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@ -32,9 +32,16 @@ |
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#define BTN_DOWN 4 |
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// Y axis scaling factors
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#define WAVEFORM_SCALE 0.007f |
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#define FFT_SCALE 0.25f * 0.3f |
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#define FFT_SPINDLE_SCALE_MULT 0.5f |
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#define WAVEFORM_SCALE 0.02f |
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#define FFT_PRELOG_SCALE 1.0f |
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#define FFT_FINAL_SCALE 3.0f |
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#define FFT_PREFFT_SCALE 0.1f |
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#define VOL_STEP_TIME 50 |
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#define VOL_STEP 0.05 |
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#define VOL_STEP_LARGE 0.5 |
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#define VOL_STEP_THRESH 0.01 |
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#define VOL_STEP_SPEEDUP_TIME 1000 |
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uint32_t audio_samples[SAMPLE_COUNT * 2]; // 2x size needed for complex FFT
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float *audio_samples_f = (float *) audio_samples; |
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@ -42,6 +49,7 @@ float *audio_samples_f = (float *) audio_samples; |
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// counter for auto repeat
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ms_time_t updn_press_timer = 0; |
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ms_time_t ltrt_press_timer = 0; |
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ms_time_t updn_hold_ts; |
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/** Dot matrix display instance */ |
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DotMatrix_Cfg *disp; |
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@ -50,7 +58,7 @@ DotMatrix_Cfg *disp; |
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volatile bool capture_pending = false; |
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/** scale & brightness config fields. Initial values. */ |
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float y_scale = 5; |
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float y_scale = 1; |
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uint8_t brightness = 3; |
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/** active rendering mode (visualisation preset) */ |
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@ -171,12 +179,17 @@ void display_wave() |
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dmtx_show(disp); |
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} |
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/** Calculate and display FFT */ |
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/** Calculate FFT */ |
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static void calculate_fft() |
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{ |
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float *bins = audio_samples_f; |
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samples_to_float(); |
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for (int i = 0; i < SAMPLE_COUNT; i++) { |
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bins[i] *= y_scale * FFT_PREFFT_SCALE; //win_hamming_512[i];
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} |
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spread_samples_for_fft(); |
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const arm_cfft_instance_f32 *S; |
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@ -187,17 +200,18 @@ static void calculate_fft() |
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// Normalize & display
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start_render(); |
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float factor = (1.0f / BIN_COUNT) * FFT_SCALE * y_scale; |
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for (int i = 0; i < BIN_COUNT; i++) { // +1 because bin 0 is always 0
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bins[i] *= factor; |
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float bin = bins[i] * (1.0f / BIN_COUNT) * FFT_PRELOG_SCALE; |
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bin = log2f(bin); |
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bins[i] = bin * FFT_FINAL_SCALE; |
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} |
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} |
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/** Render classic FFT */ |
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static void display_fft() |
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{ |
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start_render(); |
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float *bins = audio_samples_f; |
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for (int x = 0; x < SCREEN_W; x++) { |
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@ -212,10 +226,12 @@ static void display_fft() |
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/** Render FFT "spindle" */ |
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static void display_fft_spindle() |
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{ |
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start_render(); |
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float *bins = audio_samples_f; |
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for (int x = 0; x < SCREEN_W; x++) { |
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for (int j = 0; j < 1 + floorf(bins[x] * FFT_SPINDLE_SCALE_MULT); j++) { |
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for (int j = 0; j < 1 + floorf(bins[x] * 0.5f); j++) { |
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dmtx_set(disp, x, 7 + j, 1); |
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dmtx_set(disp, x, 7 - j, 1); |
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} |
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@ -248,16 +264,20 @@ static void gamepad_button_cb(uint32_t btn, bool press) |
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case BTN_UP: |
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up_pressed = press; |
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if (press) { |
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updn_hold_ts = ms_now(); |
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updn_press_timer = 0; |
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y_scale += 0.5f; |
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y_scale += VOL_STEP; |
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} |
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break; |
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case BTN_DOWN: |
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down_pressed = press; |
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if (press) { |
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updn_hold_ts = ms_now(); |
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updn_press_timer = 0; |
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if (y_scale > 0.55) y_scale -= 0.5f; |
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if (y_scale > VOL_STEP + VOL_STEP_THRESH) { |
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y_scale -= VOL_STEP; |
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} |
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} |
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break; |
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@ -365,6 +385,7 @@ void user_main() |
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user_init(); |
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ms_time_t counter1 = 0; |
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ms_time_t counter2 = 0; |
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while (1) { |
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if (ms_loop_elapsed(&counter1, 500)) { |
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// Blink
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@ -373,19 +394,31 @@ void user_main() |
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// hold-to-repeat
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// This is not the correct way to do it, but good enough
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if (ms_loop_elapsed(&updn_press_timer, 100)) { |
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if (ms_loop_elapsed(&updn_press_timer, VOL_STEP_TIME)) { |
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if (up_pressed) { |
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y_scale += 0.5; |
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if (ms_now() - updn_hold_ts > VOL_STEP_SPEEDUP_TIME) { |
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y_scale += VOL_STEP_LARGE; |
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} else { |
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y_scale += VOL_STEP; |
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} |
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} |
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if (down_pressed) { |
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if (y_scale > 0.55) { |
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y_scale -= 0.5; |
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if (ms_now() - updn_hold_ts > VOL_STEP_SPEEDUP_TIME) { |
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if (y_scale > VOL_STEP_LARGE + VOL_STEP_THRESH) { |
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y_scale -= VOL_STEP_LARGE; |
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} else if (y_scale > VOL_STEP + VOL_STEP_THRESH) { |
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y_scale -= VOL_STEP; |
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} |
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} else { |
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if (y_scale > VOL_STEP + VOL_STEP_THRESH) { |
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y_scale -= VOL_STEP; |
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} |
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} |
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} |
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if (up_pressed || down_pressed) { |
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dbg("scale = %.1f", y_scale); |
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dbg("scale = %.2f", y_scale); |
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} |
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} |
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@ -408,9 +441,11 @@ void user_main() |
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} |
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// capture a sample to update display
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if (!capture_pending) { |
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capture_start(); |
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} |
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//if (ms_loop_elapsed(&counter2, 10)) {
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if (!capture_pending) { |
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capture_start(); |
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} |
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//}
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} |
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} |
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