InitTask {
@Override
public void run()
{
LogWriter ml = mightypork.utils.logging.Log.getMainLogger();
SlickLogRedirector slr = new SlickLogRedirector(ml);
org.newdawn.slick.util.Log.setLogSystem(slr);
}
@Override
public String getName()
{
return "slick_log";
}
@Override
public String[] getDependencies()
{
return new String[] { "log" };
}
}

@ -0,0 +1,58 @@
package mightypork.gamecore.backends.lwjgl;
import mightypork.gamecore.audio.AudioModule;
import mightypork.gamecore.backends.lwjgl.audio.SlickAudioModule;
import mightypork.gamecore.backends.lwjgl.graphics.LwjglGraphicsModule;
import mightypork.gamecore.core.AppBackend;
import mightypork.gamecore.graphics.GraphicsModule;
import mightypork.gamecore.input.InputModule;
/**
* Game backend using LWJGL and SlickUtil
*
* @author MightyPork
*/
public class LwjglBackend extends AppBackend {
private LwjglGraphicsModule graphics;
private SlickAudioModule audio;
private LwjglInputModule input;
@Override
public void initialize()
{
addChildClient(graphics = new LwjglGraphicsModule());
addChildClient(audio = new SlickAudioModule());
addChildClient(input = new LwjglInputModule());
graphics.init();
audio.init();
input.init();
app.addInitTask(new InitTaskRedirectSlickLog());
}
@Override
public GraphicsModule getGraphics()
{
return graphics;
}
@Override
public AudioModule getAudio()
{
return audio;
}
@Override
public InputModule getInput()
{
return input;
}
}

@ -0,0 +1,302 @@
package mightypork.gamecore.backends.lwjgl;
import mightypork.gamecore.core.App;
import mightypork.gamecore.input.InputModule;
import mightypork.gamecore.input.Key;
import mightypork.gamecore.input.Keys;
import mightypork.gamecore.input.events.KeyEvent;
import mightypork.gamecore.input.events.MouseButtonEvent;
import mightypork.gamecore.input.events.MouseMotionEvent;
import mightypork.utils.interfaces.Updateable;
import mightypork.utils.math.constraints.vect.Vect;
import mightypork.utils.math.constraints.vect.var.VectVar;
import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
/**
* Lwjgl Input Module.
*
* @author Ondřej Hruška (MightyPork)
*/
public class LwjglInputModule extends InputModule implements Updateable {
/** Current mouse position */
private static final Vect mousePos = new Vect() {
@Override
public double x()
{
if (!Mouse.isInsideWindow()) return Integer.MIN_VALUE;
return Mouse.getX();
}
@Override
public double y()
{
if (!Mouse.isInsideWindow()) return Integer.MIN_VALUE;
// flip Y axis
return Display.getHeight() - Mouse.getY();
}
};
@Override
protected void initDevices()
{
try {
Mouse.create();
Keyboard.create();
Keyboard.enableRepeatEvents(false);
} catch (final LWJGLException e) {
throw new RuntimeException("Failed to initialize input devices.", e);
}
}
@Override
protected void initKeyCodes()
{
Keys.NONE.setCode(Keyboard.KEY_NONE);
Keys.NUM_1.setCode(Keyboard.KEY_1);
Keys.NUM_2.setCode(Keyboard.KEY_2);
Keys.NUM_3.setCode(Keyboard.KEY_3);
Keys.NUM_4.setCode(Keyboard.KEY_4);
Keys.NUM_5.setCode(Keyboard.KEY_5);
Keys.NUM_6.setCode(Keyboard.KEY_6);
Keys.NUM_7.setCode(Keyboard.KEY_7);
Keys.NUM_8.setCode(Keyboard.KEY_8);
