GameCore LWJGL backend (the idea was that there would be multiple backends. this was the only one I made)
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package mightypork.gamecore.backends.lwjgl.graphics;
import java.io.IOException;
import mightypork.gamecore.graphics.textures.DeferredTexture;
import mightypork.gamecore.resources.loading.MustLoadInRenderingContext;
import mightypork.utils.annotations.Alias;
import mightypork.utils.exceptions.IllegalValueException;
import mightypork.utils.files.FileUtil;
import mightypork.utils.logging.Log;
import org.lwjgl.opengl.GL11;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;
/**
* Deferred texture
*
* @author Ondřej Hruška (MightyPork)
*/
@Alias(name = "Texture")
@MustLoadInRenderingContext
public class SlickTexture extends DeferredTexture {
private org.newdawn.slick.opengl.Texture backingTexture;
private boolean alpha;
private boolean alphal;
/**
* @param resourcePath resource path
*/
public SlickTexture(String resourcePath) {
super(resourcePath);
}
@Override
protected synchronized void loadResource(String path)
{
try {
final String ext = FileUtil.getExtension(path).toUpperCase();
final int filtering;
switch (filter) {
case NEAREST:
filtering = GL11.GL_NEAREST;
break;
case LINEAR:
filtering = GL11.GL_LINEAR;
break;
default:
throw new IllegalValueException("Unsupported filtering mode.");
}
final Texture texture = TextureLoader.getTexture(ext, FileUtil.getResource(path), false, filtering);
if (texture == null) {
Log.w("Texture " + path + " could not be loaded.");
}
backingTexture = texture;
} catch (final IOException e) {
Log.e("Loading of texture " + path + " failed.", e);
throw new RuntimeException("Could not load texture " + path + ".", e);
}
}
@Override
public boolean hasAlpha()
{
if (!ensureLoaded()) return false;
if (!alphal) {
alphal = true;
alpha = backingTexture.hasAlpha();
}
return alpha;
}
/**
* Bind to GL context, applying the filters prescribed.
*/
public void bind()
{
if (!ensureLoaded()) return;
//GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, getTextureID());
GL11.glTexEnvf(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
final int wrapping;
switch (wrap) {
case CLAMP:
wrapping = GL11.GL_CLAMP;
break;
case REPEAT:
wrapping = GL11.GL_REPEAT;
break;
default:
throw new IllegalValueException("Unsupported wrapping mode.");
}
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, wrapping);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, wrapping);
final int filtering;
switch (filter) {
case NEAREST:
filtering = GL11.GL_NEAREST;
break;
case LINEAR:
filtering = GL11.GL_LINEAR;
break;
default:
throw new IllegalValueException("Unsupported filtering mode.");
}
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, filtering);
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, filtering);
}
@Override
public int getImageHeight()
{
if (!ensureLoaded()) return 0;
return backingTexture.getImageHeight();
}
@Override
public int getImageWidth()
{
if (!ensureLoaded()) return 0;
return backingTexture.getImageWidth();
}
@Override
public void destroy()
{
if (!isLoaded()) return;
backingTexture.release();
}
/**
* Get the height of the texture, 0..1.<br>
*
* @return height 0..1
*/
public float getHeight01()
{
if (!ensureLoaded()) return 0;
return backingTexture.getHeight();
}
/**
* Get the width of the texture, 0..1.<br>
*
* @return width 0..1
*/
public float getWidth01()
{
if (!ensureLoaded()) return 0;
return backingTexture.getWidth();
}
/**
* @return OpenGL texture ID
*/
public int getTextureID()
{
if (!ensureLoaded()) return -1;
return backingTexture.getTextureID();
}
}