Tips & Troubleshooting

ESPTerm v2

Escape Sequences Intro & Nomenclature

VT102

ESPTerm emulates VT102 (pictured) with some additions from later VT models and xterm. All commonly used attributes and commands are supported. ESPTerm is capable of displaying ncurses applications such as Midnight Commander using agetty.

ESPTerm accepts UTF-8 characters received on the communication UART and displays them on the screen, interpreting some codes as Control Characters. Those are e.g. Carriage Return (13), Line Feed (10), Tab (9), Backspace (8) and Bell (7). Escape sequences start with the control character ESC (27), followed by any number of ASCII characters forming the body of the command.

Nomenclature & Command Types

Examples on this help page use the following symbols for special characters and command types: (spaces are for clarity only, DO NOT include them in the commands!)

NameSymbolASCIIC stringFunction
ESC \e ESC (27) "\e", "\x1b", "\033" Introduces an escape sequence. (Note: \e is a GCC extension)
Bell \a BEL (7) "\a", "\x7", "\07" Audible beep
String Terminator ST ESC \ (27 92)
or \a (7)
"\x1b\\", "\a" Terminates a string command (\a can be used as an alternative)
Control Sequence Introducer CSI ESC [ "\x1b[" Starts a CSI command. Examples: \e[?7;10h, \e[2J
Operating System Command OSC ESC ] "\x1b]" Starts an OSC command. Is followed by a command string terminated by ST. Example: \e]0;My Screen Title\a
Select Graphic Rendition SGR CSI n ; n ; n m "\x1b[1;2;3m" Set text attributes, like color or style. 0 to 10 numbers can be used, \e[m is treated as \e[0m

There are also some other commands that don't follow the CSI, SGR or OSC pattern, such as \e7 or \e#8. A list of the most important escape sequences is presented in the following sections.

Screen Behavior & Refreshing

The initial screen size, title text and button labels can be configured in Terminal Settings.

Screen updates are sent to the browser through a WebSocket after some time of inactivity on the communication UART (called "Redraw Delay"). After an update is sent, at least a time of "Redraw Cooldown" must elapse before the next update can be sent. Those delays are used is to avoid burdening the server with tiny updates during a large screen repaint. If you experience issues (broken image due to dropped bytes), try adjusting those config options. It may also be useful to try different baud rates.

Text Attributes

All text attributes are set using SGR commands like \e[10;20;30m, with up to 10 numbers separated by semicolons. To restore all attributes to their default states, use SGR 0: \e[0m or \e[m.

Those are the supported text attributes SGR codes:

StyleEnableDisable
Bold121, 22
Faint222
Italic323
Underlined424
Blink525
Inverse727
Striked929
𝔉𝔯𝔞𝔨𝔱𝔲𝔯2023

Colors

Colors are set using SGR commands (like \e[10;20;30m). The following tables list the SGR codes to use. Selected colors are used for any new text entered, as well as for empty space when using line and screen clearing commands. The configured default colors can be restored using SGR 39 for foreground and SGR 49 for background.

The actual color representation depends on a color theme which can be selected in Terminal Settings.

Foreground colors

30 31 32 33 34 35 36 37
90 91 92 93 94 95 96 97

Background colors

40 41 42 43 44 45 46 47
100 101 102 103 104 105 106 107

User Input: Keyboard, Mouse, Buttons

Keyboard

The user can input text using their keyboard, or on Android, using the on-screen keyboard which is open using a button beneath the screen. Supported are all printable characters, as well as many control keys, such as arrows, Ctrl+letters and function keys. Sequences sent by function keys are based on VT102 and xterm.

The codes sent by Home, End, F1-F4 and cursor keys are affected by various keyboard modes (Application Cursor Keys, Application Numpad Mode, SS3 Fn Keys Mode). Some can be set in the Terminal Settings, others via commands.

Here are some examples of control key codes:

KeyCodeKeyCode
Up \e[A F1 \eOP
Down \e[B F2 \eOQ
Right \e[C F3 \eOR
Left \e[D F4 \eOS
Home \eOH F5 \e[15~
End \eOF F6 \e[17~
Insert \e[2~ F7 \e[18~
Delete \e[3~ F8 \e[19~
Page Up \e[5~ F9 \e[20~
Page Down \e[6~ F10 \e[21~
Enter CR (13) F11 \e[23~
Ctrl+Enter LF (10) F12 \e[24~
Tab TAB (9) ESC ESC (27)
Backspace BS (8) Ctrl+A..Z ASCII 1-26

Action buttons

The blue buttons under the screen send ASCII codes 1, 2, 3, 4, 5, which incidentally correspond to Ctrl+A,B,C,D,E. This choice was made to make button press parsing as simple as possible.

