|
|
|
<div class="Box fold">
|
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|
<h2>Tips & Troubleshooting</h2>
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|
<div class="Row v">
|
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|
<img src="/img/adapter.jpg" class="aside" alt="ESPTerm v2">
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|
<ul>
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|
<li><b>Communication UART (Rx, Tx)</b> can be configured in the <a href="<?= url('cfg_system') ?>">System Settings</a>.
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|
|
<li><b>Boot log and debug messages</b> are available on pin <b>GPIO2</b> (P2) at 115200\,baud, 1 stop bit, no parity.
|
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|
|
Those messages may be disabled through compile flags.
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|
|
<li><b>Loopback test</b>: Connect the Rx and Tx pins with a piece of wire. Anything you type in the browser should
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|
|
appear on the screen. Set Parser Timeout = 0 in <a href="<?= url('cfg_term') ?>">Terminal Settings</a>
|
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|
|
to be able to manually enter escape sequences.
|
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|
|
<li>There is very little RAM available to the webserver, and it can support at most 4 connections at the same time.
|
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|
|
Each terminal session (open window with the terminal screen) uses one persistent connection for screen updates.
|
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|
|
<b>Avoid leaving unused windows open</b>, or either the RAM or connections may be exhausted.
|
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|
|
<li><b>For best performance</b>, use the module in Client mode (connected to external network) and minimize the number
|
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|
|
of simultaneous connections. Enabling AP consumes extra RAM because the DHCP server and Captive Portal
|
|
|
|
DNS server are started.
|
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|
|
|
<li>In AP mode, <b>check that the WiFi channel used is clear</b>; interference may cause flaky connection.
|
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|
|
A good mobile app to use for this is
|
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|
|
<a href="https://play.google.com/store/apps/details?id=com.farproc.wifi.analyzer">WiFi Analyzer (Google Play)</a>.
|
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|
|
Adjust the hotspot strength and range using the Tx Power setting.
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|
|
<li>Hold the BOOT button (GPIO0 to GND) for ~1 second to force enable AP. Hold it for ~6 seconds to restore default settings.
|
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|
|
(This is indicated by the blue LED rapidly flashing). Default settings can be overwritten in the
|
|
|
|
<a href="<?= url('cfg_system') ?>">System Settings</a>.
|
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|
|
</ul>
|
|
|
|
</div>
|
|
|
|
</div>
|
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|
<div class="Box fold">
|
|
|
|
<h2>Escape Sequences Intro & Nomenclature</h2>
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|
|
|
|
<div class="Row v">
|
|
|
|
<img src="/img/vt100.jpg" class="aside" alt="VT102">
|
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|
|
|
|
|
|
<p>ESPTerm emulates VT102 (pictured) with some additions from later VT models and <code>xterm</code>.
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|
|
All commonly used attributes and commands are supported.
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|
|
ESPTerm is capable of displaying ncurses applications such as <i>Midnight Commander</i> using <i>agetty</i>.</p>
|
|
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|
|
|
|
|
<p>
|
|
|
|
ESPTerm accepts UTF-8 characters received on the communication UART and displays them on the screen,
|
|
|
|
interpreting some codes as Control Characters. Those are e.g. Carriage Return (13), Line Feed (10), Tab (9), Backspace (8) and Bell (7).
