Set to ctx.font as little as possible to improve Firefox performance
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@@ -480,20 +480,18 @@ class TermScreen {
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Math.ceil(cellWidth), Math.ceil(cellHeight));
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ctx.globalCompositeOperation = 'source-over';
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let fontModifiers = {};
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if (!text) return;
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let underline = false;
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let blink = false;
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let strike = false;
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if (attrs & 1) fontModifiers.weight = 'bold';
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if (attrs & 1 << 1) ctx.globalAlpha = 0.5;
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if (attrs & 1 << 2) fontModifiers.style = 'italic';
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if (attrs & 1 << 3) underline = true;
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if (attrs & 1 << 4) blink = true;
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if (attrs & 1 << 5) text = TermScreen.alphaToFraktur(text);
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if (attrs & 1 << 6) strike = true;
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if (!blink || this.window.blinkStyleOn) {
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ctx.font = this.getFont(fontModifiers);
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ctx.fillStyle = inSelection ? SELECTION_FG : this.colors[fg];
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ctx.fillText(text, (x + 0.5) * cellWidth, (y + 0.5) * cellHeight);
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@@ -545,51 +543,73 @@ class TermScreen {
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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// bits in the attr value that affect the font
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const FONT_MASK = 0b101;
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// Map of (attrs & FONT_MASK) -> Array of cell indices
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const fontGroups = new Map();
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for (let cell = 0; cell < screenLength; cell++) {
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let x = cell % width;
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let y = Math.floor(cell / width);
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let isCursor = this.cursor.x === x && this.cursor.y === y;
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if (this.cursor.hanging) isCursor = false;
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let invertForCursor = isCursor && this.cursor.blinkOn &&
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this.cursor.style === 'block';
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let text = this.screen[cell];
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let fg = invertForCursor ? this.screenBG[cell] : this.screenFG[cell];
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let bg = invertForCursor ? this.screenFG[cell] : this.screenBG[cell];
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let attrs = this.screenAttrs[cell];
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let font = attrs & FONT_MASK;
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if (!fontGroups.has(font)) fontGroups.set(font, []);
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fontGroups.get(font).push(cell);
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}
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// HACK: ensure cursor is visible
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if (invertForCursor && fg === bg) bg = fg === 0 ? 7 : 0;
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for (let font of fontGroups.keys()) {
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// set font once because in Firefox, this is a really slow action for some
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// reason
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let modifiers = {}
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if (font & 1) modifiers.weight = 'bold'
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if (font & 1 << 2) modifiers.style = 'italic'
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ctx.font = this.getFont(modifiers)
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this.drawCell({
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x, y, charSize, cellWidth, cellHeight, text, fg, bg, attrs
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});
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for (let cell of fontGroups.get(font)) {
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let x = cell % width;
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let y = Math.floor(cell / width);
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let isCursor = this.cursor.x === x && this.cursor.y === y;
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if (this.cursor.hanging) isCursor = false;
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let invertForCursor = isCursor && this.cursor.blinkOn &&
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this.cursor.style === 'block';
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if (isCursor && this.cursor.blinkOn && this.cursor.style !== 'block') {
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ctx.save();
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ctx.beginPath();
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if (this.cursor.style === 'bar') {
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// vertical bar
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let barWidth = 2;
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ctx.rect(x * cellWidth, y * cellHeight, barWidth, cellHeight)
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} else if (this.cursor.style === 'line') {
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// underline
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let lineHeight = 2;
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ctx.rect(x * cellWidth, y * cellHeight + charSize.height,
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cellWidth, lineHeight)
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}
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ctx.clip();
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let text = this.screen[cell];
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let fg = invertForCursor ? this.screenBG[cell] : this.screenFG[cell];
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let bg = invertForCursor ? this.screenFG[cell] : this.screenBG[cell];
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let attrs = this.screenAttrs[cell];
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// swap foreground/background
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fg = this.screenBG[cell];
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bg = this.screenFG[cell];
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// HACK: ensure cursor is visible
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if (fg === bg) bg = fg === 0 ? 7 : 0;
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if (invertForCursor && fg === bg) bg = fg === 0 ? 7 : 0;
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this.drawCell({
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x, y, charSize, cellWidth, cellHeight, text, fg, bg, attrs
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}, true);
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ctx.restore()
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});
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if (isCursor && this.cursor.blinkOn && this.cursor.style !== 'block') {
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ctx.save();
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ctx.beginPath();
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if (this.cursor.style === 'bar') {
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// vertical bar
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let barWidth = 2;
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ctx.rect(x * cellWidth, y * cellHeight, barWidth, cellHeight)
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} else if (this.cursor.style === 'line') {
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// underline
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let lineHeight = 2;
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ctx.rect(x * cellWidth, y * cellHeight + charSize.height,
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cellWidth, lineHeight)
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}
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ctx.clip();
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// swap foreground/background
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fg = this.screenBG[cell];
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bg = this.screenFG[cell];
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// HACK: ensure cursor is visible
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if (fg === bg) bg = fg === 0 ? 7 : 0;
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this.drawCell({
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x, y, charSize, cellWidth, cellHeight, text, fg, bg, attrs
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}, true);
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ctx.restore()
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}
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}
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}
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}
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