Mouse

ESPTerm implements standard mouse tracking schemes based on Xterm. Mouse tracking can be used to implement powerful user interactions such as on-screen buttons, draggable sliders or dials, menus etc. ESPTerm's mouse tracking was tested using vttest and should be compatible with all terminal applications that request mouse tracking.

Mouse can be tracked in different ways; some are easier to parse, others more powerful. The coordinates can also be encoded in different ways. All mouse tracking options are set using option commands: CSI ? n h to enable, CSI ? n l to disable option n.

Mouse Tracking Modes

All tracking modes produce three numbers which are then encoded and send to the application. First is the event number (N), then the X and Y coordinates, 1-based. Mouse wheel works as two buttons which generate only press events.

OptionNameDescription
9 X10 mode This is the most basic tracking mode, in which only button presses are reported. N = button - 1: (0 left, 1 middle, 2 right, 3, 4 wheel).
1000 Normal mode In Normal mode, both button presses and releases are reported. The lower two bits of N indicate the button pressed: 00b (0) left, 01b (1) middle, 10b (2) right, 11b (3) button release. Wheel buttons are reported as 0 and 1 with added 64 (e.g. 64 and 65). Normal mode also supports tracking of modifier keys, which are added to N as bit masks: 4 Shift, 8 Meta/Alt, 16 Control/Cmd. Example: middle button with Shift = 1 + 4 = 101b (5).
1002 Button-Event tracking This is similar to Normal mode (1000), but mouse motion with a button held is also reported. A motion event is generated when the mouse cursor moves between screen character cells. A motion event has the same N as a press event, but 32 is added. For example, drag-drop event with the middle button will produce N = 1 (press), 33 (dragging) and 3 (release).
1003 Any-Event tracking This mode is almost identical to Button Event tracking (1002), but motion events are sent even when no mouse buttons are held. This could be used to draw on-screen mouse cursor, for example. Motion events with no buttons will use N = 32 + 11b (35).
1004 Focus tracking Focus tracking is a separate function from the other mouse tracking modes, therefore they can be enabled together. Focus tracking reports when the terminal window (in Xterm) gets or loses focus, or in ESPTerm's case, when any user is connected. This can be used to pause/resume a game or on-screen animations. Focus tracking mode sends CSI I when the terminal receives, and CSI O when it loses focus.

Mouse Report Encoding

The following schemes can be used with any of the tracking modes (except Focus tracking, which is not affected).

OptionNameDescription
N/A Normal scheme This is the default scheme used when no other option is selected. A mouse report in this scheme has the format CSI M n x y, where n, x and y are characters with ASCII value 32 + the respective number, e.g. 0 becomes 32 (space), 1 becomes 33 (!). Example: \e[M !! - left button press at coordinates 1,1 when using X10 mode.
1005 UTF-8 scheme This scheme should encode each of the numbers as a UTF-8 code point, expanding the maximum possible value. Since ESPTerm's screen size is limited and this has no practical benefit, this serves simply as an alias to the normal scheme.
1006 SGR scheme In SGR scheme, the response is a SGR sequence with the three numbers as ASCII values. In this case, 32 is not added, like in the Normal and UTF-8 schemes. Also, button release is not reported as 11b, but using the normal button code while changing the final SGR character: M for button press and m for button release. Example: \e[2;80;24m - the right button was released at row 80, column 24.
1015 URXVT scheme This is similar to the SGR scheme, but the final character is always M and the numbers are like in the Normal scheme, with 32 added. This scheme has no real advantage over the previous schemes and was added solely for completeness.

Cursor Commands

The coordinates are 1-based, origin is top left. The cursor can move within the entire screen, or in the active Scrolling Region if Origin Mode is enabled.

After writing a character, the cursor advances to the right. If it has reached the end of the row, it stays on the same line, but writing the next character makes it jump to the start of the next line first, scrolling up if needed. If Auto-wrap mode is disabled, the cursor never wraps or scrolls the screen.

Legend: Italic letters such as n are ASCII numbers that serve as arguments, separated with a semicolon. If an argument is left out, it's treated as 0 or 1, depending on what makes sense for the command.