Keys.NUM_9.setCode(Keyboard.KEY_9);
Keys.NUM_0.setCode(Keyboard.KEY_0);
Keys.Q.setCode(Keyboard.KEY_Q);
Keys.W.setCode(Keyboard.KEY_W);
Keys.E.setCode(Keyboard.KEY_E);
Keys.R.setCode(Keyboard.KEY_R);
Keys.T.setCode(Keyboard.KEY_T);
Keys.Y.setCode(Keyboard.KEY_Y);
Keys.U.setCode(Keyboard.KEY_U);
Keys.I.setCode(Keyboard.KEY_I);
Keys.O.setCode(Keyboard.KEY_O);
Keys.P.setCode(Keyboard.KEY_P);
Keys.A.setCode(Keyboard.KEY_A);
Keys.S.setCode(Keyboard.KEY_S);
Keys.D.setCode(Keyboard.KEY_D);
Keys.F.setCode(Keyboard.KEY_F);
Keys.G.setCode(Keyboard.KEY_G);
Keys.H.setCode(Keyboard.KEY_H);
Keys.J.setCode(Keyboard.KEY_J);
Keys.K.setCode(Keyboard.KEY_K);
Keys.L.setCode(Keyboard.KEY_L);
Keys.Z.setCode(Keyboard.KEY_Z);
Keys.X.setCode(Keyboard.KEY_X);
Keys.C.setCode(Keyboard.KEY_C);
Keys.V.setCode(Keyboard.KEY_V);
Keys.B.setCode(Keyboard.KEY_B);
Keys.N.setCode(Keyboard.KEY_N);
Keys.M.setCode(Keyboard.KEY_M);
Keys.MINUS.setCode(Keyboard.KEY_MINUS);
Keys.EQUALS.setCode(Keyboard.KEY_EQUALS);
Keys.SLASH.setCode(Keyboard.KEY_SLASH);
Keys.BACKSLASH.setCode(Keyboard.KEY_BACKSLASH);
Keys.BRACKET_LEFT.setCode(Keyboard.KEY_LBRACKET);
Keys.BRACKET_RIGHT.setCode(Keyboard.KEY_RBRACKET);
Keys.SEMICOLON.setCode(Keyboard.KEY_SEMICOLON);
Keys.APOSTROPHE.setCode(Keyboard.KEY_APOSTROPHE);
Keys.GRAVE.setCode(Keyboard.KEY_GRAVE);
Keys.COMMA.setCode(Keyboard.KEY_COMMA);
Keys.PERIOD.setCode(Keyboard.KEY_PERIOD);
Keys.SPACE.setCode(Keyboard.KEY_SPACE);
Keys.BACKSPACE.setCode(Keyboard.KEY_BACK);
Keys.TAB.setCode(Keyboard.KEY_TAB);
Keys.ESCAPE.setCode(Keyboard.KEY_ESCAPE);
Keys.APPS.setCode(Keyboard.KEY_APPS);
Keys.POWER.setCode(Keyboard.KEY_POWER);
Keys.SLEEP.setCode(Keyboard.KEY_SLEEP);
//Keys.MENU.setCode(Keyboard.KEY_MENU); // not defined
Keys.F1.setCode(Keyboard.KEY_F1);
Keys.F2.setCode(Keyboard.KEY_F2);
Keys.F3.setCode(Keyboard.KEY_F3);
Keys.F4.setCode(Keyboard.KEY_F4);
Keys.F5.setCode(Keyboard.KEY_F5);
Keys.F6.setCode(Keyboard.KEY_F6);
Keys.F7.setCode(Keyboard.KEY_F7);
Keys.F8.setCode(Keyboard.KEY_F8);
Keys.F9.setCode(Keyboard.KEY_F9);
Keys.F10.setCode(Keyboard.KEY_F10);
Keys.F11.setCode(Keyboard.KEY_F11);
Keys.F12.setCode(Keyboard.KEY_F12);
Keys.F13.setCode(Keyboard.KEY_F13);
Keys.F14.setCode(Keyboard.KEY_F14);
Keys.F15.setCode(Keyboard.KEY_F15);
Keys.CAPS_LOCK.setCode(Keyboard.KEY_CAPITAL);
Keys.SCROLL_LOCK.setCode(Keyboard.KEY_SCROLL);
Keys.NUM_LOCK.setCode(Keyboard.KEY_NUMLOCK);
Keys.NUMPAD_MINUS.setCode(Keyboard.KEY_SUBTRACT);
Keys.NUMPAD_PLUSS.setCode(Keyboard.KEY_ADD);
Keys.NUMPAD_0.setCode(Keyboard.KEY_NUMPAD0);
Keys.NUMPAD_1.setCode(Keyboard.KEY_NUMPAD1);
Keys.NUMPAD_2.setCode(Keyboard.KEY_NUMPAD2);
Keys.NUMPAD_3.setCode(Keyboard.KEY_NUMPAD3);
Keys.NUMPAD_4.setCode(Keyboard.KEY_NUMPAD4);
Keys.NUMPAD_5.setCode(Keyboard.KEY_NUMPAD5);
Keys.NUMPAD_6.setCode(Keyboard.KEY_NUMPAD6);
Keys.NUMPAD_7.setCode(Keyboard.KEY_NUMPAD7);
Keys.NUMPAD_8.setCode(Keyboard.KEY_NUMPAD8);
Keys.NUMPAD_9.setCode(Keyboard.KEY_NUMPAD9);
Keys.NUMPAD_DECIMAL.setCode(Keyboard.KEY_DECIMAL);
Keys.NUMPAD_ENTER.setCode(Keyboard.KEY_NUMPADENTER);
Keys.NUMPAD_DIVIDE.setCode(Keyboard.KEY_DIVIDE);