|
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|
|
Escape sequences start with the control character ESC (27), followed by any number of ASCII characters
|
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|
|
forming the body of the command.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<h3>Nomenclature & Command Types</h3>
|
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|
|
|
|
<p>Examples on this help page use the following symbols for special characters and command types:
|
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|
|
(spaces are for clarity only, DO NOT include them in the commands!)</p>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<thead><tr><th>Name</th><th>Symbol</th><th>ASCII</th><th>C string</th><th>Function</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td><b>ESC</b></td>
|
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|
|
<td><code>\e</code></td>
|
|
|
|
<td><code>ESC (27)</code></td>
|
|
|
|
<td><code>"\e"</code>, <code>"\x1b"</code>, <code>"\033"</code></td>
|
|
|
|
<td>Introduces an escape sequence. <i>(Note: \e is a GCC extension)</i></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><b>Bell</b></td>
|
|
|
|
<td><code>\a</code></td>
|
|
|
|
<td><code>BEL (7)</code></td>
|
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|
|
<td><code>"\a"</code>, <code>"\x7"</code>, <code>"\07"</code></td>
|
|
|
|
<td>Audible beep</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><b>String Terminator</b></td>
|
|
|
|
<td><code>ST</code></td>
|
|
|
|
<td><code>ESC \ (27 92)</code><br><i>or</i> <code>\a (7)</code><code></td>
|
|
|
|
<td></code>"\x1b\\"<code>, <code>"\a"</code></td>
|
|
|
|
<td>Terminates a string command (<code>\a</code> can be used as an alternative)</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><b>Control Sequence Introducer</b></td>
|
|
|
|
<td><code>CSI</code></td>
|
|
|
|
<td><code>ESC [</code></td>
|
|
|
|
<td><code>"\x1b["</code></td>
|
|
|
|
<td>Starts a CSI command. Examples: <code>\e[?7;10h</code>, <code>\e[2J</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><b>Operating System Command</b></td>
|
|
|
|
<td><code>OSC</code></td>
|
|
|
|
<td><code>ESC ]</code></td>
|
|
|
|
<td>"\x1b]"</td>
|
|
|
|
<td>Starts an OSC command. Is followed by a command string terminated by <code>ST</code>. Example: <code>\e]0;My Screen Title\a</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td><b>Select Graphic Rendition</b></td>
|
|
|
|
<td><code>SGR</code></td>
|
|
|
|
<td><code>CSI <i>n</i> ; <i>n</i> ; <i>n</i> m<code></td>
|
|
|
|
<td><code>"\x1b[1;2;3m"</code></td>
|
|
|
|
<td>Set text attributes, like color or style. 0 to 10 numbers can be used, <code>\e[m</code> is treated as <code>\e[0m</code></td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<p>There are also some other commands that don't follow the CSI, SGR or OSC pattern, such as <code>\e7</code> or
|
|
|
|
<code>\e#8</code>. A list of the most important escape sequences is presented in the following sections.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="Box fold">
|
|
|
|
<h2>Screen Behavior & Refreshing</h2>
|
|
|
|
|
|
|
|
<div class="Row v">
|
|
|
|
<p>The initial screen size, title text and button labels can be configured in <a href="<?= url('cfg_term') ?>">Terminal Settings</a>.</p>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
Screen updates are sent to the browser through a WebSocket after some time of inactivity on the communication UART
|
|
|
|
(called "Redraw Delay"). After an update is sent, at least a time of "Redraw Cooldown" must elapse before the next
|
|
|
|
update can be sent. Those delays are used is to avoid burdening the server with tiny updates during a large screen
|
|
|
|
repaint. If you experience issues (broken image due to dropped bytes), try adjusting those config options. It may also
|
|
|
|
be useful to try different baud rates.
|
|
|
|
</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="Box fold">
|
|
|
|
<h2>Text Attributes</h2>
|
|
|
|
|
|
|
|
<div class="Row v">
|
|
|
|
<p>
|
|
|
|
All text attributes are set using SGR commands like <code>\e[10;20;30m</code>, with up to 10 numbers separated by semicolons.
