freertos chapter improving

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\chapter{FreeRTOS}
FreeRTOS is a free, open-source real time operating system kernel that has been ported to over 30 microcontroller architectures. The kernel provides a scheduler and implements queues, semaphores and mutexes that are used for message passing between concurrent tasks and for synchronization. FreeRTOS is compact designed to be easy to understand; it's written in C with the exception of some architecture-specific routines that use assembly.
FreeRTOS is a free, open-source real time operating system kernel targeted at embedded systems and ported to many different microcontroller architectures \cite{freertos-ports-list}. FreeRTOS provides the task scheduler, forming the central part of the RTOS, and implements queues, semaphores, and mutexes for message passing and synchronization between concurrent tasks (summarily called synchronization objects\footnote{In this chapter sometimes simply called ``objects''.}). FreeRTOS is compact and designed to be easy to understand; it's written in C, with the exception of some architecture-specific routines which use assembly. A complete overview of the system is available in the FreeRTOS reference manual \cite{freertos-rm} and its guide book \cite{freertos-book}.
FreeRTOS is used in GEX for its synchronization objects and queues that make it easy to safely pass messages from USB interrupts to a working thread that processes them and sends back responses. Similar mechanism is used to handle external interrupts.
FreeRTOS is used in GEX for its synchronization objects that make it easy to safely pass messages between interrupts and working threads, without deadlocks or race conditions. The built-in stack overflow protection helps with a more efficient memory allocation, and the heap allocator provided by FreeRTOS enables a thread-safe dynamic allocation with a shared heap.
\section{Basic FreeRTOS Concepts and Functions}
\subsection{Tasks}
Threads in FreeRTOS are called \textit{tasks}. Each task is assigned a memory area to use as its stack space, and a structure with it's name, saved context and other metadata used by the kernel. A context includes the program counter, stack pointer and other register values. Task switching is done by saving and restoring this context by manipulating the values on stack before leaving and interrupt.
Threads in FreeRTOS are called \textit{tasks}. Each task is assigned a memory area to use as its stack space, and a holding structure with its name, saved \textit{context}, and other metadata used by the kernel. A task context includes the program counter, stack pointer and other register values. Task switching is done by saving and restoring this context by manipulating the values on the stack before leaving and interrupt. The FreeRTOS website provides an example with the AVR port \cite{freertos-task-switching} demonstrating how its internal functionality is implemented, including the context switch.
At start-up the firmware initializes the kernel, registers tasks to run and starts the scheduler. From this point onward the scheduler is in control and runs the tasks using a round robin scheme. Which task should run is primarily determined by their priority numbers, but there are other factors. FreeRTOS supports both static and dynamic object creation, including registering new tasks at run-time.
At start-up the firmware initializes the kernel, registers tasks to run and starts the scheduler. From this point onward the scheduler is in control and runs the tasks using a round robin scheme, always giving a task one tick of run time (usually 1\,ms) before interrupting it. Which task should run is primarily determined by their priority numbers, but there are other factors.
\subsubsection{Task Run States}
Tasks can be in one of four states: Suspended, Ready, Blocked, Running. The Suspended state does not normally occur in a task's life cycle, it's entered and left using API calls on demand. A task is in the Ready state when it can run, but is currently paused because a higher priority task is running. It enters the Running state when the scheduler switches to it. A Running task can wait for a synchronization object (e.g. a mutex) to be available. At this point it enters a Blocked state and the scheduler runs the next Ready task. When no tasks can run, the Idle Task takes control; it can either enter a sleep state to save power, or wait in an infinite loop until another task is available.
Tasks can be in one of four states: Suspended, Ready, Blocked, Running. The Suspended state does not normally occur in a task's life cycle, it's entered and left using API calls from the application. A task is in the Ready state when it can run, but is currently paused because a higher priority task is running. It enters the Running state when the scheduler switches to it. A Running task can wait for a synchronization object (e.g. a mutex) to be available; at this point it enters a Blocked state and the scheduler runs the next Ready task. When no tasks can run, the Idle Task takes control; it can either enter a sleep state to save power, or wait in a loop until another task is available. The Idle task is always either Ready or Running and has the lowest priority of all tasks.
\subsubsection{Task Switching and Interrupts}
Task switching occurs periodically in a SysTick interrupt, usually every 1\,ms. After one tick of run time, the running task is paused (enters Ready state), or continues to run if no higher priority task is available. If a high priority task waits for an object and this is made available in an interrupt, the previously running task is paused and the waiting task is resumed immediately (enters the Running state).
Task switching occurs periodically in a timer interrupt, usually every 1\,ms; in Cortex-M, this is typically the SysTick interrupt, a timer designed for this purpose that is included in the Arm core itself and thus available on all derived platforms.
Only a subset of the FreeRTOS \gls{API} can be accessed from interrupt routines, for example it's not possible to use the delay function or wait for an object with a timeout, because the SysTick interrupt which increments the tick counter has the lowest priority and couldn't run. This is by design to prevent unexpected context switching in nested interrupts.
After one tick of run time, the Running task is paused (enters Ready state), or continues to run if no higher priority task is available. If a higher priority task waits for an object and this is made available in an interrupt, the previously running task is paused and the waiting task is resumed immediately (enters the Running state). FreeRTOS defines an interrupt-friendly variant of some of the \gls{API} functions intended for this purpose.