Keys.NUMPAD_MULTIPLY.setCode(Keyboard.KEY_MULTIPLY);
Keys.CONTROL_LEFT.setCode(Keyboard.KEY_LCONTROL);
Keys.CONTROL_RIGHT.setCode(Keyboard.KEY_RCONTROL);
Keys.ALT_LEFT.setCode(Keyboard.KEY_LMENU);
Keys.ALT_RIGHT.setCode(Keyboard.KEY_RMENU);
Keys.SHIFT_LEFT.setCode(Keyboard.KEY_LSHIFT);
Keys.SHIFT_RIGHT.setCode(Keyboard.KEY_RSHIFT);
Keys.META_LEFT.setCode(Keyboard.KEY_LMETA);
Keys.META_RIGHT.setCode(Keyboard.KEY_RMETA);
Keys.UP.setCode(Keyboard.KEY_UP);
Keys.DOWN.setCode(Keyboard.KEY_DOWN);
Keys.LEFT.setCode(Keyboard.KEY_LEFT);
Keys.RIGHT.setCode(Keyboard.KEY_RIGHT);
Keys.HOME.setCode(Keyboard.KEY_HOME);
Keys.END.setCode(Keyboard.KEY_END);
Keys.PAGE_UP.setCode(Keyboard.KEY_PRIOR);
Keys.PAGE_DOWN.setCode(Keyboard.KEY_NEXT);
Keys.RETURN.setCode(Keyboard.KEY_RETURN);
Keys.PAUSE.setCode(Keyboard.KEY_PAUSE);
Keys.INSERT.setCode(Keyboard.KEY_INSERT);
Keys.DELETE.setCode(Keyboard.KEY_DELETE);
Keys.SYSRQ.setCode(Keyboard.KEY_SYSRQ);
}
@Override
public void destroy()
{
Mouse.destroy();
Keyboard.destroy();
}
private final VectVar mouseMove = Vect.makeVar();
private final VectVar mouseLastPos = Vect.makeVar();
@Override
public synchronized void update(double delta)
{
// was destroyed or not initialized
if (!Display.isCreated()) return;
if (!Mouse.isCreated()) return;
if (!Keyboard.isCreated()) return;
Display.processMessages();
// sum the moves
mouseMove.reset();
mouseLastPos.reset();
boolean wasMouse = false;
while (Mouse.next()) {
onMouseEvent(mouseMove, mouseLastPos);
wasMouse = true;
}
if (wasMouse && !mouseMove.isZero()) {
App.bus().send(new MouseMotionEvent(mouseLastPos, mouseMove));
}
while (Keyboard.next()) {
onKeyEvent();
}
if (Display.isCloseRequested()) {
App.shutdown();
}
}
private void onMouseEvent(VectVar moveSum, VectVar lastPos)
{
final int button = Mouse.getEventButton();
final boolean down = Mouse.getEventButtonState();
final VectVar pos = Vect.makeVar(Mouse.getEventX(), Mouse.getEventY());
final VectVar move = Vect.makeVar(Mouse.getEventDX(), Mouse.getEventDY());
final int wheeld = Mouse.getEventDWheel();
// flip Y axis
pos.setY(Display.getHeight() - pos.y());
if (button != -1 || wheeld != 0) {
App.bus().send(new MouseButtonEvent(pos.freeze(), button, down, wheeld));
}
moveSum.setTo(moveSum.add(move));
lastPos.setTo(pos);
}
private void onKeyEvent()
{
final int key = Keyboard.getEventKey();
final boolean down = Keyboard.getEventKeyState();
final char c = Keyboard.getEventCharacter();
App.bus().send(new KeyEvent(key, c, down));
}
@Override
public Vect getMousePos()
{
return mousePos;
}
@Override
public boolean isMouseInside()
{
return Mouse.isInsideWindow();
}
@Override
public void grabMouse(boolean grab)
{
Mouse.setGrabbed(grab);
}
@Override
public boolean isKeyDown(Key key)
{
return key.isDefined() && Keyboard.isKeyDown(key.getCode());
}
@Override
public boolean isMouseButtonDown(int button)
{
return Mouse.isButtonDown(button);
}
}

@ -0,0 +1,75 @@
package mightypork.gamecore.backends.lwjgl;
import java.util.logging.Level;
import mightypork.utils.logging.writers.LogWriter;
/**
* Used to redirect slick log into main logger.