|
|
|
|
To restore all attributes to their default states, use SGR 0: <code>\e[0m</code> or <code>\e[m</code>.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>Those are the supported text attributes SGR codes:</p>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<thead><tr><th>Style</th><th>Enable</th><th>Disable</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr><td><b>Bold</b></td><td>1</td><td>21, 22</td></tr>
|
|
|
|
<tr><td style="opacity:.6">Faint</td><td>2</td><td>22</td></tr>
|
|
|
|
<tr><td><i>Italic</i></td><td>3</td><td>23</td></tr>
|
|
|
|
<tr><td><u>Underlined</u></td><td>4</td><td>24</td></tr>
|
|
|
|
<tr><td>Blink</td><td>5</td><td>25</td></tr>
|
|
|
|
<tr><td><span style="color:black;background:#ccc;">Inverse</span></td><td>7</td><td>27</td></tr>
|
|
|
|
<tr><td><s>Striked</s></td><td>9</td><td>29</td></tr>
|
|
|
|
<tr><td>𝔉𝔯𝔞𝔨𝔱𝔲𝔯</td><td>20</td><td>23</td></tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="Box fold theme-0">
|
|
|
|
<h2>Colors</h2>
|
|
|
|
|
|
|
|
<div class="Row v">
|
|
|
|
<p>Colors are set using SGR commands (like <code>\e[10;20;30m</code>). The following tables list the SGR codes to use.
|
|
|
|
Selected colors are used for any new text entered, as well as for empty space when using line and screen clearing commands.
|
|
|
|
The configured default colors can be restored using SGR 39 for foreground and SGR 49 for background.</p>
|
|
|
|
|
|
|
|
<p>The actual color representation depends on a color theme which
|
|
|
|
can be selected in <a href="<?= url('cfg_term') ?>">Terminal Settings</a>.</p>
|
|
|
|
|
|
|
|
<h3>Foreground colors</h3>
|
|
|
|
|
|
|
|
<div class="colorprev">
|
|
|
|
<span class="bg7 fg0">30</span>
|
|
|
|
<span class="bg0 fg1">31</span>
|
|
|
|
<span class="bg0 fg2">32</span>
|
|
|
|
<span class="bg0 fg3">33</span>
|
|
|
|
<span class="bg0 fg4">34</span>
|
|
|
|
<span class="bg0 fg5">35</span>
|
|
|
|
<span class="bg0 fg6">36</span>
|
|
|
|
<span class="bg0 fg7">37</span>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="colorprev">
|
|
|
|
<span class="bg0 fg8">90</span>
|
|
|
|
<span class="bg0 fg9">91</span>
|
|
|
|
<span class="bg0 fg10">92</span>
|
|
|
|
<span class="bg0 fg11">93</span>
|
|
|
|
<span class="bg0 fg12">94</span>
|
|
|
|
<span class="bg0 fg13">95</span>
|
|
|
|
<span class="bg0 fg14">96</span>
|
|
|
|
<span class="bg0 fg15">97</span>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<h3>Background colors</h3>
|
|
|
|
|
|
|
|
<div class="colorprev">
|
|
|
|
<span class="bg0 fg15">40</span>
|
|
|
|
<span class="bg1 fg15">41</span>
|
|
|
|
<span class="bg2 fg15">42</span>
|
|
|
|
<span class="bg3 fg0">43</span>
|
|
|
|
<span class="bg4 fg15">44</span>
|
|
|
|
<span class="bg5 fg15">45</span>
|
|
|
|
<span class="bg6 fg15">46</span>
|
|
|
|
<span class="bg7 fg0">47</span>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="colorprev">
|
|
|
|
<span class="bg8 fg15">100</span>
|
|
|
|
<span class="bg9 fg0">101</span>
|
|
|
|
<span class="bg10 fg0">102</span>
|
|
|
|
<span class="bg11 fg0">103</span>
|
|
|
|
<span class="bg12 fg0">104</span>
|
|
|
|
<span class="bg13 fg0">105</span>
|
|
|
|
<span class="bg14 fg0">106</span>
|
|
|
|
<span class="bg15 fg0">107</span>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="Box fold">
|
|
|
|
<h2>User Input: Keyboard, Mouse, Buttons</h2>
|
|
|
|
|
|
|
|
<div class="Row v">
|
|
|
|
<h3>Keyboard</h3>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
The user can input text using their keyboard, or on Android, using the on-screen keyboard which is open using
|
|
|
|
a button beneath the screen. Supported are all printable characters, as well as many control keys, such as arrows, Ctrl+letters
|
|
|
|
and function keys. Sequences sent by function keys are based on VT102 and xterm.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
The codes sent by Home, End, F1-F4 and cursor keys are affected by various keyboard modes (Application Cursor Keys,
|
|
|
|
Application Numpad Mode, SS3 Fn Keys Mode).