Only a subset of the FreeRTOS \gls{API} can be accessed from interrupt routines this way, for example it's not possible to use the delay function or wait for an object with a timeout, because the SysTick interrupt, which increments the tick counter, has the lowest priority and couldn't run. This is by design, to prevent unexpected context switching in application interrupts.
FreeRTOS uses a \textit{priority inheritance} mechanism to prevent situations where a high priority task waits for an object held by a lower priority task (called \textit{priority inversion}). The blocking task's priority is temporarily raised to the level of the blocked high priority task so it can finish faster and release the held object. Its priority is then degraded back to the original value. When the lower priority task itself is blocked, the same process can be repeated.
\subsection{Synchronization Objects}
FreeRTOS provides binary and counting semaphores, mutexes and queues.
FreeRTOS provides binary and counting semaphores, mutexes and queues. Each of those objects will now be briefly introduced.
\begin{itemize}
\item \textbf{Binary semaphores} can be used for task notifications, e.g. a task waits for a semaphore to be set by an interrupt when a byte is received on the serial port. This makes the task Ready and if it has a higher priority than the previously running task, it's immediately resumed to process the event.
\item \textbf{Counting semaphores} are used to represent available resources. A pool of software or hardware resources is accompanied by a counting semaphore, so that tasks can wait for a resource to become available in the pool and then subtract the semaphore value. After finishing with a resource, the semaphore is incremented again and another task can use it.
\item \textbf{Mutexes} (locks), unlike semaphores, must be taken and released in the same thread (task). They're used to guard exclusive access to a resource, such as writing to a serial port, or accessing a shared memory. When a mutex is taken, a different task which needs to use it enters the Blocked state and is resumed once the mutex becomes available (at which point the task is resumed and simultaneously takes it).
\item \textbf{Queues} are used for passing messages between tasks, or from interrupts to tasks. Both sending and receiving of queue messages can block the task until the operation becomes possible. A queue handing task is often simply a loop which tries to read from the queue with an infinite timeout and processes the received data once the reading succeeds.
\end{itemize}
It must be noted that synchronization objects like mutexes and semaphores can help combat concurrent access only when used consistently and correctly. A locked mutex can't guard against a rogue task accessing the protected resource without checking.
\section{Stack Overflow Protection}
Each task in FreeRTOS is assigned a block of \gls{RAM} to use as its stack when it runs. This is where the stack pointer is restored to in the context switch. It can happen that a insufficient stack is exceeded and the stack pointer moves outside the designated area. Without countermeasures this would mean that we are overwriting bytes in some unrelated memory structure, perhaps another task's control block or a stack.
A stack overflow protection can be enabled by a flag in the FreeRTOS configuration file (more details in \cite{freertos-stackov}). This function works in two ways: the more obvious is a simple check that the stack pointer remains in the designated area; however, as the check may be performed only in the scheduler interrupt, it can happen that the stack pointer exceeds the bounds only temporarily and returns back before the stack can be checked for overflow. The stack is thus filled with a known filler value before starting the task, and the last few bytes are then tested to match this value. Not only can we detect a stack overflow more reliably, this feature also makes it possible to estimate the peak stack usage by counting the remaining filler values in the stack area. Naturally, we can't distinguish between the original filler values and the same value stored on the stack; still, this method proves remarkably successful in the detection of misconfigured stack size.
Binary semaphores can be used for task notifications, e.g. a task waits for a semaphore to be set by an interrupt when a byte is received on the serial port. This makes the task Ready and if it has a higher priority than the previously running task, it's immediately resumed to process the event.
Counting semaphores are used to represent available resources. A pool of resources (e.g. \gls{DMA} channels) is accompanied by a counting semaphore, so that tasks can wait for a resource to become available in the pool and then subtract the semaphore value. After finishing with a resource, the semaphore is incremented again and another task can use it.
Mutexes, unlike semaphores, must be taken and released in the same thread (task). They're used to guard exclusive access to a resource, such as transmitting on the serial port. When a mutex is taken, a task that wishes to use it enters Blocked state and is resumed once the mutex becomes available and it can take it.
Queues are used for passing messages between tasks, or from interrupts to tasks. Both sending and receiving queue messages can block until the operation becomes possible.
In GEX, mutexes and semaphores are used for sending messages to the \gls{PC}, and a queue is used for processing received bytes and to send messages from interrupts, because it's not possible to block on a mutex or semaphore while inside an interrupt routine.
% TODO diagrams, figures

@ -145,6 +145,27 @@
urldate = {2018-05-12}
}
@online{freertos-ports-list,
title = {FreeRTOS Ports},
author = {{Real Time Engineers Ltd.}},
url = {https://www.freertos.org/a00090.html},
urldate = {2018-05-12}
}
@online{freertos-task-switching,
title = {How FreeRTOS Works: FreeRTOS Implementation},
author = {{Real Time Engineers Ltd.}},
url = {https://www.freertos.org/implementation/main.html},
urldate = {2018-05-12}
}
@online{freertos-stackov,
title = {FreeRTOS Stack Usage and Stack Overflow Checking},
author = {{Real Time Engineers Ltd.}},
url = {https://www.freertos.org/Stacks-and-stack-overflow-checking.html},
urldate = {2018-05-12}
}
@book{freertos-book,
title = {Mastering the FreeRTOS™ Real Time Kernel},
subtitle = {A Hands-On Tutorial Guide},

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