*
* @author Ondřej Hruška (MightyPork)
*/
class SlickLogRedirector implements org.newdawn.slick.util.LogSystem {
LogWriter writer;
/**
* @param log log to redirect into
*/
public SlickLogRedirector(LogWriter log) {
this.writer = log;
}
@Override
public void error(String msg, Throwable e)
{
writer.log(Level.SEVERE, msg, e);
}
@Override
public void error(Throwable e)
{
writer.log(Level.SEVERE, null, e);
}
@Override
public void error(String msg)
{
writer.log(Level.SEVERE, msg);
}
@Override
public void warn(String msg)
{
writer.log(Level.WARNING, msg);
}
@Override
public void warn(String msg, Throwable e)
{
writer.log(Level.WARNING, msg, e);
}
@Override
public void info(String msg)
{
writer.log(Level.INFO, msg);
}
@Override
public void debug(String msg)
{
writer.log(Level.FINEST, msg);
}
}

@ -0,0 +1,146 @@
package mightypork.gamecore.backends.lwjgl.audio;
import java.io.IOException;
import java.io.InputStream;
import mightypork.gamecore.audio.DeferredAudio;
import mightypork.utils.files.FileUtil;
import org.lwjgl.openal.AL10;
import org.newdawn.slick.openal.Audio;
import org.newdawn.slick.openal.SoundStore;
/**
* SlickUtil-based deferred audio resource.
*
* @author Ondřej Hruška (MightyPork)
*/
public class SlickAudio extends DeferredAudio {
private double pauseLoopPosition = 0;
private boolean looping = false;
private boolean paused = false;
private double lastPlayPitch = 1;
private double lastPlayGain = 1;
/** Audio resource */
private Audio backingAudio = null;
private int sourceID;
public SlickAudio(String resourceName) {
super(resourceName);
}
@Override
protected void loadResource(String resource) throws IOException
{
final String ext = FileUtil.getExtension(resource);
try (final InputStream stream = FileUtil.getResource(resource)) {
if (ext.equalsIgnoreCase("ogg")) {
backingAudio = SoundStore.get().getOgg(resource, stream);
} else if (ext.equalsIgnoreCase("wav")) {
backingAudio = SoundStore.get().getWAV(resource, stream);
} else if (ext.equalsIgnoreCase("aif")) {
backingAudio = SoundStore.get().getAIF(resource, stream);
} else if (ext.equalsIgnoreCase("mod")) {
backingAudio = SoundStore.get().getMOD(resource, stream);
} else {
throw new RuntimeException("Invalid audio file extension.");
}
}
}
@Override
public void pauseLoop()
{
if (!ensureLoaded()) return;
if (isPlaying() && looping) {
pauseLoopPosition = backingAudio.getPosition();
stop();
paused = true;
}
}
@Override
public void resumeLoop()
{
if (!ensureLoaded()) return;
if (looping && paused) {
sourceID = backingAudio.playAsSoundEffect((float) lastPlayPitch, (float) lastPlayGain, true);
backingAudio.setPosition((float) pauseLoopPosition);
paused = false;
}
}
@Override
public void adjustGain(double gain)
{
AL10.alSourcef(sourceID, AL10.AL_GAIN, (float) gain);
}
@Override
public void stop()
{
if (!isLoaded()) return;
backingAudio.stop();
paused = false;
}
@Override
public boolean isPlaying()
{
if (!isLoaded()) return false;
return backingAudio.isPlaying();
}
@Override
public boolean isPaused()
{
if (!isLoaded()) return false;
return backingAudio.isPaused();
}
@Override
public void play(double pitch, double gain, boolean loop, double x, double y, double z)
{
if (!ensureLoaded()) return;
this.lastPlayPitch = pitch;
this.lastPlayGain = gain;
looping = loop;
sourceID = backingAudio.playAsSoundEffect((float) pitch, (float) gain, loop, (float) x, (float) y, (float) z);