|
|
|
|
Some can be set in the <a href="<?= url('cfg_term') ?>">Terminal Settings</a>, others via commands.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
Here are some examples of control key codes:
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<thead><tr><th>Key</th><th>Code</th><th>Key</th><th>Code</th></tr></thead>
|
|
|
|
<tr>
|
|
|
|
<td>Up</td>
|
|
|
|
<td><code>\e[A</code></td>
|
|
|
|
<td>F1</td>
|
|
|
|
<td><code>\eOP</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Down</td>
|
|
|
|
<td><code>\e[B</code></td>
|
|
|
|
<td>F2</td>
|
|
|
|
<td><code>\eOQ</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Right</td>
|
|
|
|
<td><code>\e[C</code></td>
|
|
|
|
<td>F3</td>
|
|
|
|
<td><code>\eOR</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Left</td>
|
|
|
|
<td><code>\e[D</code></td>
|
|
|
|
<td>F4</td>
|
|
|
|
<td><code>\eOS</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Home</td>
|
|
|
|
<td><code>\eOH</code></td>
|
|
|
|
<td>F5</td>
|
|
|
|
<td><code>\e[15~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>End</td>
|
|
|
|
<td><code>\eOF</code></td>
|
|
|
|
<td>F6</td>
|
|
|
|
<td><code>\e[17~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Insert</td>
|
|
|
|
<td><code>\e[2~</code></td>
|
|
|
|
<td>F7</td>
|
|
|
|
<td><code>\e[18~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Delete</td>
|
|
|
|
<td><code>\e[3~</code></td>
|
|
|
|
<td>F8</td>
|
|
|
|
<td><code>\e[19~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Page Up</td>
|
|
|
|
<td><code>\e[5~</code></td>
|
|
|
|
<td>F9</td>
|
|
|
|
<td><code>\e[20~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Page Down</td>
|
|
|
|
<td><code>\e[6~</code></td>
|
|
|
|
<td>F10</td>
|
|
|
|
<td><code>\e[21~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Enter</td>
|
|
|
|
<td><code>CR (13)</code></td>
|
|
|
|
<td>F11</td>
|
|
|
|
<td><code>\e[23~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Ctrl+Enter</td>
|
|
|
|
<td><code>LF (10)</code></td>
|
|
|
|
<td>F12</td>
|
|
|
|
<td><code>\e[24~</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Tab</td>
|
|
|
|
<td><code>TAB (9)</code></td>
|
|
|
|
<td>ESC</td>
|
|
|
|
<td><code>ESC (27)</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>Backspace</td>
|
|
|
|
<td><code>BS (8)</code></td>
|
|
|
|
<td>Ctrl+A..Z</td>
|
|
|
|
<td><code>ASCII 1-26</code></td>
|
|
|
|
</tr>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<h3>Action buttons</h3>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
The blue buttons under the screen send ASCII codes 1, 2, 3, 4, 5, which incidentally
|
|
|
|
correspond to Ctrl+A,B,C,D,E. This choice was made to make button press parsing as simple as possible.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<h3>Mouse</h3>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
ESPTerm implements standard mouse tracking schemes based on Xterm. Mouse tracking can be used to implement
|
|
|
|
powerful user interactions such as on-screen buttons, draggable sliders or dials, menus etc. ESPTerm's
|
|
|
|
mouse tracking was tested using <code>vttest</code> and should be compatible with all terminal applications
|
|
|
|
that request mouse tracking.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
Mouse can be tracked in different ways; some are easier to parse, others more powerful. The coordinates
|
|
|
|
can also be encoded in different ways. All mouse tracking options are set using option commands:
|
|
|
|
<code>CSI ? <i>n</i> h</code> to enable, <code>CSI ? <i>n</i> l</code> to disable option <i>n</i>.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<h4>Mouse Tracking Modes</h4>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
All tracking modes produce three numbers which are then encoded and send to the application.
