Ondřej Hruška
b31f3b9335
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8 years ago | |
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html | 8 years ago | |
html_orig | 8 years ago | |
include | 8 years ago | |
libesphttpd@e594412337 | 8 years ago | |
user | 8 years ago | |
.gitignore | 8 years ago | |
.gitmodules | 8 years ago | |
Makefile | 8 years ago | |
Makefile.combined | 9 years ago | |
Makefile.ota | 9 years ago | |
Makefile.separate | 9 years ago | |
README.md | 8 years ago | |
build_parser.sh | 8 years ago | |
build_web.sh | 8 years ago | |
esphttpdconfig.mk | 8 years ago |
README.md
esp-vt100-firmware
ESP8266 Remote Terminal project
This project is based on SpriteTM's esphttpd and libesphttpd, forked by MightyPork to MightyPork/esphttpd and MightyPork/libesphttpd respectively.
Those forks include improvements not yet available upstream.
Goals
This project aims to be a wireless terminal emulator that'll work with the likes of Arduino, AVR, PIC, STM8, STM32, mbed etc, anything with UART, even your USB-serial dongle will work.
Connect it to the master device via UART and use the terminal (on your PC or phone) for debug logging, remote control etc. It works like a simple LCD screen, in a way.
It lets you make simple UI (manipulating the screen with ANSI sequences) and receive input from buttons on the webpage (and keyboard on PC). Touch input is a possibility but not currently implemented.
The screen size should be adjustable up to 25x80 (via a special control sequence) and uses 16 standard colors.
Project status
Still far from finished and also there's like zero documentation, but you can give it a spin if you wish.
-
We have a working 2-way terminal (UART->ESP->Browser and vice versa) with real-time update via websocket.
This means that what you type in the browser is sent to UART0 and what's received on UART0 is processed by the ANSI parser and applied to the internal screen buffer. You'll also immediately see the changes in your browser.
For a quick test, try connecting the UART0 Rx and Tx to make a loopback interface. You should then see what you type & can even try out the ANSI sequences.
Arrow keys generate ANSI sequences, ESC sends literal ASCII code 27 - should be all you need to get started.
-
All ANSI sequences that make sense, as well as control codes like Backspace and CR / LF are implemented. Set colors with your usual
\e[31;1m
etc (see Wikipedia).\e
is the ASCII code 27 (ESC). -
Buttons pressed in the browser UI
-
There is also currently no way to set up the WiFi, so it'll use whatever you configured the ESP to in your previous project. This'll be addressed later.
Setting it all up
-
Install esp-open-sdk and build it with
make toolchain esptool libhal STANDALONE=n
. Make sure thextensa-lx106-elf/bin
folder is on $PATH. -
Install esptool (it's in Arch community repo and on AUR, too)
-
Set up udev rules so you have access to ttyUSB0 without root, eg:
KERNEL=="tty[A-Z]*[0-9]*", GROUP="uucp", MODE="0666"
-
Clone this project with
--recursive
, or afterwards rungit submodule init
andgit submodule update
.
Development
The web resources are in html_orig
. To prepare for a build, run compress_html.sh
.
This should pack them and put in html
.
If you're missing the compression tools, you can simply copy them there manually uncompressed and hope for the best.
serial comm is handled in serial.c
, sockets etc in user_main.c
.
Get the IoT SDK from one of:
ESP8266_NONOS_SDK_V2.0.0_16_08_10.zip:
wget --content-disposition "http://bbs.espressif.com/download/file.php?id=1690"
ESP8266_NONOS_SDK_V2.0.0_16_07_19.zip:
wget --content-disposition "http://bbs.espressif.com/download/file.php?id=1613"
ESP8266_NONOS_SDK_V1.5.4_16_05_20.zip:
wget --content-disposition "http://bbs.espressif.com/download/file.php?id=1469"
ESP8266_NONOS_SDK_V1.5.3_16_04_18.zip:
wget --content-disposition "http://bbs.espressif.com/download/file.php?id=1361"
ESP8266_NONOS_SDK_V1.5.2_16_01_29.zip:
wget --content-disposition "http://bbs.espressif.com/download/file.php?id=1079"
It's tested with 1.5.2, 2.0.0 won't work without adjusting the build scripts. Any 1.5.x could be fine.
To flash, just run make flash
. First make sure your esphttpdconfig.mk
is set up properly - link to sdk etc.