}
@Override
public void destroy()
{
if (!isLoaded() || backingAudio == null) return;
backingAudio.release();
backingAudio = null;
}
}

@ -0,0 +1,75 @@
package mightypork.gamecore.backends.lwjgl.audio;
import java.nio.FloatBuffer;
import mightypork.gamecore.audio.AudioModule;
import mightypork.gamecore.audio.DeferredAudio;
import mightypork.gamecore.backends.lwjgl.BufferHelper;
import mightypork.utils.math.constraints.vect.Vect;
import mightypork.utils.math.constraints.vect.var.VectVar;
import org.lwjgl.openal.AL;
import org.lwjgl.openal.AL10;
import org.newdawn.slick.openal.SoundStore;
/**
* SlickUtil-based audio module
*
* @author Ondřej Hruška (MightyPork)
*/
public class SlickAudioModule extends AudioModule {
private final VectVar listenerPos = Vect.makeVar();
@Override
public void init()
{
SoundStore.get().setMaxSources(256);
SoundStore.get().init();
setListenerPos(Vect.ZERO);
}
@Override
public void setListenerPos(Vect pos)
{
listenerPos.setTo(pos);
final FloatBuffer buf3 = BufferHelper.alloc(3);
final FloatBuffer buf6 = BufferHelper.alloc(6);
buf3.clear();
BufferHelper.fill(buf3, (float) pos.x(), (float) pos.y(), (float) pos.z());
AL10.alListener(AL10.AL_POSITION, buf3);
buf3.clear();
BufferHelper.fill(buf3, 0, 0, 0);
AL10.alListener(AL10.AL_VELOCITY, buf3);
buf6.clear();
BufferHelper.fill(buf6, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f);
AL10.alListener(AL10.AL_ORIENTATION, buf6);
}
@Override
public Vect getListenerPos()
{
return listenerPos;
}
@Override
protected void deinitSoundSystem()
{
SoundStore.get().clear();
AL.destroy();
}
@Override
protected DeferredAudio doCreateResource(String res)
{
return new SlickAudio(res);
}
}

@ -0,0 +1,84 @@
package mightypork.gamecore.backends.lwjgl.graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.nio.ByteBuffer;
import javax.imageio.ImageIO;
import mightypork.gamecore.graphics.Screenshot;
/**
* Screenshot object, can be used to extract image or write to file.<br>
* Screenshot, once taken, can be safely processed in separate thread.<br>
* Based on {@link BufferedImage} and {@link ImageIO}.
*
* @author Ondřej Hruška (MightyPork)
*/
public class AwtScreenshot implements Screenshot {
private final int width;
private final int height;
private final int bpp;
private final ByteBuffer bytes;
private BufferedImage image;
/**
* @param width image width
* @param height image height
* @param bpp bits per pixel (typically 4)
* @param buffer
*/
public AwtScreenshot(int width, int height, int bpp, ByteBuffer buffer) {
this.width = width;
this.height = height;
this.bpp = bpp;
this.bytes = buffer;
}
/**
* Extract to an image.<br>
* Subsequent calls will use a cached value.
*
* @return image
*/
public BufferedImage getImage()
{
if (image != null) return image;
image = new BufferedImage(this.width, this.height, BufferedImage.TYPE_INT_RGB);
// convert to a buffered image
for (int x = 0; x < this.width; x++) {
for (int y = 0; y < this.height; y++) {
final int i = (x + (this.width * y)) * this.bpp;
final int r = this.bytes.get(i) & 0xFF;
final int g = this.bytes.get(i + 1) & 0xFF;
final int b = this.bytes.get(i + 2) & 0xFF;
image.setRGB(x, this.height - (y + 1), (0xFF << 24) | (r << 16) | (g << 8) | b);
}
}
return image;
}
/**
* Save to a file.<br>
* Cached value is used if any.