|
|
|
|
First is the <b>event number</b> (N), then the <b>X and Y coordinates</b>, 1-based.
|
|
|
|
Mouse wheel works as two buttons which generate only press events.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<thead><tr><th>Option</th><th>Name</th><th>Description</th></tr></thead>
|
|
|
|
<tr>
|
|
|
|
<td>9</td>
|
|
|
|
<td>X10 mode</td>
|
|
|
|
<td>
|
|
|
|
This is the most basic tracking mode, in which <b>only button presses</b> are reported.
|
|
|
|
N = button - 1: (0 left, 1 middle, 2 right, 3, 4 wheel).
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>1000</td>
|
|
|
|
<td>Normal mode</td>
|
|
|
|
<td>
|
|
|
|
In Normal mode, both button presses and releases are reported.
|
|
|
|
The lower two bits of N indicate the button pressed:
|
|
|
|
00b (0) left, 01b (1) middle, 10b (2) right, 11b (3) button release.
|
|
|
|
Wheel buttons are reported as 0 and 1 with added 64 (e.g. 64 and 65).
|
|
|
|
Normal mode also supports tracking of modifier keys, which are added to N as bit masks:
|
|
|
|
4 Shift, 8 Meta/Alt, 16 Control/Cmd. Example: middle button with Shift = 1 + 4 = 101b (5).
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>1002</td>
|
|
|
|
<td>Button-Event tracking</td>
|
|
|
|
<td>
|
|
|
|
This is similar to Normal mode (1000), but mouse motion with a button held is also reported.
|
|
|
|
A motion event is generated when the mouse cursor moves between screen character cells.
|
|
|
|
A motion event has the same N as a press event, but 32 is added.
|
|
|
|
For example, drag-drop event with the middle button will produce N = 1 (press), 33 (dragging) and 3 (release).
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>1003</td>
|
|
|
|
<td>Any-Event tracking</td>
|
|
|
|
<td>
|
|
|
|
This mode is almost identical to Button Event tracking (1002), but motion events
|
|
|
|
are sent even when no mouse buttons are held. This could be used to draw on-screen mouse cursor, for example.
|
|
|
|
Motion events with no buttons will use N = 32 + 11b (35).
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>1004</td>
|
|
|
|
<td>Focus tracking</td>
|
|
|
|
<td>
|
|
|
|
Focus tracking is a separate function from the other mouse tracking modes, therefore they can be enabled together.
|
|
|
|
Focus tracking reports when the terminal window (in Xterm) gets or loses focus, or in ESPTerm's case, when any
|
|
|
|
user is connected. This can be used to pause/resume a game or on-screen animations.
|
|
|
|
Focus tracking mode sends <code>CSI I</code> when the terminal receives, and <code>CSI O</code> when it loses focus.
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<h4>Mouse Report Encoding</h4>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
The following schemes can be used with any of the tracking modes (except Focus tracking, which is not affected).
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<thead><tr><th>Option</th><th>Name</th><th>Description</th></tr></thead>
|
|
|
|
<tr>
|
|
|
|
<td>N/A</td>
|
|
|
|
<td>Normal scheme</td>
|
|
|
|
<td>
|
|
|
|
This is the default scheme used when no other option is selected.
|
|
|
|
A mouse report in this scheme has the format <code>CSI M <i>n</i> <i>x</i> <i>y</i></code>,
|
|
|
|
where <i>n</i>, <i>x</i> and <i>y</i> are characters with ASCII value 32 + the respective number, e.g.
|
|
|
|
0 becomes 32 (space), 1 becomes 33 (!). Example: <code>\e[M !!</code> - left button press at coordinates 1,1 when
|
|
|
|
using X10 mode.
