v2
Ondřej Hruška 5 months ago
parent 3821e04bd9
commit 76b2da8ed3
  1. 40
      src/screens/screen_manual_control.c

@ -4,14 +4,15 @@
#include "app_io.h"
#include "lcd.h"
static bool valve1, valve2, valve3, valve4;
static int cur_valve = 0;
void screen_manual_control(GuiEvent event)
{
int num = 0;
switch (event) {
case GUI_EVENT_SCREEN_INIT:
open_valve(0); // make sure all are closed
valve1 = valve2 = valve3 = valve4 = false;
cur_valve = 0;
break;
case GUI_EVENT_PAINT:
@ -21,10 +22,10 @@ void screen_manual_control(GuiEvent event)
//LcdBuffer_SetCursor(&lcd, 2, 0, CURSOR_BOTH);
snprintf(sbuf, sbuf_len, " %s %s %s %s ",
valve1 ? "█1█" : " 1 ",
valve2 ? "█2█" : " 2 ",
valve3 ? "█3█" : " 3 ",
valve4 ? "█4█" : " 4 ");
(cur_valve == 1) ? "█1█" : " 1 ",
(cur_valve == 2) ? "█2█" : " 2 ",
(cur_valve == 3) ? "█3█" : " 3 ",
(cur_valve == 4) ? "█4█" : " 4 ");
LcdBuffer_Write(&lcd, 2, 0, sbuf);
LcdBuffer_Write(&lcd, 3, 0, "🅳Konec");
@ -36,32 +37,23 @@ void screen_manual_control(GuiEvent event)
break;
case GUI_EVENT_KEY_0:
valve1 = valve2 = valve3 = valve4 = false;
cur_valve = 0;
open_valve(0);
request_paint();
break;
case GUI_EVENT_KEY_1:
valve1 = !valve1;
set_one_relay(1, valve1);
request_paint();
break;
case GUI_EVENT_KEY_2:
valve2 = !valve2;
set_one_relay(2, valve2);
request_paint();
break;
case GUI_EVENT_KEY_3:
valve3 = !valve3;
set_one_relay(3, valve3);
request_paint();
break;
case GUI_EVENT_KEY_4:
valve4 = !valve4;
set_one_relay(4, valve4);
num = (int) (event - '0');
if (cur_valve == num) {
cur_valve = 0;
open_valve(0);
} else {
cur_valve = num;
open_valve(num);
}
request_paint();
break;

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