*
* @param file target file
* @throws IOException on error writing to file
*/
@Override
public void save(File file) throws IOException
{
file.getParentFile().mkdirs();
ImageIO.write(getImage(), "PNG", file);
}
}

@ -0,0 +1,620 @@
package mightypork.gamecore.backends.lwjgl.graphics;
import static org.lwjgl.opengl.GL11.*;
import java.nio.ByteBuffer;
import java.util.Stack;
import mightypork.gamecore.core.App;
import mightypork.gamecore.graphics.GraphicsModule;
import mightypork.gamecore.graphics.Screenshot;
import mightypork.gamecore.graphics.textures.DeferredTexture;
import mightypork.gamecore.graphics.textures.TxQuad;
import mightypork.gamecore.gui.events.ViewportChangeEvent;
import mightypork.utils.logging.Log;
import mightypork.utils.math.color.Color;
import mightypork.utils.math.color.Grad;
import mightypork.utils.math.color.pal.RGB;
import mightypork.utils.math.constraints.rect.Rect;
import mightypork.utils.math.constraints.rect.caching.RectDigest;
import mightypork.utils.math.constraints.vect.Vect;
import mightypork.utils.math.timing.FpsMeter;
import org.lwjgl.BufferUtils;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
/**
* LWJGL rendering module
*
* @author MightyPork
*/
public class LwjglGraphicsModule extends GraphicsModule {
/** Currently binded color */
private Color activeColor = null;
/** Currently binded color's alpha multiplier */
private double activeColorAlpha = 1;
/** Stack of pushed colors */
private Stack<Color> colorPushStack = new Stack<>();
/** Currently binded texture */
private SlickTexture activeTexture;
/** Display mode used currently for the window */
private DisplayMode windowDisplayMode;
/** FPS the user wants */
private int targetFps;
/** FPS meter used for measuring actual FPS */
private FpsMeter fpsMeter = new FpsMeter();
/** Flag that at the end of frame, fullscreen should be toggled. */
private boolean fullscreenToggleRequested;
/** Flag that at the end of frame, fullscreen should be set. */
private boolean fullscreenSetRequested;
/** State to which fullscreen should be set. */
private boolean fullscreenSetState;
/** Current screen size */
private static final Vect screenSize = new Vect() {
@Override
public double y()
{
return Display.getHeight();
}
@Override
public double x()
{
return Display.getWidth();
}
};
/** Current screen rectangle */
private static final Rect rect = Rect.make(screenSize);
@Override
public void init()
{
try {
Display.create();
} catch (final Exception e) {
throw new RuntimeException("Could not initialize display.", e);
}
}
@Override
public void setColor(Color color)
{
setColor(color, 1);
}
@Override
public void setColor(Color color, double alpha)
{
if (color == null) color = RGB.WHITE;
// color components can change over time - must use equals()
if (activeColorAlpha == alpha && color.equals(activeColor)) return;
activeColor = color;
activeColorAlpha = alpha;
GL11.glColor4d(color.r(), color.g(), color.b(), alpha * color.a());
}
@Override
public void translate(double x, double y)
{
glTranslated(x, y, 0);
}
@Override
public void translate(double x, double y, double z)
{
glTranslated(x, y, z);
}
@Override
public void translate(Vect offset)
{
glTranslated(offset.x(), offset.y(), offset.z());
}
@Override
public void translateXY(Vect offset)
{
glTranslated(offset.x(), offset.y(), 0);
}
@Override
public void scale(double x, double y)
{
glScaled(x, y, 0);
}
@Override
public void scale(double x, double y, double z)
{
glScaled(x, y, z);
}
@Override
public void scale(Vect scale)
{
glScaled(scale.x(), scale.y(), scale.z());
}
@Override
public void scaleXY(double scale)
{
glScaled(scale, scale, 1);
}
@Override
public void scaleX(double scale)
{
glScaled(scale, 1, 1);
}
@Override
public void scaleY(double scale)