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>1005</td>
|
|
|
|
<td>UTF-8 scheme</td>
|
|
|
|
<td>
|
|
|
|
This scheme should encode each of the numbers as a UTF-8 code point, expanding the maximum possible value.
|
|
|
|
Since ESPTerm's screen size is limited and this has no practical benefit, this serves simply as an alias
|
|
|
|
to the normal scheme.
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>1006</td>
|
|
|
|
<td>SGR scheme</td>
|
|
|
|
<td>
|
|
|
|
In SGR scheme, the response is a SGR sequence with the three numbers as ASCII values. In this case,
|
|
|
|
32 is not added, like in the Normal and UTF-8 schemes. Also, button release is not reported as 11b,
|
|
|
|
but using the normal button code while changing the final SGR character: <code>M</code> for button press
|
|
|
|
and <code>m</code> for button release. Example: <code>\e[2;80;24m</code> - the right button was released
|
|
|
|
at row 80, column 24.
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>1015</td>
|
|
|
|
<td>URXVT scheme</td>
|
|
|
|
<td>
|
|
|
|
This is similar to the SGR scheme, but the final character is always <code>M</code> and the numbers are
|
|
|
|
like in the Normal scheme, with 32 added. This scheme has no real advantage over the previous schemes and
|
|
|
|
was added solely for completeness.
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="Box fold">
|
|
|
|
<h2>Cursor Commands</h2>
|
|
|
|
|
|
|
|
<div class="Row v">
|
|
|
|
<p>
|
|
|
|
The coordinates are 1-based, origin is top left. The cursor can move within the entire screen,
|
|
|
|
or in the active Scrolling Region if Origin Mode is enabled.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>After writing a character, the cursor advances to the right. If it has reached the end of the row,
|
|
|
|
it stays on the same line, but writing the next character makes it jump to the start of the next
|
|
|
|
line first, scrolling up if needed. If Auto-wrap mode is disabled, the cursor never wraps or scrolls
|
|
|
|
the screen.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>
|
|
|
|
<b>Legend:</b>
|
|
|
|
Italic letters such as <i>n</i> are ASCII numbers that serve as arguments, separated with a semicolon.
|
|
|
|
If an argument is left out, it's treated as 0 or 1, depending on what makes sense for the command.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<h3>Movement</h3>
|
|
|
|
|
|
|
|
<table class="ansiref w100">
|
|
|
|
<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>n</i>A<br>
|
|
|
|
\e[<i>n</i>B<br>
|
|
|
|
\e[<i>n</i>C<br>
|
|
|
|
\e[<i>n</i>D
|
|
|
|
</td>
|
|
|
|
<td>Move cursor up (A), down (B), right (C), left (D)</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>n</i>F<br>
|
|
|
|
\e[<i>n</i>E
|
|
|
|
</td>
|
|
|
|
<td>Go <i>n</i> lines up (F) or down (E), start of line</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>r</i>d<br>
|
|
|
|
\e[<i>c</i>G<br>
|
|
|
|
\e[<i>r</i>;<i>c</i>H
|
|
|
|
</td>
|
|
|
|
<td>
|
|
|
|
Go to absolute position - row (d), column (G), or both (H). Use <code>\e[H</code> to go to 1,1.