Movement

CodeMeaning
\e[nA
\e[nB
\e[nC
\e[nD
Move cursor up (A), down (B), right (C), left (D)
\e[nF
\e[nE
Go n lines up (F) or down (E), start of line
\e[rd
\e[cG
\e[r;cH
Go to absolute position - row (d), column (G), or both (H). Use \e[H to go to 1,1.
\e[6n Query cursor position. Sent back as \e[r;cR.

Save / restore

CodeMeaning
\e[s
\e[u
Save (s) or restore (u) cursor position
\e7
\e8
Save (7) or restore (8) cursor position and attributes

Scrolling Region

CodeMeaning
\e[a;br Set scrolling region to rows a through b and go to 1,1. By default, the scrolling region spans the entire screen height. The cursor can leave the region using absolute position commands, unless Origin Mode (see below) is active.
\e[?6h
\e[?6l
Enable (h) or disable (l) Origin Mode and go to 1,1. In Origin Mode, all coordinates are relative to the Scrolling Region and the cursor can't leave the region.
\e[nS
\e[nT
Move contents of the Scrolling Region up (S) or down (T), pad with empty lines of the current background color.

Tab stops

CodeMeaning
\eH Set tab stop at the current column. There are, by default, tabs every 8 columns.
\e[nI
\e[nZ
Advance (I) or go back (Z) n tab stops or end/start of line. ASCII TAB (9) is equivalent to \e[1I
\e[0g
\e[3g
Clear tab stop at the current column (0), or all columns (3).

Other options

CodeMeaning
\e[?7h
\e[?7l
Enable (h) or disable (l) cursor auto-wrap and screen auto-scroll
\e[?25h
\e[?25l
Show (h) or hide (l) the cursor

Screen Content Manipulation

Legend: Italic letters such as n are ASCII numbers that serve as arguments, separated with a semicolon. If an argument is left out, it's treated as 0 or 1, depending on what makes sense for the command.

CodeMeaning
\e[mJ Clear part of screen. m: 0 - from cursor, 1 - to cursor, 2 - all
\e[mK Erase part of line. m: 0 - from cursor, 1 - to cursor, 2 - all
\e[nX Erase n characters in line.
\e[nL
\e[nM
Insert (L) or delete (M) n lines. Following lines are pulled up or pushed down.
\e[n@
\e[nP
Insert (@) or delete (P) n characters. The rest of the line is pulled left or pushed right. Characters going past the end of line are lost.

Alternate Character Sets

ESPTerm implements Alternate Character Sets as a way to print box drawing characters and special symbols. A character set can change what each received ASCII character is printed as on the screen (eg. "{" is "π" in codepage 0). The implementation is based on the original VT devices. Since ESPTerm also fully supports UTF-8, you can probably ignore this feature and use Unicode directly. It's added for compatibility with some programs that use this.

The following codepages are implemented:

To see what character maps to which symbol, look in the source code or try it. All codepages use codes 32-127, 32 being space.

There are two character set slots, G0 and G1. Those slots are selected as active using ASCII codes Shift In and Shift Out (those originally served for shifting a red-black typewriter tape). Each slot (G0 and G1) can have a different codepage assigned. G0 and G1 and the active slot number are saved and restored with the cursor and cleared with a screen reset (\ec).

The following commands are used:

CodeMeaning
\e(x Set G0 = codepage x
\e)x Set G1 = codepage x
SO (14) Activate G0
SI (15) Activate G1

System Commands

It's possible to dynamically change the screen title text and action button labels. Setting an empty label to a button makes it look disabled. The buttons send ASCII 1-5 when clicked. Those changes are not retained after restart.

CodeMeaning
\ec Clear screen, reset attributes and cursor. The screen size, title and button labels remain unchanged.
\e[5n Query device status, ESPTerm replies with \e[0n "device is OK". Can be used to check if the terminal has booted up and is ready to receive commands.
CAN (24) This ASCII code is not a command, but is sent by ESPTerm when it becomes ready to receive commands. When this code is received on the UART, it means ESPTerm has restarted and is ready. Use this to detect spontaneous restarts which require a full screen repaint.
\e]0;title\a Set screen title (this is a standard OSC command)
\e]81;btn1\a
\e]82;btn2\a
\e]83;btn3\a
\e]84;btn4\a
\e]85;btn5\a
Set button 1-5 label - eg. \e]81;Yes\a sets the first button text to "Yes".
\e[8;r;ct Set screen size (this is a command borrowed from xterm)