{
glScaled(1, scale, 1);
}
@Override
public void scaleZ(double scale)
{
glScaled(1, 1, scale);
}
@Override
public void rotateX(double angle)
{
rotate(angle, AXIS_X);
}
@Override
public void rotateY(double angle)
{
rotate(angle, AXIS_Y);
}
@Override
public void rotateZ(double angle)
{
rotate(angle, AXIS_Z);
}
@Override
public void rotate(double angle, Vect axis)
{
final Vect vec = axis.norm(1);
glRotated(angle, vec.x(), vec.y(), vec.z());
}
@Override
public void pushState()
{
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GL11.glPushClientAttrib(GL11.GL_ALL_CLIENT_ATTRIB_BITS);
GL11.glPushMatrix();
}
@Override
public void popState()
{
GL11.glPopMatrix();
GL11.glPopClientAttrib();
GL11.glPopAttrib();
}
@Override
public void pushGeometry()
{
GL11.glPushMatrix();
}
@Override
public void popGeometry()
{
GL11.glPopMatrix();
}
@Override
public void pushColor()
{
colorPushStack.push(activeColor);
}
@Override
public void popColor()
{
setColor(colorPushStack.pop());
}
@Override
public void quad(Rect rect)
{
final RectDigest q = rect.digest();
// disable texture
if (activeTexture != null) {
activeTexture = null;
glDisable(GL_TEXTURE_2D);
}
// quad
glBegin(GL_QUADS);
glVertex2d(q.left, q.bottom);
glVertex2d(q.right, q.bottom);
glVertex2d(q.right, q.top);
glVertex2d(q.left, q.top);
glEnd();
}
@Override
public void quad(Rect rect, Color color)
{
setColor(color);
quad(rect);
}
@Override
public void quad(Rect rect, Grad grad)
{
final RectDigest r = rect.digest();
// disable texture
if (activeTexture != null) {
activeTexture = null;
glDisable(GL_TEXTURE_2D);
}
// quad
glBegin(GL_QUADS);
setColor(grad.leftBottom);
glVertex2d(r.left, r.bottom);
setColor(grad.rightBottom);
glVertex2d(r.right, r.bottom);
setColor(grad.rightTop);
glVertex2d(r.right, r.top);
setColor(grad.leftTop);
glVertex2d(r.left, r.top);
glEnd();
}
@Override
public void quad(Rect rect, TxQuad txquad)
{
quad(rect, txquad, RGB.WHITE);
}
@Override
public void quad(Rect rect, TxQuad txquad, Color color)
{
// texture is loaded uniquely -> can compare with ==
if (activeTexture != txquad.tx) {
glEnable(GL_TEXTURE_2D);
activeTexture = (SlickTexture) txquad.tx;
activeTexture.bind();
}
glBegin(GL_QUADS);
setColor(color);
final RectDigest q = rect.digest();
final RectDigest u = txquad.uvs.digest();
final double offs = 0.0001;// hack to avoid white stitching
double tL = u.left + offs, tR = u.right - offs, tT = u.top + offs, tB = u.bottom - offs;
// handle flip
if (txquad.isFlippedY()) {
final double swap = tT;
tT = tB;
tB = swap;
}
if (txquad.isFlippedX()) {
final double swap = tL;
tL = tR;
tR = swap;
}
final double w = activeTexture.getWidth01();
final double h = activeTexture.getHeight01();
// quad with texture
glTexCoord2d(tL * w, tB * h);
glVertex2d(q.left, q.bottom);
glTexCoord2d(tR * w, tB * h);
glVertex2d(q.right, q.bottom);
glTexCoord2d(tR * w, tT * h);
glVertex2d(q.right, q.top);
glTexCoord2d(tL * w, tT * h);
glVertex2d(q.left, q.top);
glEnd();
}
@Override
public void setupProjection()
{
// fix projection for changed size
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
int w = Display.getWidth();
int h = Display.getHeight();
glViewport(0, 0, w, h);
glOrtho(0, w, h, 0, -1000, 1000);
// back to modelview
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_LIGHTING);
glClearDepth(1f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_NORMALIZE);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@Override
public DeferredTexture getLazyTexture(String path)
{
return new SlickTexture(path);
}
@Override
public void destroy()
{
Display.destroy();
}
@Override
public void setTargetFps(int fps)
{
this.targetFps = fps;
}
@Override
public void setFullscreen(boolean fs)
{
fullscreenSetRequested = true;