|
|
|
|
</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>\e[6n</td>
|
|
|
|
<td>Query cursor position. Sent back as <code>\e[<i>r</i>;<i>c</i>R</code>.</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<h3>Save / restore</h3>
|
|
|
|
|
|
|
|
<table class="ansiref w100">
|
|
|
|
<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>\e[s<br>\e[u</td>
|
|
|
|
<td>Save (s) or restore (u) cursor position</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>\e7<br>\e8</td>
|
|
|
|
<td>Save (7) or restore (8) cursor position and attributes</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<h3>Scrolling Region</h3>
|
|
|
|
|
|
|
|
<table class="ansiref w100">
|
|
|
|
<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>\e[<i>a</i>;<i>b</i>r</td>
|
|
|
|
<td>Set scrolling region to rows <i>a</i> through <i>b</i> and go to 1,1. By default, the
|
|
|
|
scrolling region spans the entire screen height. The cursor can leave the region using
|
|
|
|
absolute position commands, unless Origin Mode (see below) is active.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>\e[?6h<br>\e[?6l</td>
|
|
|
|
<td>Enable (h) or disable (l) Origin Mode and go to 1,1. In Origin Mode, all coordinates
|
|
|
|
are relative to the Scrolling Region and the cursor can't leave the region.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>n</i>S<br>
|
|
|
|
\e[<i>n</i>T
|
|
|
|
</td>
|
|
|
|
<td>Move contents of the Scrolling Region up (S) or down (T), pad with empty lines of the current background color.</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<h3>Tab stops</h3>
|
|
|
|
|
|
|
|
<table class="ansiref w100">
|
|
|
|
<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>\eH</td>
|
|
|
|
<td>Set tab stop at the current column. There are, by default, tabs every 8 columns.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>n</i>I<br>
|
|
|
|
\e[<i>n</i>Z
|
|
|
|
</td>
|
|
|
|
<td>Advance (I) or go back (Z) <i>n</i> tab stops or end/start of line. ASCII TAB (9) is equivalent to <code>\e[1I</code></td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[0g<br>
|
|
|
|
\e[3g<br>
|
|
|
|
</td>
|
|
|
|
<td>Clear tab stop at the current column (0), or all columns (3).</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<h3>Other options</h3>
|
|
|
|
|
|
|
|
<table class="ansiref w100">
|
|
|
|
<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>\e[?7h<br>\e[?7l</td>
|
|
|
|
<td>Enable (h) or disable (l) cursor auto-wrap and screen auto-scroll</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>\e[?25h<br>\e[?25l</td>
|
|
|
|
<td>Show (h) or hide (l) the cursor</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="Box fold">
|
|
|
|
<h2>Screen Content Manipulation</h2>
|
|
|
|
|
|
|
|
<div class="Row v">
|
|
|
|
<p>
|
|
|
|
<b>Legend:</b>
|
|
|
|
Italic letters such as <i>n</i> are ASCII numbers that serve as arguments, separated with a semicolon.
|
|
|
|
If an argument is left out, it's treated as 0 or 1, depending on what makes sense for the command.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<table class="ansiref w100">
|
|
|
|
<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
|
|
|
|
<tbody>
|
|
|
|
<tr>
|
|
|
|
<td>\e[<i>m</i>J</td>
|
|
|
|
<td>Clear part of screen. <i>m</i>: 0 - from cursor, 1 - to cursor, 2 - all</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>\e[<i>m</i>K</td>
|
|
|
|
<td>Erase part of line. <i>m</i>: 0 - from cursor, 1 - to cursor, 2 - all</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>n</i>X
|
|
|
|
</td>
|
|
|
|
<td>Erase <i>n</i> characters in line.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>n</i>L<br>
|
|
|
|
\e[<i>n</i>M
|
|
|
|
</td>
|
|
|
|
<td>Insert (L) or delete (M) <i>n</i> lines. Following lines are pulled up or pushed down.</td>
|
|
|
|
</tr>
|
|
|
|
<tr>
|
|
|
|
<td>
|
|
|
|
\e[<i>n</i>@<br>
|
|
|
|
\e[<i>nP
|
|
|
|
</td>
|
|
|
|
<td>Insert (@) or delete (P) <i>n</i> characters. The rest of the line is pulled left or pushed right.
|
|
|
|
Characters going past the end of line are lost.</td>
|
|
|
|
</tr>
|
|
|
|
</tbody>
|
|
|
|
</table>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="Box fold">
|
|
|
|
<h2>Alternate Character Sets</h2>
|
|
|
|
|
|
|
|
<div class="Row v">
|
|
|
|
<p>
|
|
|
|
ESPTerm implements Alternate Character Sets as a way to print box drawing characters
|
|
|
|
and special symbols. A character set can change what each received ASCII character
|
|
|
|
is printed as on the screen (eg. "{" is "π" in codepage 0). The implementation is based
|
|
|
|
on the original VT devices.
|
|
|
|
Since ESPTerm also fully supports UTF-8, you can probably ignore this feature and use
|
|
|
|
Unicode directly. It's added for compatibility with some programs that use this.
|
|
|
|
</p>
|
|
|
|
|
|
|
|
<p>The following codepages are implemented:</p>
|
|
|
|
|
|
|
|
<ul>
|
|
|
|
<li>B - US ASCII (default)</li>
|
|
|
|
<li>A - UK ASCII: # replaced with £</li>
|
|
|
|
<li>0 - Symbols and basic line drawing (standard DEC alternate character set)</li>
|
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<li>1 - Symbols and advanced line drawing (based on DOS codepage 437)</li>
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</ul>
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<p>To see what character maps to which symbol, look in the source code or try it. All codepages use codes 32-127, 32 being space.</p>
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<p>
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There are two character set slots, G0 and G1.
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Those slots are selected as active using ASCII codes Shift In and Shift Out (those originally served for shifting
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a red-black typewriter tape). Each slot (G0 and G1) can have a different codepage assigned. G0 and G1 and the active slot number are
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saved and restored with the cursor and cleared with a screen reset (<code>\ec</code>).
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</p>
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<p>The following commands are used:</p>
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<table class="ansiref w100">
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<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
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<tbody>
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<tr>
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<td>\e(<i>x</i></td>
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<td>Set G0 = codepage <i>x</i></td>
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</tr>
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<tr>
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<td>\e)<i>x</i></td>
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<td>Set G1 = codepage <i>x</i></td>
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</tr>
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<tr>
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<td>SO (14)</td>
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<td>Activate G0</td>
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</tr>
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<tr>
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<td>SI (15)</td>
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<td>Activate G1</td>
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</tr>
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</table>
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</div>
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</div>
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<div class="Box fold">
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<h2>System Commands</h2>
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<div class="Row v">
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<p>
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It's possible to dynamically change the screen title text and action button labels.
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Setting an empty label to a button makes it look disabled. The buttons send ASCII 1-5 when clicked.
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Those changes are not retained after restart.
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</p>
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<table class="ansiref w100">
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<thead><tr><th>Code</th><th>Meaning</th></tr></thead>
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<tbody>
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<tr>
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<td>\ec</td>
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<td>
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Clear screen, reset attributes and cursor.
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The screen size, title and button labels remain unchanged.
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</td>
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</tr>
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<tr>
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<td>\e[5n</td>
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<td>
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Query device status, ESPTerm replies with <code>\e[0n</code> "device is OK".
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Can be used to check if the terminal has booted up and is ready to receive commands.</td>
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</tr>
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<tr>
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<td>CAN (24)</td>
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<td>
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This ASCII code is not a command, but is sent by ESPTerm when it becomes ready to receive commands.
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When this code is received on the UART, it means ESPTerm has restarted and is ready. Use this to detect
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spontaneous restarts which require a full screen repaint.
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</td>
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</tr>
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<tr>
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<td>\e]0;<i>title</i>\a</td>
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<td>Set screen title (this is a standard OSC command)</td>
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</tr>
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<tr>
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<td>
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\e]<i>81</i>;<i>btn1</i>\a<br>
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\e]<i>82</i>;<i>btn2</i>\a<br>
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\e]<i>83</i>;<i>btn3</i>\a<br>
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\e]<i>84</i>;<i>btn4</i>\a<br>
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\e]<i>85</i>;<i>btn5</i>\a<br>
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</td>
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<td>Set button 1-5 label - eg. <code>\e]81;Yes\a</code>
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sets the first button text to "Yes".</td>
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</tr>
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<tr>
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<td>\e[8;<i>r</i>;<i>c</i>t</td>
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<td>Set screen size (this is a command borrowed from xterm)</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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